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Nerinath - C2 World (Click to enlarge)
Nerinath - C2 World   C2   TheDrunkenNorn | 7/19/2017  4 comments  4  log in to like post  3

authorTheDrunkenNorn
zip file[download]

Update 1.01: Added some missing files due to pre-release injection of COBs. I didn't realize that I had to include the files manually, as .COBs can have files "hidden" inside of them that are only added after injection.

Update 1.02: Fixed a wallbonking glitch where Norns would wallbonk into nothing halfway through the world. Now your Norns can travel Nerinath freely, wallbonking prohibited!

Welcome to the Albian Arctic.

Away from the cluttered equator of Albia lies an arctic wasteland tucked away at the southern side of the world: Nerinath. Tired of the constant hazards and pitfalls associated with the main world (The land that the Shee inhabited), this hand has decided to take their Norns out into the cold, dead wastes, where safety and utility go hand-in-hand.

Nerinath is for a hand that has already seen the mysteries of the shee, traveled to the swamps of the Ettins, the great Tree of Yggdrasil, and the volcano of the Grendels. When the grandiose world of Albia becomes a chore to navigate, with constant elevators, oceans, and Norn traps, Nerinath awaits.

This land is empty, waiting to be filled by the hand. (The game's COB injector will serve you well, as this is a world that may be customized to your liking). Nerinath only comes with the essentials: Food, Water, and Toys. Norns rejoice, as wall-bonking is a thing of the past! Rejoice, as the great danger of the ocean poses no threat to Norns here!


Nerinath is a simplistic Creatures 2 world that takes away all of the hassle of playing the game in a non-explorative fashion. What I mean by that is that Creatures 2 is largely an exploration game, where a large part of the game is exploring the world and collecting power ups and items. Wolfling Runs and such typically avoid such gameplay, and focus on the important part: the Norns. At risk of creating a desolate and dull world, I've created an empty flat-plane world for other users to use. It comes complete with a hatchery, a highly advanced learning computer (Better than the base game), food sources, and water sources, but not much else. Despite the cold appearance, Nerinath is well-suited for Norns (We can assume their fur and hardy nature comes in handy here). The world is completely flat, and single leveled. This means that there is no risk of environmental danger or wall-bonking, which in turn makes Wolfling Runs far more objective than they were previously. If you wish to compare it to scientific philosophy, there are far less variables to deal with. I made it with Wolfling Runs in mind, but it is also useful as a place where those who want to play the game with generations of Norns legitemately can play without having to worry about crazy environmental hazards like drowning, being murdered by grendels, et cetera.

I am by no means a Creatures 2 content creator. I made this world with the help of two CreaturesCaves users, Geat_Masta (The lead designer of a fan-based game called Kreatures) and GimmeCat (The best Creatures 2 COB creator), in addition to following a nearly unreadable German walkthrough. It's more of... they did it, really. I just put all of their instructions together (Similar with the Ivrogne Canny Norns that I also “designed”, with that word in quotes for good reason as Venithil made it off of my instructions).

Nerinath is empty because it is intended to be that way. A player's customization of the world lies entirely in the COBs that they choose to inject into the world (Note that not all COBs are compatable with an empty world; typically, the best COBs to use are the ones that add items that can be moved by the hand and thusly placed in particular locations. COBs like the “All-Seeing Eye” will not look very good in Nerinath, while “Meat Vine” will look fine).

Installation of Nerinath:
Copy and paste the “Nath.SFC” file into your Documents > Creatures > Creatures 2 folder.

Copy every other file into your game's directory (A.k.a. The file folder that you access when you right click + “Open file location” on the game's shortcut). Be sure to allow the folders to merge with your game's folders. Do not worry; this will not mess up your old worlds.

Having more than 1 Nerinath world:
Copy another Nath.SFC from the Nerinath installation and change the name when you put it into your Documents > Creatures 2 Folder. It will be a fresh, blank Nerinath world. Don't overwrite the old one!

You can find the news post for this world here. Any updates to the world will be posted about here.
 
Mushroom Caverns Test Release (Click to enlarge)
Mushroom Caverns Test Release   DS   Doringo | 5/14/2017  10 comments  10  log in to like post  10

authorDoringo
zip file[download]
This is the early test release of the Mushroom Caverns terrarium, there are no lifts or agents included, and the current favourite place icon is a placeholder. However CAs, links and custom music are present.

So, for the time being, this metaroom could be used as a tabula rasa of sorts with the Garden Box and Elevines.

How to install:
1) Open the zip and extract the "Mushroom Caverns Test.agents" file to your "My Agents" folder, located in your Docking station installation.
2) Extract the "DoriMushCave.mng" file to your "Sounds" folder, located in the same place.
3) Inject the agent ingame and enjoy!

[ngeek] This metaroom uses custom music. [ngeek]



 
Other Lone Shee's Ark (Click to enlarge)
Other Lone Shee's Ark   DS   Pilla | 2/19/2017  7 comments  7  log in to like post  14

authorPilla
website[view]
This is the ark of the Other Lone Shee - v0.5
It features a volcano, desert, jungle, ice cave and greenhouse.
Even though this is an alpha release there shouldn't be any bugs, so if you get one please contact me on here.
If you upgrade from an earlier version, you may have to remove the earlier ols_help.catalogue files prior to injecting.

This metaroom does not work in C3 standalone.

Some images (click for bigger size):




This is the first metaroom I've ever developed, so if you have any comments/suggestions/critique, please shoot! :)

Last update: 16/05/2017: added snow button
 
Spriglysium Nebula Party Pack (Click to enlarge)
Spriglysium Nebula Party Pack   C2   Satsuma | 6/29/2016  1 comment  1  log in to like post  3

authorAlastair Maggs (Ali)
website[view]
zip file[download]
A minor extension for the Spriglysium Nebula rooms. It adds lights, cake, a radio, and some other accessories to the Atlantis/deep ocean area provided by the first pack.

From the original read-me included in the zip:
--
____________________
Rooms:

Atlantis redecorated ready for a party!
____________________
Objects:

Music System: Playing some music to dance to - heck, play it for long enough and you'll see your Norns dance.

Hooch: Some drink which'll get your Norns drunk, maybe even dancing!

Cake: Celebrate in style and enjoy the food!

Air switch: Pump air into the ocean to allow air breathing Norns into Atlantis rather than water breathing Norns. And switch it back if you change your mind!
--

Like the original, 'Ocean Expansion Pack' can be used with this, but the rooms will overlap.

Note: in the .ZIP there is an empty folder called 'sound'. I don't know why it's empty but I haven't noticed any issues with it so far.


Thanks to Mea for help in recovering the file.
 
Spriglysium Nebula (Click to enlarge)
Spriglysium Nebula   C2   Satsuma | 6/29/2016  comment  log in to like post  1

authorAlastair Maggs (Ali)
website[view]
zip file[download]
Adds several rooms to Albia including a large cloud strip in the skies and an underwater room in the deep ocean.

From the original read-me included in the zip:
--
____________________
Rooms:

Cloud 9 : This is the garden in the skies! Ideal for growing fresh fruit and veg for your Norns!

Atlantis : The underwater room! Ideal for water-surviving Norns!
Treehouse : The bulk of the pack. Extends from the tree of life to the temple!

Temple Platform : Now your Norns can visit the bell!

____________________
Objects:

Included in part 1:

Happy Juice Vendor : Keep your Norns happy by giving 'em a drink of the good stuff!

Building Blocks : Let your Norns play!

Beelcanth : A plant that existed in Albia before the volcanic erruption. Grows on Cloud 9.

Zapper Gun : Teleports your Norns to Cloud 9

Arkle Berries : Grow on the treehouse. Give the plant a push to release a berry which can then be plucked from the bush!

Lift : A new mover taking your Norns from Cloud 9 down to Atlantis
--

You can inject both this and 'Ocean Expansion Pack' at the same time, but the rooms will overlap.


Thanks to Mea for help in recovering the file.
 
Dragon Nornior (Click to enlarge)
Dragon Nornior   C2   DisasterMaster | 1/15/2016  comment  log in to like post  1

authorSee text
website[view]
Dragon Nornior (also known as Project Erdrick) is an alternative world for Creatures 2. It is designed around the Dragon Warrior/Dragon Quest roleplaying game, and perhaps inspired by the fabled Secret Adventure Mode. It was created by Jcarrcwalk, with assistance from JayD and Brad Fermanich, and released on 1 April 1999.
 
Little World (Click to enlarge)
Little World   C2   DisasterMaster | 1/14/2016  2 comments  2  log in to like post  1

authorDarcie Clements
website[view]
Little World is a stripped down version of Albia. Some things, such as the radioactivity, Grendel and Ettins and more were removed. This world is very stable. It is especially recommended for slow computers.
 
Desert Ruins (Click to enlarge)
Desert Ruins   DS   Laura | 12/14/2015  4 comments  4  log in to like post  8

authorAllekha, Mea
website[view]
In the ruins of an old civilization, strange objects hide and crystals grow. Outside, the heat and dry makes life difficult, but life still finds a way. Inspired in part by the flora and fauna of the Atacama desert, Desert Ruins features a day/night cycle and a few seasonal surprises.

Graphics by Mea and Allekha, coding by Allekha.

Released during the CCSF 2015.
 
Better Albia v1.2 (Click to enlarge)
Better Albia v1.2   C2   GimmeCat | 6/13/2015  17 comments  17  log in to like post  1

authorGimmeCat
website[view]
The default world, only... better!

Download here

This is a Room Editor template. It attempts to fix almost every major complaint and bug that exists in the original world, including:

* Steep walking surfaces that babies/crawlers struggle with
* Rooms incorrectly visible through some solid floors
* Narrow elevator shafts causing enormous pain to lift riders
* Fenced cliff edges incorrectly allowing creatures to fall great heights and become injured

A full list of edits is included in the zip.

This file requires the Room Editor, which can be found here. Please check this post for the registration information needed to install this app.

Recommended: To further prevent creatures getting stuck on doors by the volcano and terrarium, inject the 'Two Door Update' from the Bunch Stuff pack found here.

Includes some image examples of specific areas of improvement.

Update 1.1: An outdated version was included in the original upload, which may have some odd room boundaries. These have been fixed. You can update an existing world by re-downloading this file and following the same install procedure as before.

Update 1.2: Some minor additional fixes. You probably won't notice any difference.
 
Geat Metaroom (Click to enlarge)
Geat Metaroom   DS   ylukyun | 1/22/2015  5 comments  5  log in to like post  3

authorElle Simons
website[view]
A simple metaroom designed for Geats. Comes with its own special flora, which are designed to grow in the absence of CAs. This metaroom is currently in beta.
 
Artemia Sea (Click to enlarge)
Artemia Sea   C3DS   KittyTikara | 12/12/2014  9 comments  9  log in to like post  12

authorGrendel Man, Mea
website[view]
zip file[download]
Grendel Man says: "Artemia Sea is a large saltwater metaroom based upon the tank from the Amazing Virtual Sea Monkeys inspired by similar efforts by Nornenmeister and Clohse. Despite its base it's not much of a Sea Monkeys room at all; it's more of a place for swimming creatures to call home and hopefully has everything they need to live happy lives. Much of the flora and fauna within comes from Creatures 1, Creatures 2, or the Amazing Virtual Sea Monkeys, though there's also a few unique organisms swimming around in there...."

Submitted by Grendel Man and Mea for CCSF 2014.
 
The Basement (Click to enlarge)
The Basement   C1   Laura | 9/1/2014  2 comments  2  log in to like post  1

authorMuppetboy
website[view]
A complete work over for the bottom-most layer of Albia. One large room stretches from the ocean tunnel, through the shower, under the house and garden to a cave on the right of the temple. It uses a compilation of the following COBs: Ocean Tunnel Opener, Passageway 2, Temple Cave, Temple Water Platform and Underground Raft Remover.
 
Xandra (Click to enlarge)
Xandra   C1   Kett | 5/1/2014  2 comments  2  log in to like post  2

authorKett
website[view]
A new Terra Nornia variant, this world will feel eerily familiar to anyone (which should be everyone!) that has ever played Terra Nornia. One immediately notable difference is the moon, inhabited by a protective T-Rex and his pet grubs.

Make sure you have Terra Nornia installed first, and have fun. :)
 
Olympia V2 (Cloud 10) (Click to enlarge)
Olympia V2 (Cloud 10)   C1   Laura | 12/5/2013  1 comment  1  log in to like post

authorMuppetboy
website[view]
Inspired by Cloud 9, Olympia V2 (or 'Cloud 10') is one of Muppetboy's most ambitious COBbling projects. This second cloud room has a marble table laid with goblets of nectar, which bring much happiness to the drinker and can be refilled from the fountain. A fluffy cloud also serves edible pearls of ambrosia, which cures all ills.

Seraphs, Cherubs and Angels live here too; download them all separately from here! The serpent-like Seraphs are the guardians of Olympia, and will not allow entry to any Ettins or Shee. They also hate Grendels so much that any who dare to trespass are viciously attacked. Cherubs are playful and cute beings, that mainly float around and enjoy being held by Norns. Angels are the teachers, passing on their divine knowledge willingly.

The bright glowing radiant controls whether the Norns in Cloud 9 and 10 are made immortal or not. It can be switched modes by the Hand only. One of the clouds can be activated to cause rain or lightning, while an anvil creates one-shot lightning bolt toys. Music is provided by a golden harp.

Finally, there is a carrier cloud that transports Norns between Cloud 10 and the tree house. It will not transport Grendels.
 
The Roofgarden V2 (Click to enlarge)
The Roofgarden V2   C1   Laura | 12/5/2013  comment  log in to like post  1

authorMuppetboy
website[view]
This adds food to the garden above the music room, so that it can live up to its name:

* Lycopersicum, Acornium and Banana Tree by Muppetboy

* Grape Wine by Stefan Kuske

* Sunflowers by Freya
 

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