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IQ Tests   
LoverIan

LoverIan
United States  


  9/19/2009

I was wondering, do you guys ever do IQ tests?
Here's the wiki page:
http://creatures.wikia.com/wiki/Creatures_IQ_test

This thread is kinda like a recent happenings thread, but, it's about the IQ tests you do.

Well, I started an IQ test in my DS game. I made a world for it. (Breeds chosen: chichi, magma, siamese)
Most all eggs hatched by now.
I said 'hit' in front of the baby norns, and they learned how to hit.......
Dang it! The baby norns accidentally killed one of the other norns by hitting.
Note to self: Never say hit in a crowded room of norns.....
Not a single norn has made it out of the work shop, sad, but, I wonder what they'll do next.
Oh, just noticed, the dead norn, was a magma, they were the majority in this IQ test, but I think the majority is a different breed now.

EDIT: Another hit fight just began, sigh...
A norn accidentally locked itself in the warp, so, it gets punishment, by getting exported

EDIT2: Hurray! One of them finally made it to the norn meso, and it happened to be a chi chi!
*A little while later* Oh my gosh! Another made it, it's a siamese, and the two of them are living peacefully, togther!
*A couple of seconds later* Aw crud, both female, now I need a male to make it!
I just noticed that at least all of the other norns, that aren't dead, are stuck with playing on the elevator, hitting/trying to kisspop, or looking at the warp creator thingy.

I started out with 16 norns or so, and 2 have passed the IQ test, some have died of pain/injury, and the rest are stuck on the same stage!


beep
 
Amaikokonut

Amaikokonut


 visit Amaikokonut's website: Naturing :: Nurturing
  9/19/2009

IQ tests are pretty standard in most of my worlds. In pet worlds, any creature that comes in through the warp has to pass the IQ test before it's allowed to contribute to the gene pool, and in wolfling runs I pretty much always have a timer/egg finder rig so every creature has to go through it.

[Naturing :: Nurturing]
 
LoverIan

LoverIan



  9/19/2009

That's a good strategy, don't want inbreeding in the gene pool of Bengal tigers (it's an example I guess of how bad it could become with something).
Though, I just started IQ tests, that way, I can end up making sure that I have the right select norns for a new world.

Oh, and surprisingly, pretty much every norn, in the end, was trying to get to the Meso, so, I 'deleted' the slow ones, by 'painless' means.


beep
 
C-Rex
Lollipop Lord

C-Rex


 visit C-Rex's website: The Norn Nebula
  9/19/2009

I always use IQ tests in my Wolfing/Feral Run Worlds. The one I'm mostly using now, named Wolfberry, is full of eggs, and I use the Egg Collector to place them at the bottom of the Workshop.

Tip:
If you want to make it harder then I recommend placing some Macrobacteria (if you have the Toxic Norn Pack) at the bottom too. This way any Norns that are left will become infected and eventually die.

 
Amaikokonut

Amaikokonut


 visit Amaikokonut's website: Naturing :: Nurturing
  9/19/2009

Wolfberry, great world name XD

The harshest thing I ever did during an IQ test was to use an agent to flood the hub, meaning only the very quickest travelers survived.

Though in retrospect that wasn't very fair, since the IQ test is mostly about creature's ability to follow their sense of smell, and CAs won't travel properly in water if I remember right.

(Though I think there's an agent to remedy that too, hmmm)


[Naturing :: Nurturing]
 
C-Rex
Lollipop Lord

C-Rex


 visit C-Rex's website: The Norn Nebula
  9/19/2009

I tried that too Amaikokonut. None of the Norns survived however.

By the way, Amaikokonut, I got the name of the world from your Wolfing Run world, Wolfpotato. I've been reading your blog on Naturing Nuturing. :)

 
Papriko
Peppery One

Papriko



  9/19/2009

Maybe you mean the Heat in Water Transf?

And I never use the IQ Test. I put them (the eggs) together on the DS heatpan. When they hatch they still have to search food. Who prefers to play with the other eggs may starve, the other should see what they do without me.
In my worlds Tubas are usually rare and the empathic vendor's voice control is off.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  9/19/2009

I tried to do an IQ Test once with Waterfall Grendels, but it was a complete failure because there was a high concentration of fat/protein/starch smell in the Workshop and the grendels got confused.

So yeah. I rarely use the IQ test. Given most of my Wolfling Runs are restricted to one room, it wouldn't be of much help, either.


~ The Realm ~
Risen Angel's Creatures Blog


 
xan

xan



  9/19/2009

I'm pretty sure my norns are smarter than I am.

I do the test where you abandon them in the workshop occasionally, though.

 
LoverIan

LoverIan



  9/19/2009

I do the IQ tests, but, I only do them in my world known as IQ Test.
That way, I can seperate my world with dumb, cute, norns, from my smart, norns.

I like all of your ideas, I'd use macro bacteria, if I actually had any of those shop norns (The mall never seems to be working, sigh!)

Sadly, all my idiot norns get bored eventually, and FINALLY, go looking for food, and I saw something, when I smacked a starving norn, her hunger drives went down, WAY DOWN. I kept smacking, and before the final blow, it's hunger was all the way down......

So, hitting a norn is equal to feeding it?


beep
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  9/19/2009

Sounds like she could have a mutation that converts pain to energy. Interesting!


 
LoverIan

LoverIan



  9/20/2009

I keep trying it, it may be a mutation......
All the gen 1 norns in the world, that I create, well, when pain & fear drives go up, the hunger drives go down.
Sadly, they all end up dying (It is slow to get it to go down, but if you wait, the hunger drives stay the same)

I've seen this before in most of my norns, so, I guess I may own a new mutation, or just a rare number of norns....

I guess I've created the bulleamic mutation!
Where norns, instead of eating, can get a couple of smacks on the rump!
(Oh, and I guess it's a beneficial, in the case that a norn is far away from food, but, bad news, it may teach them not to eat!)


beep
 
Amaikokonut

Amaikokonut


 visit Amaikokonut's website: Naturing :: Nurturing
  9/20/2009

(Aww C-Rex, I'm flattered to have inspired it :) )

I believe it's actually perfectly normal for hunger (and other drives) to go down when pain/fear go up. Those drives don't actually go away, they are converted into backup drives so that the creature can focus more on dealing with the fear/pain. After the creature calms down, the backup drives are converted back to normal drives and return to the levels they were at before.

Imagine if you were starving and suddenly out of nowhere someone started beating you; you would probably forget all about your hunger and focus more on getting away from the thing that is (for all you know) trying to kill you. :P


[Naturing :: Nurturing]
 
LoverIan

LoverIan



  9/20/2009

Well it takes a while for the other drives to go back up, after pain has gone down, like how hunger slowly goes up

beep
 
Pirate-Rob

Pirate-Rob


 visit Pirate-Rob's website: Geneship
  9/22/2009

Cool i've never heard of IQ tests. Wouldn't it be a bit easier if you put a bit of food in the hub?

When life hands you rocks, you throw them back
When life hands you tubas, you mistake them for rocks

 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  9/25/2009

That's the point though, they have to be smart enough to get to the Meso. If you provide them with food beforehand they'll never have any incentive to think about how they should find food, so you'll never weed out the dumb ones.

I've run IQ tests a few times before and almost none of my Norns ever survive. But the Ettins pass with flying colors.


And yes on the hunger going to backup, like Amaikokonut said--minor drives like tiredness or hunger get forced to the sidelines so that the really important stuff like pain can be taken care of ASAP. If hunger comes back afterward, or if the Norn dies of hunger despite not being "hungry", I guess you know it isn't a mutation after all. ;)



 
LoverIan

LoverIan



  9/27/2009

Well, hunger re-appears slowly, like hunger would normally appear over the natural course of time.
I think it's forced to the sidelines, and pain is eaten as a small substitute, but eventually re-appears, like normal hunger.


beep
 
rainbowcat1

rainbowcat1



  9/27/2009

I'd love to do an IQ test. Does anyone have suggestions for doing them in DS?

"Everything you can imagine is real" ~Pablo Picasso



 
LoverIan

LoverIan



  9/27/2009

They're designed for DS, so, just go to the wiki page....
But, this is the best suggestion if you use chi chi norns only:
Since they cannot turn into a child without food, put some, not too much, food in the workshop (AKA starting point)
That's pretty much it!


beep
 
rainbowcat1

rainbowcat1



  9/28/2009

Thanks Ian. I always get the names of the rooms mixed up, and for some reason I was convinced that IQ tests were primarily for C3.

"Everything you can imagine is real" ~Pablo Picasso



 
LoverIan

LoverIan



  9/28/2009

Nope, it's supposed to be used in undocked DS worlds, otherwise, docked worlds make it harder.

If you want a hard IQ test, unlock all doors to all species, and hide food where norns cannot reach it!


beep
 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  10/19/2009

Does anyone have any idea about what is a 'good' time to run the IQ test in, in which all norns should have theoretically made the effort to get back to the norn meso?

My TCR Norns
 
LoverIan

LoverIan



  10/19/2009

I kinda wait till all have made it, or all remaining have made it.
I think a good 15 minutes or so should be a good estimate though....

You could always write a number on a piece of paper, limiting how many test subjects are allowed to pass the IQ test or something like that, then, you could monitor, and whenever the limit is up, lock the door to the subjects.


beep
 
Amaikokonut

Amaikokonut


 visit Amaikokonut's website: Naturing :: Nurturing
  10/19/2009

Heh, I tend to be rough about my IQ tests and just say they fail when they starve to death, except in pet worlds, but I rarely IQ test in those anyway.

Since the average freshly-hatched norn can live just under a half an hour before starving to death, and the first 9 minutes of that don't really count, as they don't gain their sense of smell and thus can't really start the IQ test until childhood, technically 20 minutes is about the time limit for my IQ tests.

Really though, finding a perfectly fair time limit would depend on how hungry the creature was when starting the test-- as the creature usually won't even think to start looking for food until it's hungry. So on a set time limit test, a creature starting out full is at a time disadvantage.

Though you could use CAOS/an agent/Biochemistry Set/your method of choice to raise all creatures' hunger drives to max before starting the test-- that way it should be fair for everyone!


[Naturing :: Nurturing]
 
LoverIan

LoverIan



  10/19/2009

Amaikokonut, um, I think there is a special case here.....
Gizmo norns!
Now, this means mainly chi chi norns, and any other gizmo norns.
Gizmo norns, as said on the wiki page, die of hunger before reaching childhood.
So, in IQ tests, it may be good to feed them.

Now, I've had a few adventurous norns explore, and end up at the norn meso, and they're still a child.

Personally, I kinda consider failing, to be starving to death, or just death in general....

I'm kinda confused as to what I was talking about based on Amaikokonut's post.....


beep
 
EmergencyTowel

EmergencyTowel



  10/19/2009

I don't Iq test. Since I know my nrons capacbilities,I just call them stupid and then stuff my face with pepperoni.

In my nerd cave, nobody can hear you scream.
Feed my pets: Shroomy and Glow!

 


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