creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
bookmarks | search | post new topic
General Forum
old
Mixed Stimuli   
Geek2Nurse

Geek2Nurse
United States  

 visit Geek2Nurse's website: Adventures in Nornia
  5/7/2012

It occurred to me today that norns seem to live in a very black and white world...not in the sense that there aren't colors, but in the sense that things are mostly either good or bad, not both. Good plants, bad plants; good bugs, bad bugs, and so forth.

To my (admittedly limited) knowledge, agents either give a positive stim or a negative stim to a norn interacting with them, not a mixture of both. And yet in real life, most things are a mixture of good and bad, and life is full of things that give us both positive and negative feelings.

Which got me to wondering whether norn brains are complex enough to handle such things. What if the pleasure of playing with something "bad" was enough to compensate for the fear/pain/whatever negative stim it gave? Would some norns, like some people, avoid it because of the noxious stim, while others endured the negative stim in order to experience the positive one? (Think: scary movies... skydiving... sleeping with someone else's spouse...)

Has anybody ever tried anything like that? (The agents, not the examples!)


---
Optimist: the glass is half full.
Pessimist: the glass is half empty.
Engineer: the glass is twice as big as it needs to be.

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  5/7/2012

Some of the stimuli themselves have mixed effects - if you look at 'I have hit', it reduces anger, crowdedness and boredom, but increases tiredness. A fair few actions also give 'hunger for X' as well.

My TCR Norns
 
Amaikokonut

Amaikokonut


 visit Amaikokonut's website: Naturing :: Nurturing
  5/8/2012

But one thing to note is that most of the stimuli have their "negative" effects set to "silent" meaning that the creature receives the chemical but doesn't associate it with the current action. One could assume that this is done for the purpose of preventing confusion in creatures, thus one could also assume that the creature's brains can't handle mixed stimuli.

..But that said, I'm not sure anyone's done any formal testing with it. You could be onto something, still.


[Naturing :: Nurturing]
 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  10/27/2012

Steve Grand discusses mixing of stimuli here (circa 1997) - in that the mixing is crucial to help norns understand that playing with a ball when bored is good, but playing with a ball when not-bored is bad. Could the lack of mixing seen in C3/DS make for dumber norns?

My TCR Norns
 
Dr.Shee

Dr.Shee



  10/28/2012

I think the stimuli are mixed but the norns are not complex / clever enough to handle it. The more I observe Creatures games the more I think in fact norns don't learn much and survive mostly thanks to random decisions and lack of global balance in the simulation model. Those games are very promising on the paper, but the more you play and analyze the more it looks weak and failed overall.

Does any one else have the same feeling?


=^_^=

Dr. Shee

 


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki