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General Forum |
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Epaeris
   
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3/21/2009 | |
I have had a great idea to make a Creatures Board Game, but I need help. My two idea's are either a game based around traveling the Warp and Space to find new norn species. Or a game where you get to be a norn or have to take care of them, either way, it would be more like the computer games. Please submit your ideas, tips, and thoughts. |

SpringRain
   
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3/21/2009 | |
I like the idea of travelling around the warp and space to find new Norn species. Maybe you could be one of a handful of Norns who have been given a quest by the Shee to seek out other Norn breeds (for some reason XD). And you could maybe find items and clues or fun facts to help your Norn along the way. What kind of board game were you thinking of creating exactly? It sounds interesting.
I'm back after 11 years. Holy dooley! |

Epaeris
   
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3/21/2009 | |
Well, personally I like the idea of taking care of them, but I guess I could make two games instead! The type of board would be sort of complex, creatures-like, and fun! But I don't like games that are little-kiddy and so forth..... |

Malkin
     Manager

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3/21/2009 | |
Are you making up an original game, or modifying another game's language to make it Creatures-y? If you're doing the latter, please not a Monopoly variant. Monopoly is evil.
My TCR Norns |
 Prodigal Sock
Ghosthande
    

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3/21/2009 | |
Hey that sounds really fun. I can see a game having "chance cards" with a mutation type of theme, and working out the complications as such... maybe one card says your Norns develop a limp, so you have to go back two spaces, for example. Or you Warp to a world where you discover a race of Norns that are immune to Glycotoxin. Or instead of money maybe you could collect cheese or carrots or something, like you're gathering "supplies" to help extend your mission.
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Malkin
     Manager

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3/21/2009 | |
An ettin steals all your gadgets - go back to the Ettin Desert. lol.
My TCR Norns |

Epaeris
   
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3/21/2009 | |
I don't like modifying Monopoly, those games always look like a big marketing schemes.
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 Prodigal Sock
Ghosthande
    

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3/21/2009 | |
I wasn't talking about modifying Monopoly. I don't like Monopoly-type games much, either. A lot of games have point systems, though, even if it's just how many of the other player's pieces you've taken out.
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Epaeris
   
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3/22/2009 | |
One other thing I don't like is space-based games, as in you have to get to the end on the spaces to win. But I like the idea of mutations and warping. |

Dreamnorn
    
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3/22/2009 | |
This... sounds like a genuinely nifty idea. I'm not much for monopoly games, like several of you said, but perhaps this could be a bit more like Skräll, in which you sort of get to build your own map of your neighboring galaxy.
Or, perhaps, it could be a bit more like the Neopets board game: You travel freeform along a premade board (Albia or the Shee Starship) and on certain spots you get to pick up a "random event" (or an event akin to that certain area: if you're in the Grendel jungle, you could have an encounter with one). The first one to get the necessary "victory conditions" (which would probably depend on what game it would be based off of).
Anyway, that's my two cents. I'll definitely be watching this thread. ^^
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 Prodigal Sock
Ghosthande
    

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3/22/2009 | |
perhaps this could be a bit more like Skräll, in which you sort of get to build your own map of your neighboring galaxy.
Hey, yeah, that would be pretty neat.
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 Peppery One
Papriko
    
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3/22/2009 | |
Maybe a touch of D&D?
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

Dreamnorn
    
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3/22/2009 | |
Ghosthande wrote: Hey, yeah, that would be pretty neat.
Oooh, and maybe it would be cool for a story arc where the Shee is trying to find a new home for the Norns around the C3/DS era. Such possibilities!
Papriko wrote: Maybe a touch of D&D?
The first thing that came to my mind when you said that were a bunch of Norn adventurers going to slay the evil Grendel lord and rolling a Bluff Check to the Ettin guardian of the abandoned palace from C2. 
I actually play D&D, and I know it involves a lot of elements (and that it's not a real board game as such, but that's debatable). Out of curiosity, is there anything in particular from D&D that you think would be interesting in a Creatures board game?
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Epaeris
   
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3/22/2009 | |
All of your guys ideas are great. One of my original thoughts was to have a norn you are supposed to take care of, the last norn alive wins. But that's just an idea, also I like the idea of traveling space looking for new norn species. And who doesn't like a touch of RPG? |
 Prodigal Sock
Ghosthande
    

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3/22/2009 | |
One of my original thoughts was to have a norn you are supposed to take care of, the last norn alive wins. But that's just an idea, also I like the idea of traveling space looking for new norn species.
That sounds really good. I can see some neat possibilities for combinations of the ideas already described. What if the player started out with a small population they were trying to take care of, rather than just one Norn (in keeping with the games, which are largely population-based)? Perhaps a pair of "starter Norns"?
An RPG element would be interesting; maybe you could discover useful items along the way, like random teleporters or Grendel Scarers. At the very least it would be nice for a game to have a bit of a storyline to it. Maybe you're a Shee looking to start a new Norn colony maybe, or searching for the mythical Lost Tea Flavors of Ahken-Nahte, or something. 
"Chance cards" or something of the sort might involve random mutations that could be good (like a higher ratio of having twins) or bad (like limping), or various trials like running into Grendels or facing an outbreak of illness. An "extra life" or "get out of jail card" might be substituted by a "Hatchery Keycard" or something of the sort, so if say your population started to get low you could introduce some fresh stock (like how in the first two games, if you ran out of Norns you were allowed back into the hatchery). Bonuses could involve discoveries made during the trip through the Warp, like picking up a new Norn with a unique trait (like the ability to breathe underwater, or camouflage-colored fur) or discovering a world where (for example) cheese grows like fruit on the native shrubs.
Under such a design, maybe the game could use "X generation of Norns" instead of "X times around the board"--maybe there would be a little mini-board used just to represent this cycle, and chance cards could affect how quickly or slowly a player progresses from one generation to the next, a mutation for longer lived Norns slowing the turnover for generations, for example.
Okay. I need to stop it here and go play Sims or something, I've got too many ideas now. And when I get too many ideas, I start planning ways to turn it into a PHP thingy. 
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Epaeris
   
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3/22/2009 | |
Hooray for Ghostehand! Your ideas are great! What's really funny, is that today I just thought of the idea of X genarations of norns! Great minds think alike! I have been working hard all day on this and have made some progress. Although, like Ghostehand, I have to many ideas. |
 Prodigal Sock
Ghosthande
    

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3/23/2009 | |
I'd like to see what you come up with. 
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