The contact form was down briefly, but it has been fixed. Please feel free to send e-mails to the website staff using this form and someone will get back to you as soon as possible!
Happy Easter everyone! There are plenty of egg-celent add-ons available here at Creatures Caves to help you celebrate! Be sure to check out the Easter Add-Ons resource article by Malkin, along with the Easter COBs/agents, and particularly the Eggstravaganza Patch Plant from last year (pictured right). Also, Laura has recently released a new agent along with Kezune, Papriko and Jesseth, called the Water Weed, so download it today! (And if you're feeling adventurous, try the new Airanhas as well!)
Jessica is looking to revitalize activity in the Creatures community and needs your help coming up with ideas on just how to do that! You can help out by filling out her survey at Discover Albia.
The survey closes on April 10th, 2015 so if you have a few minutes and haven't already filled out the survey, please do! Every opinion helps.
As you can see in the video:
- Each Norn has 8 cosmetic genes, each one impacting the appearance of the Norn. Changing the 1st one will have an impact on the belly, the 2nd one on the pattern the Norn has and so on.
- There are 12 possible genes
- There are 4 body types, each gene corresponds to one of them. The body of the Norn is an "average" created from these genes. See for example how the body shape changed when I replaced Bananou's genes with Feral genes.
- Two Norns with the same genes will look the same in the Splicing Machine as the preview shows you how the Norn should look with these genes. That's why Bananou and Brugno seem similar.
- However, once spliced they can have small differences even with the same genes. If you look carefully, in-game Bananou has 2 white spots on the hips, while Brugno has a white mark on the right arm.
- The pattern on Norn fur is defined by genes #2 and #3, but the color for these patterns are defined by genes #5 and #6.
- Time required for splicing depends of the number of genes modified (and the type of these genes). [via Fishing Cactus' Weekly Update #67]
Once upon a time, there was a friend of mine who said that a game was good as long as there was pandas in it. He didn't like Creatures at first, so I thought I'd prove it to him, by adding pandas to the game.
The Panda Norns are known as cousins of the Bondi Norns, because they both share peaceful values and long lives.
They're available for download here. I hope you like them.
There's a new kind of Norn on the block. The Evo Norns. What's so special about them? They are a result of months of work by multiple people fixing many problems with the base C3/DS creatures genomes and any genomes based on them... the CFF genome (see this thread for more details)... They have many fixes and nearly 50 new genes, including a new drive regulation organ that fixes creatures tendency to starve while preoccupied with other drives, and a new brain lobe that regulates their hunger so they will not overeat.
I would love to hear any feedback or suggestions about these Norns, as I think that CFF is just about ready to roll out on all the official Norn breeds (the Evo are based on ChiChis). If anyone can think of any other fixes I can add to them or changes to make them better (keep in mind these should be generic fixes that could apply to all breeds) please let me know in reply here or in the dev thread.
Hello fellow Creatures Caves citizens! Ham5ter and I have been doing a lot of talking and it looks like ham5ter has started on something amazing. The rewrite of the server is far more elegant and useful than before. We have decided to make it in the style of a web service, so we can expand on the Warp in ways we (until recently) only dreamed of.
A lot of life changes are happening with both of us, but we have made a commitment to having the Warp online and usable as soon as possible. This is one of the central projects for us now.
For more information, you can read ham5ter and my blog post over on the Albian Warp blog!
For the weekly update for 12-16 January 2015, the team reduced the volume of some of the sound effects to be less piercing, and added the possibility to switch worlds by tapping on the teleporters.
I've finally managed to make 100 blog posts at the Realm. It took me a long while to do it, but I think it's worthy of a celebration. And wouldn't you know it, I have just the thing...or things, rather.
There are three new releases that can be obtained at the Realm: the Darwin Grendels, robust survivors that were gengineered from the results of a 100-generation wolfling run; the Garden Grendels, the predecessors to the Darwin Grendels; and an acorn patch plant for the Garden Box.
For once Grendel Man actually sticks somewhat to a schedule. Albeit it's only because he worked on stuff before the due date, but that's getting a little off topic.
The Realm has a pair of new genomes for everyone to try out! Release one is the breed version of the CCSF Artemia Grendels, while the other is a new genome for Tomtschek's Aquanorns. Neither are actually Christmas-related besides the date they're being released on, but what the hey.
Have a Holly Jolly Christmas, and I hope you enjoy the new stuff!
Merry Christmas! However you spend the holidays, may they be filled with lots of happiness, peace, love... And ooh, a lot of presents! We also have a good selection of festive agents available here at Creatures Caves, perfect for getting everyone and their Norn into the Christmas spirit:
Additionally, there's Ghosthande's awesome 12 Days of Creatures Christmas event with lots of holly jolly goodies, and the Christmas Addons list, which has everything you need to transform your worlds into Santa's Grotto! Feel free to share your Christmassy worlds with us in the Screenshots gallery, we'd love to see them!
For those of you who preferred the 'traditional' comments feed in My Caves (being notified when anyone posts a comment on any post), you can now switch back to this format. Simply go to your settings, change Comments Count to "enable (all comments)" and then click the "save notification/subscription preferences" button.
If you prefer only being notified when someone comments on one of your posts, you can leave the preference set to "enable (comments on my posts only)".
Depending on which option you choose, your comments feed will also default on showing the corresponding comments when you click on the page. If you have any questions or feedback, please comment on this new post.
Don't forget that regardless of which option you have selected in Settings, you can always view either All Comments or Comments on My Posts Only by using the filter at the top of the comments feed.
This is an online advent calendar, except instead of having little chocolates inside, each window contains a special Creatures goodie. Come back every day from December 14 to December 25 to find a new Christmas-themed agent for you to download!
You can also check out the forum thread for more information on the downloads as they are released.
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.