 | This is a sample of one of the colors for the Colortrue Pearl Mermaid Norns I'm working on! Credit goes to Ylukyun for the Colortrue idea and Spykkie for creating the original Pearl Mermaid Norns. More information can be found at Discover Albia.
Wondering how this Norn positioned herself like that in the water? This version will include a chemical 63 gene, which makes them capable of swimming when the correct agent is injected into a world! |
 | Taking a screenshot with NornPoser and the Green Screen. |
 | From the Tag Team Wolfing Run of Insanity - Cissie (Leporidae) decides to cool off in the pond while Rude Distribution (magpie-angel) looks on in horror!
But Cissie's made of sterner stuff - she got to the end of the pond, turned round, and walked right out again! She'd just given birth for the second time. In the desert. Don't mess with her. |
 | I've been testing out a batch of Colortrue Pearl Mermaid Norns... Made it to about the tenth generation before I noticed someone strange! Garron is purebred, but had his head gene mutate to a Bruin Norn head. Therefore, his head is forever floating in the water! He certainly is a pretty color, though. I'll be disabling mutation of appearance genes when I release this genome, with the permission of the original Colortrue Norns creator, Ylukyun. Let's hope Garron can adjust to his silly floating head in the meantime! |
 | And yes, it does lag, but it's a beautiful sort of lag. |
 | Not in and of itself surprising, this is C3, after all. The yellow thing in the middle of the screenshot is (I think) the lift from The Lost Cave metaroom. It installed OK, though I don't know if the lift had been used successfully. A couple of Flora Norns triggered it, and ended up on the splash screen (only one was visible) didn't get a shot of that, unfortunately! The other metarooms installed were Veridia and Devil's Reef. Fortunately it was only a test world; it now seems to be munged. |
 | With the successful reinstall of Albian Years, here's a shot of my current Norn Precious and her new Grendel friend, Mumford, enjoying the world and making sure everything is in tip-top condition! |
 | It says it's a toy..? |
 | For some odd reason a few of the Norns in my migrational Feral Run world have this bizarre arm pose whenever they lie down. |
 | How to fix the C12DS lower temple roofs so that tall Norns can pass below them easily, using Amaikokonut's Magic Words Room Edits. Note that both sides of the temple need to have this edit applied. |
 | A shot of the Aquanornia setup in my Mermaid world, complete with Pearlmaids. I'm running this world in a similar manner to Kezune's Mermaid world at her blog, minus the "Female must lay eggs on land" part (which is just as well, considering that Past Seas doesn't have any air areas).
The Norns themselves are using a self-made genome similar to the default Pearlmaid genome, but these ones change color as they get older, cannot breed until they get their fins (adulthood), and have a slightly tendency to munch on critters. I might release the genome if there's enough interest. |
 | Only difference between these two is one extra, exactly the same, pigment gene. However, silencing other genes doesn't change their color until you get down to three. Perhaps there's something special about that eighth pigment gene. |
 | A funny result of me messing with eight different pigment genes. |
 | You guys wanted more genes, here you go. This is the effect you get when you have not one, not two, not four, but EIGHT different pigment bleed genes all set to the same extreme values. Those whitish looking ones are the result of extremely low rotation. The white one is low swap/rotation, the yellow one is low rotation/128 swap. Not completely sure about the other ones, but there is also one normal Draconian in there for comparison.
I like using the Draconians for these pigment bleed experiments because they really can get quite colorful with different parts of their body. |
 | I think an intervention may be overdue... |