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General Forum |
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SpringRain
   
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9/7/2010 | |
This was inspired by The Sims 2 website (since I am a huge fan of Sims also. Lol) They like to ask people 'How do you play the game?" and I love seeing all the different ways people come up with. Sometimes I try them out myself! ^_^
I found a new way to play recently, with my Norns. Usually what I like doing is picking a breed of Norn that I like and then pure breeding only that breed of Norn down the generations and watching the mutations and oddities that occur from natural selection. I normally use cat themed Norns, such as the Siamese or Bengals. Meow~! =^.^=
Then, when I get some really interesting or cool Norns, I pick out the ones I like and upload them to Creatures Repository to share.
Last week, I decided to be a bit more picky with my breeding methods and try something new. I figured that with just a little family of Norns, what would it be like? I can keep track of them all better and get to know each Norn I look after. So, I started a family of Creatures and gave them a huge world with lots of environments to explore (C3 and Ds docked, C1 and a few little metarooms as well). I had a mummy norn and a daddy Norn, who are the founders of my family (lol) and then wrote little notes in each creature's info page to keep track of who they are. (such as 'this if the first son of Whatsitsface and Blah' 'this is the first son's sister' etc). I guess it's kinda like a really selective breeding (and slow) process. I keep males and females separated (females all together, males all together) and I also keep the number of norns very small. When the first gen dies, I then play with the next generation and let them breed. I can speed the process up by fast aging Norns using caos to make them adults, and sometimes I export Norns. But I threw in a new rule to make it even harder - Norns aren't allowed to interbreed! AND, the Norn I use has to be either purebred Siamese or purebred Bengal and they CAN be coloured. (Since I used a favourite Norn called Cherri, who is a colour changing Bengal Norn) to make sure the Norns have some fun colours.
So for every new generation that's born, I have to go on the hunt for a partner for them or else make a partner from a whole new family. It's tricky but it's fun. And I put the rule also that only one of the Norns from the next generation is allowed to produce any heir/s, unless they die, in which case, the right then passes to their sibling. There are only allowed to be a maximun of three heirs per pair of parents.
So - that's my new way to play! In the end of this, I'll be uploading any Norns who turn out interesting or cool so I can share them with others. And they would be all 'purebred'. (Another variation on this theme is picking breeds that make nifty looking babies and breeding only them together).
SO along the same lines:
How do you play Creatures?
Any weird, new, funny, challenging or special ways?
I'm back after 11 years. Holy dooley! |
 Small Birb
Pann
   

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9/8/2010 | |
That sounds really cool. I like those methods. :3
I don't do anything majorly unusual, but I often use different breeds with each other to see what the results are. I don't breed two of the same breeds very often.
Small bird who lives here sometimes, and wanders other times.
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Yozi

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9/8/2010 | |
Yeah, same here. I tend to hatch a bunch of different kinds of norns in the hopes that some cool offspring will pop up. |

Deskman
 
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9/8/2010 | |
I like to put a pair of each norn breed in the meso or norn terrarium and mess around with the amount of food they get through Agents.
Sometimes i also like to put said pairs in different terrariums to see how they'll survive |

ATP-Decoupler


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9/8/2010 | |
Mostly I have wolfling and feral runs, sometimes with introduced selection pressures. But I also do a lot of testing, and sometimes I torture creatures, experiment on them, spoil them or play with them like sims.
I very rarely have pure-bred populations in terms of appearance*, but sometimes I use the one genome to see what the results of a specific trait(s) are and to make mutations more apparent.
(C1 grendels are an exception to this, since there is only really one unique sprite set, and only one with all the lifestages.) |
 Peppery One
Papriko
    
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9/8/2010 | |
Do what I want or die.
Be immortal and get force-killed.
Be a freaking mutant and get thrown into my trash bin world.
Use sprites I don't have installed and you either get sent away or killed.
When I make a new agent, run away or you are tester.
Handle diseases on your own. Die or get immune.
Admittedly a pretty simple way of playing, but it works.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
 Tea Queen
Laura
    

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9/8/2010 | |
All this sounds really interesting - I might try your breeding technique one day if I'm bored enough, SpringRain. 
I haven't played Creatures very much at all in recent months, but when I do open the game, I tend to leave my Norns completely to their own devices. I hatch them out and then I sit back and watch. It can be relaxing in an odd sort of way! A distraction which diverts you from the craziness and stresses that real life can bring... I guess I just treat Creatures 2 as an interesting screensaver.  |

ColonelJ
 
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9/9/2010 | |
I start out a world by injecting all of the COBs I know I'm going to need and then placing them carefully.
Then, I set up "security," depending on which game I'm playing. Various barriers and a Grendel cage for C1, much of the same for C2, and then a few of camera/creature detector/siren connectible contraptions for C3 and DS.
After all that's over with, I place a few simple toys next to the incubator, along with a few tomatoes, carrots, honey, herbs, or whatever the Norns will want.
When everything's in its place, I usually pick two different breeds and hatch four Norns in all. I make sure they learn how to speak and play around with them until they hit adolescence, and then I pick who will breed with who.
Then, I just let the generations run their course, maybe throwing in a few other breeds of Norns just for the fun of it.
"Through the darkness of future past,
The magician longs to see
One chance out between two worlds:
Fire, walk with me." |

Steelfoot

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10/23/2010 | |
I honestly don't have a clue how to answer this question. I'll just answer with a very long and precise version of what I do every time. 83
Generally my initial setup is to find multiple agents that would assist in making the entirety of the Shee Ark and Capillata hospitable to norns of the usual (non-Toxic) breeds. My breed list is tiny, just the basic breeds and pack breeds of Norns; I don't even work with Ettins or Grendels, even installing the Grettin Switch to stop them from appearing at all. Guess I'm just a sucker for Norns, or maybe I just don't want to deal with violent things. As a counterbalance (sort of) to the tampering with the otherwise somewhat hostile environments of the engineering rooms and various "not for Norns" areas of the ship, I don't disable bacteria, don't mess directly with the Jungle Terrarium, and generally try not to make the Ark/Capillata completely sanitary.
Anyways, after this initial setup, I start hatching Norns. Generally I like the Bengal, Siamese, and Bruin Norns; though I have them, I don't touch Bondi or Hardman or Toxic. Two at a time, every time, both almost always of the same species. Very specific, very calculated, and I always watch what they're doing. Nowhere in the ship is barred off (as I said, the entire ship is about 95% safe), but they always seem to end up staying in the Meso. Pretty sure I need to add "home" smell agents (mobile emitters, etc) to the rest of the ship if I want them to think of the entire place as their house, so I'm going to try that soon.
After the initial pairing has one child, the parents and kids are all exported and a second couple of a different breed takes their place. Once they have a child (hopefully of different genders), I export parent set 2 and introduce kid 1 to kid 2. After this initial "setup" phase, Norn breeding gets looser, I start adding in other breeds from the standard Norns (again, no Bondi/Toxic/Hardman) and things tend to go from there.
I think the highest generation number I've seen is around six before I start over. I never do wolfling/feral runs, never really work with non-Norn species, and tend not to deviate from a standard. I always worry that Hardman norns will be too violent, etc. and never do anything with them. Guess I just don't like my critters beating each other up.
I'm practically always online and available to receive random Norns, but I've only ever gotten two, a male and female fast-ager pair sent at the same time that bred like anthropomorphic tribbles. I ended up exporting them and their kin shortly before my hard drive exploded again and I lost everything. Regardless, I liked seeing something "different;" people should send their Norns to random folk all the time! What really struck me was that these were like 5000th or more generation Norns; granted, they were fast-aging and reproduced like crazy, but surely at one point or another their family wasn't. I always wonder just how long it took for them to end up that way, and how their initial owner got that far when all I've seen is single digit generations or so.
Sorry to write a book on all of this, but out of genuine curiosity, how do those breed numbers get so high? Am I playing wrong? XP |

LoverIan
    
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10/31/2010 | |
I try to play, and lead my norns to long and happy lives....
beep |
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