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Malkin Manager
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11/23/2008 | |
Is it possible for the C3 piranha to die out without the player deliberately causing it?
My TCR Norns |
Sixty Third
Karias
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11/23/2008 | |
Not really - You'd have to get into the system of the Jungle and shut down any auto-spewer of misquitos, etc then make sure there is no remaining food.. (which is deliberate) or just plain throw them out. (which is deliberate)
-Karias; a bit fruity and gone bananas in the wrong climate! |
Malkin
Manager
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11/23/2008 | |
I like feeding mine with rocklice, so I wasn't sure if I was keeping them alive. Although... manually removing all the piranhas would be a good way to test if they automagically respawn... Thanks Karias!
My TCR Norns |
Sixty Third
Karias
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11/23/2008 | |
Nah, they never die. And far as I know by experience, they never come back either (if removed)
If anything that can be spawned by the huge machine-thing goes, it doesn't come back until the machine spews it.. And piranhas certainly cannot flop back to the pool in time.
-Karias; a bit fruity and gone bananas in the wrong climate! |
Malkin
Manager
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11/23/2008 | |
Well, manually removing them all confirms what you've said, Karias - that if they're all removed, they don't come back (fifteen minutes is long enough to wait, I think...)
...but if a piranha's feeling lonely, it will lay the next generation. So as long as there's one piranha in the pool, the population will remain.
I wonder why CL decided to put the piranha in the seed bank?
My TCR Norns |
Embri
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11/24/2008 | |
I'd guess because you can force them to go extinct, unlike many of the other Jungle creatures.
~Flaris Norns!~ |
Amaikokonut
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11/24/2008 | |
I wish they would die out if left without food, urgh... maybe someone should write an updated piranha script.
Getting rid of them without an agent/caos line is a pain too, since they just keep laying eggs and when you finally kill them all you have to watch the eggs until they hatch and pull the newborn out right away before it lays yet another egg.
[Naturing :: Nurturing] |
Prodigal Sock
Ghosthande
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11/29/2008 | |
Or just kill-hots the eggs. If you can type fast enough you can kill them all before they hatch.
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Officer-1BDI
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11/30/2008 | |
Can't you just remove the eggs from the water as they're laid?
You have to be honest with yourself when you are writing. If that leads to somewhere unexpected then perhaps you really needed to go there.
-- Jim Adkins |
Prodigal Sock
Ghosthande
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11/30/2008 | |
I don't think you can pick them up, unless you cheat and change their attributes. Kill-hotsing is fairly easy, because after you've typed the command in once, you can just hit "enter" when your cursor is over an egg cluster, instead of typing it in all over again.
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Embri
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12/1/2008 | |
The eggs cannot be picked up normally.
kill hots is definitely the easiest way to rid yourself of them (or removing their script before making a new world, but that's a little extreme...)
I've never had much of a problem with the piranha, myself.
~Flaris Norns!~ |
Prodigal Sock
Ghosthande
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12/1/2008 | |
Neither have I. But I do normally try to colonize the piranha pool with nicer things, and that generally requires that the piranhas be removed first.
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Arnout
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12/7/2008 | |
You can put the pirhana's on land, and wait for the eggs, and if one egg hatch you can put that piranha on land. |
Peppery One
Papriko
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12/11/2008 | |
why do you not simply get the classifier of the piranhas and the eggs? dont know how it is in C3 alone (dont have it ) but in DS you get the classifier number simply by pressing control + shift + T and then hovering the hand over the agent you want the classifier of. to get rid of all that funny, little fishes simply type:
enum # # # kill targ next
press enter and finished. you do it 2 times. the first time you replace # # # with the piranha`s classifier, the second time with the one of the eggs
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |