creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
art | wallpaper | screenshots | graphics | promos | sprites | post

    

Freedom Room (Click to enlarge)
Freedom Room   Screenshots   KittyTikara | 6/24/2014  log in to like post  3

This world was an experiment to see how many food agents I could add to a world and have it both look nice, and not lag my computer to death. I'm happy to say this world doesn't lag, besides the weather generator which lags a lot anyway. The Norns in it are random Norns from CCaves and TCR, though there are a few of my own Norns running around. It's not a straight up wolfling run, and I'll be exporting Norns that don't pass the IQ test by the time their adolescents.

I also found out that the Freedom room doesn't have heat and light emitters, which means that grass can't grow there normally. I did manage to add them in my game though.
 
 
CuriousMew | 7/16/2014  log in to like post

There's an easier shorter code too

Use Ctrl+Shift+C

Type in "targ hots emit x y" and it will make anything below your "hand" into an emitter of the smell of your choice.

x is one of the ids from the ca list.
y is how strong you want the smell to be from 0 to 1

eg. To prevent a norn from leaving the meta room during pregnancy. Having a few emitters set to 15 1 (Norn Home Smell) will make her less likely to leave the room. This prevent homesickness too! :)

But please note that smells only travel horizontally across the room. Meaning that if you set an emitter in the sky, only the left and right of that particular "room areas" in the sky is effected. (Use the Room Changer agents to test them out ;) )

P/S: Putting Food smells near doorways is useful to "lure" your creatures to do more exploring of the world too. ;)
 
Missmysterics | 6/25/2014  log in to like post

Oh so that's how that particular CAOS command works, wish the tutorial elaborated on that.
 
KittyTikara | 6/24/2014  log in to like post

I used the Caos tool, the emitter code from here as well as the ca list here. If you press shift + control + x then you get the coordinate for where the Hand is currently pointing at. I used that to decide where the emitters went.
 
InsanityPrelude | 6/24/2014  log in to like post

What did you use to add the emitters?
 
evolnemesis | 6/24/2014  log in to like post

So pretty, nice combination of agents... Those norns seem to like it too.


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki