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New breed ERROR   
Arnout

Arnout
Netherlands  


  12/20/2008

I,ve maked my own breed but i have got this ERROR when the egg is hatching:CreatureHead::SetHeadImage

Tried to change to head sprite index 57 when only 38 were read in.
Expression offset: 32, Expression: 1, SetSize: 32, Eyes: 0, Eye offset: 16, My view: 9

Windows 95/98 4.10 build 2222 ( A )
OriginalDisplay DirectX (netbabel 148
Sat Dec 20 16:52:49 2008 - Arnout - 2.286 b195


 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  12/20/2008

Hmm. Try making sure you aren't missing any sprites, you should have 192 (but since the numbers begin with zero the last sprite should be listed as 191).

That's all I can think.



 
Arnout

Arnout



  12/20/2008

I only have 168 sprite files. And it,s an ettin it don,t needs a tail.
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  12/20/2008

I wasn't talking about the number of sprite files, I was talking about the individual images within the sprite file. Specifically the file for the head. The error you posted seems to be saying that it's having an issue with the head, so I was thinking it might be because you accidentally left out some of the images. If images are left out, that can cause problems like what you're seeing.


 
Arnout

Arnout



  12/21/2008

I,ve maked something easy it,s my first time and i think it,s something with this: Tried to change to head sprite index 57 when only 38 . and this: Expression offset: 32, Expression: 1, SetSize: 32, Eyes: 0, There only 37 head sprites.
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  12/21/2008

There only 37 head sprites.



I'm hoping you don't mean that the head sprite file only includes 37 images? 0.o; If that's the case, then that is definitely your problem.

The game expects a head sprite file to include 192 images; it cannot anticipate what it is supposed to do if it does not have the correct number, all it knows is that the conditions it was programmed to operate under have not been met, so it crashes. Unless you want to go in and change the way the game reads the sprite file, which I'm not even sure is possible, you need to have the correct number of images.

The game expects that a head will have four sprites facing right, at different angles; then four facing left; then four facing front; then four facing back; then all of these repeated but with the eyes closed; then all of that done over again for the next expression, and then the next, and the next, and so on. If you don't want to make this many images, I would recommend using copies of those images you have made that will look best in place of those you're leaving out. For example, if you only want your Ettin to stare at head level, without looking up or down, you should copy the head-level sprites and put those copies where the other sprites you didn't make would have gone.



 
Arnout

Arnout



  12/22/2008

Mmm.. i think i,m going to stop with this breed. i,m gonna make a new one. [evil] , and i think i make a new forum over some days.
 


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