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Creatures 4 Features???   
Sonicfan2525

Sonicfan2525
United States  


  5/28/2011

What do you guys want to see in Creatures 4? Here is what I want to see:
-The same sidescrolling gameplay as the other games
-Have a colorful world like Creatures 2 had, but have some dark places like Creatures 3.
-Have daytime to nightime cycles.
-Have weather and possibly seasonal cycles.
-Grendels and Ettins be in the game
-The ability to make your own norn breeds like the other games
-Have the same beautiful ambident music the other games had
-Import norns from Creatues 3 and Docking Station
-Go to other peoples worlds like Creatures Docking Station
-Record footage of your norns without having to have a video recording device.

I doubt all these features will be in an iphone version of the game, but maybe in the PC version


https://images.khinsider.com/Graphics/Signatures/riku111.jpg

"I found it is the small everyday deeds of ordinary folk that keep the darkness at bay... small acts of kindness and love."
- Gandalf the Grey in "The Hobbit: An Unexpected Journey"

 
C-Rex
Lollipop Lord

C-Rex


 visit C-Rex's website: The Norn Nebula
  5/28/2011

Here's my list:

* A Hatchery - I didn't really like the method of hatching Norns in C3/DS, and it made more sense to have only a limited number of eggs available to hatch.

* A world that doesn't rely on a mechanical appearance. I loved the Creatures 2 world, but the C3/DS worlds were pretty cold and soulless.

* The game should have mostly 3D elements, but GOOD 3D elements. If it looks too much like C1, it will feel like it was made way back in the 90s. Of course, it could always be a prequel...

*I would love if they included a soundtrack similar to Creatures 2, however I would also like to see some orchestral work too, or maybe a slow rock riff (in a spaceship-like area for example) or some synthesized music (Gene splicer maybe)

*If there is going to be an ecosystem, it should be more balanced and interesting. I would also like to see some more alien-like creatures.

*It would be cool if Norns had fully modifiable textures and patterns e.g: the Petz series. It would also be nice to be able to customize your own Norns if you unlock the appropriate equipment.

*Norns shouldn't be able to breed with their offspring or parents

*Norns should be able to develop same-sex relations with each other. Not just kissing and mating,
Norns should also be able to form friendships too.

*When Norns are sick, their faces should turn green (like in CA) and they should make funny belching noises.

*If a Norn dies, you should have the option to freeze the corpse until you discover a way to revive it.

 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  5/28/2011

The ability to make your own norn breeds like the other games

Yes, definitely. I'm curious as to how the graphics will work, because there's the potential there to make breed creation much easier--even if they keep the same scheme for the most part and just add a tweening function, it would cut down the number of sprites needed for a breed by half.



 
Don

Don


 visit Don's website: AmberCreatures
  5/28/2011

So you'd like to keep the 2D side view? :)

Btw. There are some polls collecting here.

I also think third party development is vital!


Don
AmberCreatures


 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  5/28/2011

Yeah. Although I think 3D would make development easier, I do prefer at least the option to use a 2D side view.


 
Soliloquy

Soliloquy



  5/28/2011

My main points:
A C2-C3 look for norns - the cuteness of the C2 norns, but in 3D and a modern style.

World - I loved C2's world out of all the games, something like that would be ideal.

I'd like the game to stay 2D, although something in the vein of the Petz series (with better graphics) could be O.K., I suppose. On further thought, I can't imagine creatures not being 2D - it would mean huge changes to CAOS and 3rd party development, a whole new style of gameplay and the inability to convert old agents/breeds/worlds to C4.

The ability to make 3rd party agents, breeds, and worlds/metarooms - without this, the community is not half as strong!

 
Frogman

Frogman



  5/28/2011

"*Norns should be able to develop same-sex relations with each other. Not just kissing and mating,
Norns should also be able to form friendships too."- I would LOVE to see that.
And the Hatchery idea too. Also I think that Norns should be able to interbreed with Grendels and Ettins. That'd be interesting. It should have the world similar to C2 but with the C3 interface I think, the best of both. Also maybe the creatures could have a boatload more phrases thrown into their vocabulary like instead of referring to themselves by name why not use I.

 
Soliloquy

Soliloquy



  5/28/2011

""*Norns should be able to develop same-sex relations with each other. Not just kissing and mating,
Norns should also be able to form friendships too."- I would LOVE to see that.
And the Hatchery idea too. Also I think that Norns should be able to interbreed with Grendels and Ettins. That'd be interesting. It should have the world similar to C2 but with the C3 interface I think, the best of both. Also maybe the creatures could have a boatload more phrases thrown into their vocabulary like instead of referring to themselves by name why not use I. "
I agree with all of this Foo-Diddy, particularly the part about the norn vocabulary. While Words of Bibble may help, it's only a partial fix for the issue.

 
Horstj

Horstj



  5/29/2011

basicly interbreeding is not imposible in C3/DS only someone would have to make an cos-file for it:
creature is pushed
make sure they are not same species
random 1 100
if random < pregnacy likely hood
get the female creature
make her pregnant
done!

 
Jeckunev

Jeckunev



  5/29/2011

I am really hoping for a celshaded/flat-looking graphical style. I know it seems like a huge change, but one of the main things keeping me from creating my own custom content for Creatures was the fact that I would never be able to match the original graphics. I can draw, but I have no 3D ability. If I could just draw norns and plants and such on something such as GIMP or Photoshop, that would be so much simpler.
I really hope color mutations will stay. I love the Pigment Swap/Rotation and Tint system, and having them gone would make breeding norns for countless generations a lot less fulfilling. One of the reasons I play Creatures 3/DS is I love to see where evolution can bring my norns, and behavioral changes are just important to me as color changes!

 
Gobbo

Gobbo


 visit Gobbo's website: Creatures Conjurer
  5/30/2011

Classification would be based upon how many genes are equel to a basic standard of ettins, grendels, norns or other species.

That way, you could selectively breed ettins until the result is a norn.

"I can't draw well, so the graphics should lower to my standards" Yeah, great call, Jeckunev.

 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  5/30/2011

I wouldn't mind a more cartoonlike style. I seriously doubt C4 is actually going to "take the place of" the games we have now, and I haven't had an excuse to draw cartoons in ages. Plus, people on here have such interesting and unique drawing styles, we could end up with some really cool looking breeds.


 
Laura
Tea Queen

Laura


 visit Laura's website: CC Chat
  6/1/2011

I realise that Creatures 4 will probably need to bring some fresh, new elements to the table, but there are a couple of things that, personally, I'd love to see stay or return. :) Such as:

* The applets, as they were in C1 and C2. Something I missed, in C3/DS, was the more in-depth and "hands on" approach to Norn care that those kits provided. I think they made the gameplay feel more... authentic, if that's the right term; more as if the Norns are in-the-flesh real, as opposed to just real artificial life.

* The 2D, discworld view that others have mentioned. I'd HATE to see a 3D Creatures 4, just because I think it would ruin the charm and feel of the previous games (with the exception of C3/DS; I can't help but agree with C-Rex's comment about the Ark's graphics being cold and soulless). It would be great if C4 had the charm and design of C1 and C2, with the easier modifying ability of C3 and DS. Also, when I think Ghosthande's cartoonlike style suggestion, I can't help but think of the graphics in The Curse of Monkey Island. :D

That's just entirely me though; I've always prefered 2D over 3D in games. That's why I favour the original The Sims over 2 and 3, for example.

I also love The Hatchery suggestion; the gameplay has more meaning and a higher level of difficulty when there's a limit on how many eggs there are to hatch. Norn care suddenly seems more important, and the Norns themselves more precious, because eggs are scarce. Imagine if an Emergency Kit didn't exist!

 
Vatrena

Vatrena



  6/1/2011

My list:

* such beautiful Norns like in C2 :)
* more available breeds, which include aqua type of Norn
* good eating and sleeping habits like in C1 Norns, but *not* overeating and sleeping every minute or two like in C3!
* colorful world like in C2
* waterfall! :)
* mix of C2 and C3 music
* more plants to plant, more interesting toys, more gadgets, more metarooms
* .mp3 copies of .mng music so you can enjoy it even when you don't play C4
* aquarium beautiful like those in C3, but a lot more spacious one which would be enough for life of aqua type of Norn
* applets which are easy and practical for use but also with fair number of advanced options for those who seek more
* Norns that age like those in C2, not too fast, not too slow, with fairly good mating


I'm a hardcore christian first, and a creature breeder second.

 
Horstj

Horstj



  6/1/2011

Why not compleatly using .mp3 (or a other comon format) instead of .mng
easy editabillity is very important to me agents, metarooms and breeds at best with documentation and necessary tools
but we'll see

 
ylukyun
Patient Pirate

ylukyun

Manager



  6/1/2011

I'd like to have a norn creation window - you can make your own breeds when you start a world, and these will be stocked in the hatchery from then on. It would have:
age sliders (you can change the overall lifespan but not make fast-aging immortal creatures)
body part selection (assuming the game is in 2D) or appearance blender (assuming 3D)
change the pigments
and select a few traits from a large list (amphibious, aquatic, land, grendel killer, peaceful, toxic, robust etc.) or have sliders from eg peaceful to angry, land to water, toxic to normal

possibly for ettins and grendels too depending on how they are included in the game.

 
Laura
Tea Queen

Laura


 visit Laura's website: CC Chat
  6/6/2011

I like the idea of a Norn creation window. If one was made, I think it would be good for those of us who don't know how to make our own breeds. :P

Ooh yeah, the Ettins and Grendels ought to return; they're a MUST aren't they, especially the Grendels! I wouldn't mind seeing an additional new species too. Might seem fitting for Creatures 4 to introduce one?

 
Vatrena

Vatrena



  6/11/2011

Horstj: I agree it's actually better to use .mp3 only instead of .mng., because for listening ambient music in .mng you need to have special program, because Windows Media Player coming with Windows simply can't play it.

I wish if Room Editor was included with world too, with options for both basic and advanced users, and with easy-to-use, practical interface. Also, it would be good if Genetics Kit would come with it, and some kind of genome injector too. Also it would be bad if Genetics Kit for C4 would be like C2, which was very easy to me, and not confusing like C3/DS Genetics Kit.


I'm a hardcore christian first, and a creature breeder second.

 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  6/11/2011

.mng is more than just a different format for music files, though, it specifies when and where the music is played. It would be nice if music was saved as mp3 instead of .mng because it would definitely be easier to edit/swap out songs, but the other functions add a lot of depth to the game's ambience.


 
Horstj

Horstj



  6/12/2011

An already present telepatic breed would be intresting too, but it shouldnt be told to the player, so everyone wonders why the food is flying [evil]
 
Pyromaniac605

Pyromaniac605



  6/19/2011

*C2 style for the creatures and the world (And as everyone said, C3 felt cold and soulless, but, correct me if I'm wrong, wasn't that the idea, they are stuck on a spaceship trying to find a new home after all, doesn't the soulless feel of the Ark make finding a new planet seem so much more important?)

*Genetics for critters and plants! Nothing to fancy, not on the level of the creatures themselves, but I'd like the see my ecosystem evolve and change as time goes on.

*More in depth ecosystem.

*Some of the hands on, caring approach in C1/2 but with the ability to pick Norns up as in C3/DS

*Not have to explore the world as in C1/2, maybe it was just me, but I found it tiring to have to get my Norn to walk all over the place to uncover the whole world, being able to freely look around from the start as in C3\DS was very refreshing to me

*Keep to 2D, but with sprite rotation handled by the game to make breed creating easier

*Night/Day cycle and seasons

*Keep the ability for 3rd party add-ons, or else

That's about all that comes to mind at the moment.

EDIT: *Inventory, this is a major one for me in C1/2 I hated when my creatures kept pushing vendors and getting food everywhere, and then it took me ages to stockpile it all somewhere, in C3\DS I loved being able to just quickly put it all in my inventory and empty it all out at once


Albia Volcanis -Updated 23/2
 
Annex

Annex



  6/20/2011

One concern I have is that many of the above suggestions equate to having C2 with a C3/DS engine, which isn't a new game really, and therefore hard to market to a new audience.

People like the side view, and people want an easier way to create content, but getting 2D sprites to a pro-level takes pro-level 3D skill and dealing with a few hundred image files. How about a 3D engine but with a side view camera?

This means that all you need to do to create a new breed is change a couple of texture files. Yes you would need to make 3D models to add new objects, but that is the same for any game, and LOADS of people do modding out there. With a NEW game going to a new audience, it could also bring a lot of new skill into the community.

Also, the current creatures games use the processor to handle the graphics, which means less power to handle scripts. Unload the graphics processing to the GPU, and you can make worlds way more complex.

Other advantages of 3D are things like the easy adjustability of 3D models in game, meaning creatures could have genes for height and weight, which is harder in 2D. Plus in theory things like texture blending so the patterns of two breeds could merge.
Think of the variations in the creatures in the Black & White games, and apply that to norns on a genetic level.

So in my opinion 3D is very very much the way to go. It offers far, far more scope for new and improved game features, and could take the evolution of the creatures in exciting new directions...or should that be dimensions?

 
Horstj

Horstj



  6/23/2011

...and makeing bad looking 3d stuff is at least as complicated as making good looking 2d stuff (without a 3d model (wich in fact is not really necessary for (at least) some things).
 
Annex

Annex



  6/23/2011

If the game is in 3D it will ship with 3D models. If it is 2D like the previous games it will have no models as a starting point. Making a good 2D sprites is just as hard as making 3D models, with the added job of rendering and processing the sprites.

All the best looking addons of c3/ds were created in 3D, such as the Norngardens, Garbage Dump and Apple Norns.
I truely believe that creating artwork for a 3D game will be much easier in the long run than for a 2D game.

 
Ettina

Ettina



  12/8/2011

Personally, I *hate* the Hatchery. In C3/DS I usually have at least 7 or so worlds, in C1/C2 I'm constantly exporting my norns and restarting - I run out of eggs pretty fast. The only thing that made that tolerable was the 'reset the Hatchery' thing I had, and I seem to have lost that somehow.

By the way, I don't care if anyone steals my ideas for their own work, as long as you don't try to stop me from making my own stuff. Many ideas I mention are things I don't have the time or skill to actually do.
 


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