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editing instincts   
christine

christine
United States  


  8/30/2007

for those of you who want to edit instinct or neuroemitter genes in c3 and don't know wtf the ID part stands for, you're in luck, i've written them all up.

ID 0 - From self.
ID 1 - From hand.
ID 2 - From door.
ID 3 - From seed.
ID 4 - From plant.
ID 5 - From weed.
ID 6 - From leaf.
ID 7 - From flower.
ID 8 - From fruit.
ID 9 - From manky.
ID 10 - From detritus.
ID 11 - From food.
ID 12 - From button.
ID 13 - From bug.
ID 14 - From pest.
ID 15 - From critter.
ID 16 - From beast.
ID 17 - From nest.
ID 18 - From animal egg.
ID 19 - From weather.
ID 20 - From bad.
ID 21 - From toy.
ID 22 - From incubator.
ID 23 - From dispensor.
ID 24 - From tool.
ID 25 - From potion.
ID 26 - From elevator.
ID 27 - From teleporter.
ID 28 - From machinery.
ID 29 - From creature egg.
ID 30 - From norn home.
ID 31 - From grendel home.
ID 32 - From ettin home.
ID 33 - From gadget.
ID 34 - From portal.
ID 35 - From vehicle.
ID 36 - From norn.
ID 37 - From grendel.
ID 38 - From ettin.
ID 39 - From something.

these go along with brain lobes. usually you'll use lobe 2 or lobe 3, noun and stimulus. the only difference being the noun lobe is activated when the word is said and the stim lobe is activated when the actual object is sensed.

so to interpret- say we open up the eat food instinct, it uses tissue 2 (noun lobe) and ID 11 (food neuron). so when food is said, and the creature eats it, its hunger gets reduced or whatever. simple? yes.


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