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Eco Rocks   
Papriko
Peppery One

Papriko
Germany  


  4/3/2009

Hello, dear forum people!
This time I found out something funny:
If you make things emit CAs, you can grow plants where they ususally not grow!

I took 4 rocks and used the CAOS command
targ hots emit # 0.5
at them.
Replace # with
1 for light
2 for heat
3 for water and
4 for nutrients

At the moment I have rank plants and mushrooms growing in C3's built-in Nursery.
When your plants don't grow fine, try to regulate the emitting strengh. I set it to 0.5 in my example, but you can also take a higher or lower value. 1 is the strongest.

Don't forget that each agent can only emit a single thing. Thats why you need 4 rocks (or anything else your creatures don't eat or take away ^^)

EDIT: crrots go fine, too.
hmm, carrots, ranks and mushrooms. That are all plants with only a very few requirements XD


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Epaeris

Epaeris



  4/3/2009

Heehee! I'll have to try that!
 
SpringRain

SpringRain



  4/3/2009

So that means that plants and fungi can grow on the rocks or any other thing so long as they emit light, heat, water and nutrients? Neat! ^_^ I might try it sometime.

I'm back after 11 years. Holy dooley!
 
Papriko
Peppery One

Papriko



  4/4/2009

Well, not on the rocks itself, but at the area around them. ^^

That works in DS alone, too.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  4/4/2009

*blinks*

That's very clever Papriko.



 
Papriko
Peppery One

Papriko



  4/5/2009

Hey, when you say that, is that a real compliment :D

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  4/21/2009

Of course it's a real compliment.


 


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