Development Forum |
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Grendel Desert -> Beta DL! | |
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Uzag
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7/2/2010 | |
It's a private project, but when I showed screenshots for a Wolfing Run looong ago, there was some interest. Basically, I've just replaced the graphics of the desert, making it jungleier. Since I like grendels and jungles XD
A sample
The volcano still works, it?s just hidden... = Random rocks emerge from the BG. For the ecosystem, and if you (like me) like to place rocks around the ship. I may make some kind of vent in the BG that wends these instead of magically appearing. The volcano is still connectible and clickable too.
I intend to replace the cactus sprites, and most likely change color of some other organisms.
So... It's all about replacing sprites.
- I?m curious if anyone would like to help me make it a more sophisticated agent, rather then a blatant file replacement?
- Would you rather see an agent version then a replace version?
- Is there any interest to see this project up for download at all?
- It could be made a whole new metaroom but... that seems rather pointless and a lot of work?
I suppose, what?s needed, is to make the agent kill the original *.cos from running and inject a new version that uses a different sprite set.
The nice thing with file replacement version is that ones can independently download updated versions of the game's original *.cos (for example, some may want the balloon bugs to be eatable).
The bad thing is that ones can?t choose to use the desert or this jungle. |
silvak
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7/2/2010 | |
I would be interested in downloading it. It would also be nice if it was an agent too. Easier for newer people.
You could make it into a "new" room, like C3inDS so C3 is still required. Maybe even move it to a new location so you can have both or something? Mind, these are only random thoughts.
www.CrazyShee.com - Updated: Daily!
Lost Content, help find it a home! |
sam999
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7/2/2010 | |
Please, post what you now have online! It looks so cool! |
Prodigal Sock
Ghosthande
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7/2/2010 | |
It does look cool!
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Uzag
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7/2/2010 | |
Oh, I figured... I'll release a overwriting version. And, if anyone is interested, they may go ahead and make it an agent
That way I can release what I have, which is usable in it's current stage, but leaves it open for something more refined.
If made into a new metaroom (would require C3) I think it could as well be a version that can be co-injected with the Ettin Desert. Kind of funneh to use both at the same time, but if someone want to they would be able to |
Malkin
Manager
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7/2/2010 | |
It looks deliciously jungly, Nirax.
My TCR Norns |
Wiimeiser
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7/2/2010 | |
There's an empty space below the pool & teleporter area, have you thought of using that for the jungle area? Maybe you could move the Jungle<--->Desert door to there and replace the old one with a door to the Norn Terrarium.
On that note, there's unused space in the Jungle terrarium as well. Could it be useful?
Hashikin ko Tyni Kong Taria Haju'Rumia'an Klodz'Proddi. Terdish oxen saur yessi atai Kongo Dolpik! |
silvak
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7/2/2010 | |
If I could code I'd do it. But so far my skills are next to zero....I can code egg agents......if that's coding at all.....
www.CrazyShee.com - Updated: Daily!
Lost Content, help find it a home! |
Uzag
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7/3/2010 | |
@Wiimeiser, I love that idea! If someone ever wants to program it, I'll ask them about the possibilities to get this extra space to a use
@ Silvak, thanks ^^
I can code a tad bit myself, but I have very little patience for text and numbers... pixels are more my thing x_X
I renamed it Ettin Jungle... as it simply makes more sense? XD
I've finished a BETA (and overwriting) version of it. I think I'm pretty much done, but it's not the 100% finished version. Critics and comments are much appreciated at this stage!
Download |
Liam
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7/5/2010 | |
I'll do an agent when I get back home in August, if someone hasn't done one already. It looks great!
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |
Uzag
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7/6/2010 | |
Thank you Liam, that would be fantastic! I sent you a mail ^_^ |