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ylukyun
Patient Pirate

ylukyun

Manager



  8/23/2019  1

Glitter Norns, a breed that actually glitters when they walk or move around. Like the Mask creatures but shinier and more subtle.
 
EmrisKronos

EmrisKronos
United States  


  1/16/2020

they could probably be made to glitter by alternating between similar but slightly different image files as far as the c16 file used, maybe having this be effected by the amount of light in the room too for photosensitive aesthetic changes. having a photosensitive gene the affects aesthetics could also be used to create norns that change color depending on light or this could be made to work on other stimuli than just light. could be possible to have it trigger the emittion of different chemicals by the norn as well.


i think something that is sorely needed is some sort of patch that fixes all the errors and bugs in the gog game download, most of which look to me like they would be fairly simple to fix for an experienced coder, but i'm not a coder. even better if gog where to host it but i don't know how receptive they may be or not be to that.

stuff like something that automatically updates the machine file if it has errors or is missing when the patch is run and something that if the installation is in a different location than the documents folder makes the program automatically move things from the duplicate it makes in the document folder to the proper folders and/or tells the program to save that data in it's own folder.

there's probably a few other bugs in the gog games instillation but i'd imagine it being so buggy probably discourages new players from getting into these games and ultimately revitalizing the community and certainly makes things needlessly tough on older returning players.

 
samsa

samsa



  4/23/2020

My overly-ambitious idea is an agent that, when injected, populates the bridge, capilatta hup, comms room, all the etc functional rooms, with wildlife. Specifically, I'm inspired by Metroid Fusion when I envision this; As a child the two games featuring space settings I played were Docking Station and Metroid Fusion and as such they've melded together in my imagination.

I'd also like to disable most locks while I'm at it and integrate the TWB temperature changes, for a fully wild, run-down, and overgrown feel. It'd create new habitats that fit better into the setting than a typical metaroom. After all, it makes more intuitive sense to raise Toxic Norns in an overgrown and poisonous engineering bay than to simply summon a teleporter to a marshland.


darken your room, shut the door, empty your mind. you are still in great company.
 
FieryBirdyThing

FieryBirdyThing
United Kingdom  

 visit FieryBirdyThing's website: CeeGee Toons
  4/24/2020

samsa wrote:
My overly-ambitious idea is an agent that, when injected, populates the bridge, capilatta hup, comms room, all the etc functional rooms, with wildlife. Specifically, I'm inspired by Metroid Fusion when I envision this; As a child the two games featuring space settings I played were Docking Station and Metroid Fusion and as such they've melded together in my imagination.


Funny you should say that. Whenever I've discussed Creatures 3 with my fiance, he's often commented that it sounds like I'm running the BSL from Metroid Fusion. Hehehe. The ability to populate more of the C3/DS rooms with wildlife and to make the ships seem wild and overgrown does indeed sound ambitious, though. Interesting if it can be done.

(This also reminds me, I still need to jot down some Metroid/Creatures crossover sketches. I've had the idea planted for months, and still not gotten around to it.)


CeeGee Toons | Club Nintendo Archives
 

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