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Flying, Bouncing Tomatoes Screenshots kezune | 1/8/2014 |  | AKA, bane of my existence. This is just one of many. As of typing, I'm watching one zip around the foresty area of C2toDS. I'm working on getting rid of these things in my game. Now if I could just remove those darn Dust Devils. |
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It's the spiritual succesor to C1's Flying Lemon!
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the tomato launcher can be found in the bottle terrarium area, i think.
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For some reason, that just doesn't work. I can't seem to edit the elevines to be non-pickupable. I know how bhvr and attr work. I'm sure there are multiple parts to them or -something- that prevents me from fixing them that way.
In any case, I'm not worrying about it right now. I'll pick up C2toDS again some other time.
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Moe | 1/17/2014
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 | The Dust Devils shouldn't grab things that the hand and creatures can't pick up, so if you make the agent non-carry-able by both, it should leave them be.
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I've tried editing bhvr and attr manually already and nothing's worked. I'm just going to wait til the next updates.
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Could you use the Physics Adapter or something to make the elevines stay in place? I'm not sure what you'd have to change them to to make them immune to dust devils, though (haven't gotten the chance to encounter one yet.)
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I think there is a toy that occasionally launches a fully grown tomatoes. Maybe the tomatoes are spawning from that toy?
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I'm moving on to a different metaroom for the stream now, I think. The performance sinks are too much for the stream and I can't be around all the time to fix the elevines getting sunk by dust devils. :C If I could just find the tomato launcher (or knew what it looked like) that might help but it doesn't solve my other problems.
Oh well.
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I just had a similar(?) bug happen- except it was with one of the Biodome fish.
ETA: I picked up the fish and had the view inexplicably lock on a norn, causing me to drop the fish. So there was an immortal, bouncy fish rocketing around the BD.
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Ahh, that's a shame.
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