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General Forum |
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| So what did you think of the live stream 1 | 2 | |
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Spykkie
  
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6/29/2013 | |
I wasn't able to watch the stream because i was working. I've been looking around the internet in case someone filmed at least part of it and uploaded that somewhere. So far I had no luck, but i did find this:
Norn gang Dance
Twitt Stuff
Insta Arts |

Steelfoot

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6/29/2013 | |
The Fishing CactusTwitch.tv account has a recording of either most or all of the session! |

Emzie

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6/29/2013 | |
I started to watch the recording of the livestream. It seems ok from what I've seen, but the quests and coins looked a bit irritating. I'll have to keep watching to see more! |

AthenaTrixl

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7/5/2013 | |
I am SO disappointed that the basic, formulaic Facebook game system has been slung onto a game that is linked to those I cherished so much growing up.
You have this start-up, hand-holding tutorial whereby you have to accomplish certain tasks for experience points... (*weeps*)
To me, this isn't the Creatures way.
It's the Facebook game way.
Creatures + Facebook = My worst nightmare
Having said that, it might be a fun game if I just pretend it isn't in any way related to the Creatures I know and love and cherish... but that'll be hard, being as they'll have the same voices. >.< |

Azalee

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7/5/2013 | |
I'm trying to stay optimistic about the game but it looks like a very kind of generic facebook/iOS game to me. There are a lot of other games with the kind of feel creatures online seems to have, minus the nostalgia that we're getting because it's creatures.
I'm still going to try it out but I'm definitely not as exited as I was when the game was announced. I'm glad it's going to be free to play because I don't feel like I'm going to be playing this one for very long. If it wasn't I don't really think it'd be worth buying.
I don't doubt it will be kinda fun, but it's probably going to get old pretty quickly. At least we can still play the original games. |

Malkin
     Manager

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7/5/2013 | 1 |
I think part of the problem is that it looked like Sophie was playing to knock some of the goals out of the way quickly, rather than focusing on interacting with the norns. The voices are just in the beta test - Andrea Di Stefano mentioned that they'd be changing them. 
My TCR Norns |
 Wee Scrivener
Trell
    

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7/5/2013 | 2 |
Well, we can't judge it just yet. That was just a preview, after all! And considering it's just out of alpha testing, who knows what could change between now and the release?
Trell
"Holy crap in a casket!" |

Jessica
    

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7/5/2013 | 2 |
There is a topic over on the official forum regarding ideas for how to (and how not to) monetize Creatures Online. Andrea di Stefano responded near the top of the thread indicating that the developers will be taking these ideas into consideration! So there could certainly be many changes between now and the time the game is released.
Discover Albia |

Tarlia
 
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7/6/2013 | 1 |
Azalee wrote:
I'm still going to try it out but I'm definitely not as exited as I was when the game was announced. I'm glad it's going to be free to play because I don't feel like I'm going to be playing this one for very long. If it wasn't I don't really think it'd be worth buying.
The thing is, a lot of the problems with it (though not all) stems from the fact that it is free to play, because that changes how a game works in order to fit it into the business model. Of course, if they couldn't make it free to play, chances are Fishing Cactus wouldn't be making it in the first place. That's the kind of games they do. |

Hebi

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7/6/2013 | |
The music is really annoying, I don't like the fact that we can't seem to change freely the appearance of our first norns and the coin system is a bit annoying (but I could manage).
Glad to see a scientific kit, but I do hope we'll be able to skip a few objectives. Putting flags and rabbits everywhere just seems boring to me.
Not a fan of the "facebook game" style also, but the 3D seems ok.
Ooooooooooweeeeeeeeeeoooooooooo |

AthenaTrixl

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7/6/2013 | |
DarbyDoo wrote: Well, we can't judge it just yet. That was just a preview, after all! And considering it's just out of alpha testing, who knows what could change between now and the release?
Hmmm I dunno, can you see them changing the entire way the game is run (Facebook game way) between now and the release date? :/
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 Wee Scrivener
Trell
    

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7/6/2013 | 1 |
We still only saw a small preview of it. Who knows how it might evolve? 
Trell
"Holy crap in a casket!" |

Tarlia
 
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7/7/2013 | |
Many details might change, but an alpha is generally a good indicator of the final product. They're not going to change the core elements.
Edit: Whoa, I just watched the first 15 minutes of that live session video properly, and really, this is even worse than I'd thought. This game has nothing to do with Creatures. You buy them cookies, and they're forced to stand there and just wait and make silly idle animations while you're messing around in the menu, and then forced to automatically eat the cookie dropped at their feet? There's absolutely no norn choice going on there at all anymore. They don't eat because they're hungry, they eat because you make them. This is a glorified tamagotchi game. |

Jessica
    

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7/7/2013 | |
I'm still staying positive about the game, but I do agree with you about the cookies, Tarlia. When I saw that, I was rather disappointed. It looked like that was the only source of food in the very beginning. Doesn't seem to teach very healthy habits! I might be a little more OK with a more natural food type (like a piece of fruit) but even then, I thought they would still make a choice.
I should note that it is possible to get Norns to almost always obey the "push food" command in C1... I think I had one Norn eat around ten carrots at once! Yet he was extremely hungry, and was getting tickled each time he ate a carrot. So I suppose it really isn't the same scenario, because he did eventually stop of his own accord.
But it's worth it to give the game a shot! At least there are many projects in development for C1-C3/DS, though, and I'm even starting to get into creating things I never thought I would. Worst case could mean a lot more attention for the original games!
Discover Albia |
 Caves Dweller
Rascii
     Administrator

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7/7/2013 | 1 |
I will say that I really, really, really dislike the "XP" things that appear everywhere. If they're going to have a system like that in place, at least change them to be an image of some sort like gold rather than the letters "XP". It just looks super tacky and reminds me of all the iOS games that I download, play for two minutes, and then delete because they're awful.
- Rascii |

Tarlia
 
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7/7/2013 | |
Jessica wrote: I'm still staying positive about the game, but I do agree with you about the cookies, Tarlia. When I saw that, I was rather disappointed. It looked like that was the only source of food in the very beginning. Doesn't seem to teach very healthy habits! I might be a little more OK with a more natural food type (like a piece of fruit) but even then, I thought they would still make a choice.
I should note that it is possible to get Norns to almost always obey the "push food" command in C1... I think I had one Norn eat around ten carrots at once! Yet he was extremely hungry, and was getting tickled each time he ate a carrot. So I suppose it really isn't the same scenario, because he did eventually stop of his own accord.
But it's worth it to give the game a shot! At least there are many projects in development for C1-C3/DS, though, and I'm even starting to get into creating things I never thought I would. Worst case could mean a lot more attention for the original games!
Yeah, your C1 norn just chose to listen to your suggestions, because you taught him well! Think of all the times norns won't eat when you tell them to in that game! From what I could see, the CO norns didn't appear to have any sort of concious decision going on with those cookies, they were just waiting around (unable to walk away and do something else) while the player was opening the menu, and then forced by the game - not asked to by the hand - to eat the cookie that was dropped in front of it. Bleh.
Sigh. Oh well. I'm finding it extremely difficult to feel positive about this at all, but you're right, if it does generate interest in the old games that would be great. Let's hope FC does release a collection package with all of the old games, with life kits, breed packs and everything!
(I don't get what the XP is even FOR? Is that explained? "Levelling up"? What does that mean? This isn't WOW...) |

magpie-angel
  

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7/7/2013 | |
i think the levelling up was for the new areas and unlocking items from the store or genetics i believe |
 Tea Queen
Laura
    

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7/7/2013 | |
In RPGs, 'XP' (or 'exp') commonly stands for 'Experience Point', which you need in order to level up and achieve new abilities. I imagine that XP means the same thing in Creatures Online.
While I'm feeling mostly positive about the game and its impact on the community (i.e. attracting new members/more awareness of the series as a whole/the chance to finally play with a new installment, etc.) I can't say I liked seeing XP icons popping up all over the place either... Maybe they could've chosen a symbol that's more Creatures-esque? It just reminded me too much of the 'The Simpsons: Tapped Out' iOS app; a game I really enjoy, but I wouldn't want to see that aspect so blatently in my beloved Creatures game. 
This complaint is merely about superficial aspects though. I'm still feeling optimistic about the in-depth/scientific side to Creatures Online.  |

Tarlia
 
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7/7/2013 | |
Oh, I know what XP is - I just couldn't see how it fits into a Creatures game, or any game that's meant to be sandbox and open-ended, and I thought buying additions was what the coins were for... I was imagining the norns gaining extra abilities/super-powers, like being able to breathe underwater... or something. 
Ugh, I hate having to "unlock" things in sandbox games, I just want the tools available to me. (Yeah, I hated the power-ups in C2/C3 too, and got cobs to unlock them for C2 as quickly as possible. Not needed with Exodus and DS though, obviously.) |
 Lollipop Lord
C-Rex
    

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7/8/2013 | |
I liked the look of Creatures Online, and I think the implementation of in-game currency is a good idea similar to Viva Pinata which also used a similar system. I do think however that there was too much emphasis on collecting coins and achieving goals during the video, and not enough on actually raising Norns. |

Jessica
    

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7/8/2013 | 1 |
Noticed an interesting thread on the Facebook page of Creatures 4 the Game:
Maddy Marigliani: I've noticed that both the hatchery norns from the demo have mixed genes from classic and mystic norns. I had expected that each hatchery norn would have a complete set of genes from one or another breed, without any variation. Is this how it will be in the game, or does the hatchery just randomly mix genes to produce an egg?
Andrea Di Stefano: Hi, the Hatchery produces eggs that have mixed genes. it will be up to you to breed (or splice) them to get 100% pure breeds.
Discover Albia |
 Caves Dweller
Rascii
     Administrator

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7/8/2013 | |
Hmm. That's interesting, Jessica. I would have expected it to be the opposite.
- Rascii |
 Senior Wrangler
Nutter
    
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7/8/2013 | 2 |
Reminds me of Greg Poehlein's breeding game for C1... |

Feddlefew
  
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7/8/2013 | 1 |
Isn't that how it worked in C1 kind of? If I remember correctly hatchery eggs were generated by randomly crossing the mom and dad genomes. |

Jessica
    

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7/8/2013 | |
Not quite: I remember getting purebred Norns a lot in C1. It has to do with how you assign the genetics for mum1-6 and dad1-6. They all correspond with each egg, so if you make sure that mum1 and dad1 are White Haired Pixie Norns, you'll end up with a purebred Norn (except under the exceptionally rare circumstance of a mutation).
It seems like the Creatures Online genes for each breed aren't necessarily tied in with appearances... Or maybe they are, but these are more subtle than I thought they would be. Kind of wanted to see one of the big Cave Norns in the live session to see how different they looked!
Discover Albia |

GrayDragonEmily
   

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7/8/2013 | |
I like the looks of CO so far, but it would be awesome if Norns could choose not to eat the cookies, and then the cookies would lie there until sold or eaten.
-GrayDragonEmily |
 For Science!
InsanityPrelude
 
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7/9/2013 | |
Ugh, not sorry I missed the livestream. All I can think about the cookie scenario you described is "this isn't a Creatures game." |

Spykkie
  
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7/9/2013 | |
Jessica wrote: Noticed an interesting thread on the Facebook page of Creatures 4 the Game:
Andrea Di Stefano: Hi, the Hatchery produces eggs that have mixed genes. it will be up to you to breed (or splice) them to get 100% pure breeds.
ho... ho no.. please not that route...
I've played plenty of pet/breeding games that work like that, and they never hold many players interest for very long... That's because the fun is in taking something set in stone (pure breed, unchanging appearance), and mixing it with other things to see new interesting results!
That's why no one takes common alleycats and try to breed a sphinx out of them, but they'll take a Siamese and Persian pure breed and mix them together. Heck, they even made a breed using a cheetah's genes with a normal cat!
Trying to back peddle from a mixed-breed to a pure-breed is just tedious. It's like taking a cake and trying to separate the egg, milk, flour- there's just no point... :/
Twitt Stuff
Insta Arts |
 Wee Scrivener
Trell
    

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7/9/2013 | 1 |
That is one thing I'm not too happy about. Granted, it doesn't look too hard to splice them pure, but I'd still rather have purebred Norns to mix and match.
Trell
"Holy crap in a casket!" |

Tarlia
 
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7/10/2013 | |
But then you wouldn't be able to get the "made a purebred norn" trophy! +1000 XP! :rolleyes: |

Ghost_Norn
 

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8/14/2013 | |
(before starting to say anything I want to apologize for my english, I'm portuguese soooo... )
I saw parts of the livestream in youtube, I didn't manage to find time to watch it fully, but once I can find time to, I will watch every second 
However, from the parts that I saw, I looked really promising, I think the game is in capable hands. I liked the bit were one of the guys in the chat (can't remember which one, sorry :/ ) said that the mechanical arm in the hatchery looked like GLaDOS . Also one thing I've noticed, (keep in mind I only watched parts of it, not fully) I didn't saw any ettins or grendels. I mean, okay, sometimes they can be a pain in the neck, but they were amongst the things that made all of the Creatures games special. I personally think that it is somewhat tricky but rewarding to train either a grendel or ettin to be civilized 
But hey, if they could, they could make separate breed packs, like the banshee grendels (only free this time ). But once again, just a personal opinion.
In conclusion, the game seems nice, although I will miss The Ark and the Capillata and their metarooms* -I was only introduced to C3 when I was little, and straight way, even though I'm portuguese and at that time I didnt understand anything of english, it seemed fascinating to me. Just felt in love to the norns the first time I saw them. I hope that Creatures Online can give me that thrill back
*PS:sorry for the rest of the people that love C1 and C2, but I have to say I loved C12DS and C2toDS, so in a way, I will miss Albia too 
Previously known as Norn_XXL |

AlbianPrincess

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8/24/2013 | |
Lets pray they don't make an attempt at real time. So we have to wait outrageous amounts of time waiting for something as mundane as having the norn garden.
Hey did anyone notice how slow she was moving, I have crappy speakers and couldn't hear much (in process of installing new ones) Would it have killed her to speed up a bit. |