We Want Your Feedback Sophie | 11/6/2013 | 1 | Hi Creatures Community!
As some of you already know, while working on our beloved Creatures, Fishing Cactus is also working on a "coding game" which is more like "programming logic game". Anyway... We can't finish that game and we will launch it on Kickstarter pretty soon (actually we are waiting for the Amazon validation) but before it we just launch a signup page that explain the game and what will be improved with the Kickstarter. So, if you could check this out it would be great. Also, if the game is of interest for you don't hesitate to signup and share and you will get an email as soon as the game hits Kickstarter:
http://signup.fishingcactus.com/
Thank you for reading! I am waiting for your feedback. |
| 
|
Hi guys! Thank you Spykkie for your support and you are absolutly right.
HolyTomato: we have several teams working on several projects. The Creatures team is only working on Creatures.
Some of our games (like Creatures) are paid by producers but we have our own games that we pay from our pocket. Algo-Bot is one of those games. We don't have enough money to finish it and we would like to do it ASAP because there's other projects we'd like to work on and we can't because we don't have enough teams available.
Hope you will get it 
BTW: Just ask yourselves why we only do debugging on Creatures? When your game is about to be launch would you like to launch it with all these bugs?
Cheers!
|
| 
|
They don't have anything new. Those weekly updates have been nothing more than minor debugging and everything we see is still full of bugs. Norns are looking worse each update. I don't say they shouldn't work on more than one game, but it's really irritating that all their other stuff is looking neat and finishing while C4 is only getting downhills.
|
| 
|
HolyTomato, I can understand your confusion, but I've looked into entering the game producing market before, and I can tell you that game producing companies are bigger then you might think (yes, even the 'small' ones). Most game producing companies will work on more then one game at a time so they can release more then one game a year. This is usually possible thanks the company creating various 'production teams' that are assigned to different projects. Everything gets worked on at the same time, just by different people/teams within the company.
I really don't think Fishing Cactus as 'stopped' working on C4 just because we hear of their other projects. After all, we have the developer's updates regularly, so you can be sure they are still working on it, otherwise they wouldn't have anything new for us every so often.
|
| 
|
wow. C4 is taking years now and it isn't even in beta yet, and now al FC talks about is this thing and how they want money for it. Just forget about C4 people, we've been abandoned again.
|
| 
|
Algo-bot reminds me of a class I saw where they had to give left-right type directions to a Lego-looking "robot" (platform with wheels). I never got to take that class, but I heard getting the little robots to do complicated things could become a real mess if you didn't plan things out ahead of time. (which makes sense when coding anything!) I can see how this concept could translate well into video game format.
Hearing so much about coding/programming logic makes me nostalgic for the time when I coded my own little games...
I could see puzzle fans and curious people being interested in this.
|