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Plant Sprites (Click to enlarge)
Plant Sprites   Sprites   the1whoscreams | 12/31/2014  log in to like post  3

You can call this plant whatever you want if you decide to code it, but I have something in mind for what it does. The top sprites are the plant growth stages.

The sprites underneath the final stages of growth are the fruit sprites. Rotten fruit at the moldy stage and beyond contains different types of toxins, specifically whatever you want other than the standard pain and glycotoxin, but no toxins or amounts of toxins that are guaranteed to kill a standard Norn if it doesn't get medical attention from just one moldy fruit. The fruit will leave behind two seeds as an anti-extinction measure if it successfully disappears through rotting, and only one if the fruit is eaten.

I want these things to be compatible with Wolfing Runs, because they could potentially be used to prevent creatures with mutations that cause them to enjoy eating detritus from getting their genes into the main population with the added toxins in moldy fruit. The just rotten and half-rotten stages give the normal toxins, but only half for the half-rotten fruit.

The fruit won't give very much protein, because it's literally 65% hard, inedible seed. Seriously ,look at the size of that thing. Okay, onto the growth stages and other sprites.

I will upload sprites for an insect that pollinates the flowers, because it can only progress past the flowering stage if the insect has pollinated it. After that, the flower will wither and fall off. The sprite for the withered flower by itself is underneath the plant with the withered flower attached to it.

The reason why the full-sized fruit attached to the plant sprite has no leaves is because the leaves are eventually forced off by the large fruit. The sprites for the leaves by themselves are underneath the fruit sprites. With no way to get energy from the sun after all its leaves fall off, the plant dies. That last sprite is used after the fruit is picked, and then it disappears.

So, although I don't know crap about coding anything that isn't food or toys, I can make half-decent pixelated sprites and (hopefully) original ideas for what they do when placed into the game with all the CAOS in place, even if they look like they came directly out of a Gameboy Color and an Atari 7800 fused into one.

P.S. These sprites are several times their original size, because at their original size, if they were any smaller, Nano Norns could eat the fruit without breaking the laws of physics.
 
 
the1whoscreams | 12/31/2014  log in to like post

Pixel-y,but not tiny unless they're reverted to their original size. As I stated,they're several times their original size. What I did to enlarge them was copy the sprites,and I made a 2x2 grid of them. After that,I selected the one in the very top left and increased its size to fit the block of sprites perfectly. If it weren't for that,these would be microscopic. I also don't really think nano-scale plants would work out too well,because they would constantly be blocked from view by normal plants and hard to pick up.
 
Jesseth | 12/31/2014  log in to like post

plaaants! <3 and oh my goodness would these be really really tiny and pixel-y in game then? I love the idea of nano-scale plants soooo much


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