Just curious. I love writing tutorials, and I'm going to have time while I'm on the plane tomorrow... so, in the next DAY, tell me what tutorial would make you start developing.
GO.
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community
Well.. I already develop.. but a comprehensive one on all "life" in the game.. plants, animals and their relationship to one another (and creatures) in an ecosystem. (That is, in CAOS terms.)
The thing is, it's exactly the same as, say, the Girana from my land-critter, except that the movement script includes a y coordinate. I can write a "part 2" to the tutorial on writing movement scripts if that'd be helpful?
ylukyun, I'm not sure what you mean... planning an ecosystem requires no knowledge of CAOS. The only actual CAOS involved is one critter eating another, which is done by finding it and them killing it. Same with plants. There's nothing that actually requires a tutorial?
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community
Flying and swimming are the same thing, and really aren't complex. It's literally just the same thing as exists, except you add y velocity into the routine I'll write a post on that soonish--it doesn't really require a tutorial.
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.