Julien Hamaide, formerly of Fishing Cactus, dropped by the Discords recently and shared the slides from a conference presentation he gave on Creatures Online: Waking up a decades-old AI. It's interesting to see the similarities and differences to C3/DS.
With regards to the person expressing concerns about corruption - Only three people were nominated in the last poll, and one declined. That's the only reason why there were only two voting options for coordinator.
This in mind, I don't want anyone thinking I'm doing this unfairly, so the next poll addresses the issue. If a substantial number of people believe that the polling was unfair or that nominations and volunteers should be re-opened, I'll gladly do so.
In other news, the most popular theme was Creatures 3's 20th Anniversary!
In addition to the concerns regarding the nomination/voting process, the next poll also addresses festival scheduling! Fill it out here!
I'm sure everybody here is familiar with the advice column Ask Laura! Ask Trish was another advice column for a while, over at Helen's Bibble Directory. Trish has been retired for quite some time, though, and Laura, the local agony aunt of the Caves, is pretty busy with her little one! So, when Wesley told me they were starting up their own Creatures column on tumblr, you can imagine I was pretty stoked.
Myself and a few others have gotten together to create what will hopefully become a hub for the community as whole, the newly minted subreddit r/CreaturesGames!
We are hoping for this new hub to be a great kicking off point for new and returning members alike to find fun content, blogs, discord servers and more. Sites like Creature Caves here and the discord servers do a fantastic job of hosting discussion and there are some fantastic Creatures blogs out there, but we felt the new user experience of finding these was lacking, something extremely valuable for the long term health of the community. Hosting this hub on a major website like Reddit, we feel, should make it far easier for new potential members to discover us and for old members to see that there's still plenty of life in the community yet!
On a personal note I wish to make it clear it is not my intention, or the intention of anyone involved in the project, for this to "replace" any part of the Creatures Community network. Quite the opposite in fact, we wish to facilitate more traffic to new and existing Creatures sites and sub-communities. Think of us as the little cogs connecting the major gears together. Or glue. Warm, fuzzy feeling, community glue.
So come on down and post memes, fun stories, cool ideas, anything and everything Creatures (and other ALife games!).
- Mad_Doodles, moderator of r/CreaturesGames
PS: We are still happily accepting volunteers for moderator roles, so if that's something that interests you please send the team a message!
This release contains many fixes. Including:
-Fixed CAs (smells) in the Catallipac.
-Major fixes for all lifts.
-Added missing sound files.
-Need more food and toys in all rooms except the Universal Hub.
-The Catallipac's lift gets stuck. But this seems to be a very rare race condition. I've only seen it once and have not been able to reproduce it.
-A few graphics glitches.
-Large creatures like sabertooth norns sometimes teleport in Daedalus, which shouldn't happen in such a large room.
-No lift in the Universal Hub.
As always, I'd like to imagine I found all the bugs, but that probably isn't the case. There's a development thread for the metarooms, which is a good place to report any bugs you find. Making an issue on GitHub is also a really good way to report a bug. But feel free to contact me through email etc. if you'd like.
*Fixed shower causing homesickness
*Fixed incomplete dodgy norn agents file
*Added CA Links for all lifts and vehicles
*Fixed Ettin Temple causing issues with adult C3/DS style Norns (too low ceiling)
*Fixed Umbrellas causing issues with adult C3/DS style Norns (too low ceiling and weird angle)
*Fixed half-finished honey dropping down to incubator from above
*Fixed Grendel body data conflict with Treehugger Norns
*Fixed two bugs with body data of PMN norns
Please ensure that you have applied the previous 2005-09-2328 patch before updating to this patch.