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SpringRain
   
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7/7/2009 | |
I am not sure why this is happening but in my Creatures 3 world, (Standalone C3) whenever my Norns lay an egg, it disappears after a few minutes - lost forever. I don't know why this is happening or where they go. I do have a fair amount of agents/breeds/metarooms installed. Maybe one of them is causing the problem. Anyway, it's really disappointing, hoping the new egg will hatch and having it vanish away on you.
So, any help would be much appreciated! Thank you,
SpringRain
I'm back again after being away a handful of years. 2026 Revamp, Baby! |
 Prodigal Sock
Ghosthande
    

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7/7/2009 | |
Sounds like Autokill. Do you have any agents that specifically affect breeding or egg hatching? Or does it seem to happen more often with descendants of certain breeds? That could be a good place to start.
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SpringRain
   
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7/7/2009 | |
Hmm...not that I know of, apart from the Cupid's Lyre agent. But I've never had that problem with it before. I guess that could be the cause.
It's happened to my Nenya Norns and my Blue Magma Norns so far. My other two (Leopard Norns) can't have any eggs for some reason.
I'm back again after being away a handful of years. 2026 Revamp, Baby! |
 Peppery One
Papriko
    
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7/8/2009 | |
I have an idea: turn off the autokill (ctrl + shift + W to open/close Wolf Control, ctrl + shift + A to enable/disable Autokill when the Wolf Control is opened). The eggs should now cause a non-fatal Error. Write it down here, then click "eliminate agent" and then turn Autokill again on.
Someone (probably not me ^^) should be able to say you with this Error what's wrong.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

SpringRain
   
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7/9/2009 | |
Okay, I'll give it a try! Thank you Papriko. I'll edit this post when I've done what you suggested. 
Alright, the error message says:
Runtime error in agent 3 4 1 [norn egg] script 3 4 1 9 unique id 364874
Assertion failed
..._max_creatures" > 0 {@} dbg: asrt game "c3_max_norns"...
So... it looks to me like something went terribly wrong. XD Maybe using the CAOS max norns cheat was what caused it.
I'm back again after being away a handful of years. 2026 Revamp, Baby! |
 Prodigal Sock
Ghosthande
    

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7/9/2009 | |
That would be it all right.
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 Peppery One
Papriko
    
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7/9/2009 | |
Oh yes! You said C3-solo in your first post? c3_max_creatures has to be always larger or equally c3_max_norns + 4
For example c3_max_norns = 20
and c3_max_creatures 24
or if you are not going to have Norns (e.g. an Ettin only world) something like this:
c3_max_norns = 2
c3_max_creatures = 50
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

SpringRain
   
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7/9/2009 | |
Ohhh! Then - I was killing them off myself in a way. XP My gosh!
Lol.
Thank you for the info. I just had to laugh. Playing around with CAOS really can be dangerous. O.O
My poor Norns. Now I can go and fix that problem. Thanks guys!
SpringRain .///.;
I'm back again after being away a handful of years. 2026 Revamp, Baby! |