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Additional Script Numbers   
Papriko
Peppery One

Papriko
Germany  


  5/5/2010

Hi there, I wanted to ask: weren't there some extra script numbers such as "image file not found" and "the last tick before I get KILL TARGed"? If yes: which ones were they?

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Moe

Moe


 visit Moe's website: Creatures 2 to Docking Station
  5/6/2010

There are additional script numbers that serve a variety of functions, but none I am aware of that do what you describe. The CAOS documentation from the engine itself (or CAOS Tool), details a number of the other script numbers.

CDN Tutorial for extracting the CAOS documentation.

 
Papriko
Peppery One

Papriko



  5/6/2010

Yes, I looked at the CAOS Doc first. Asked AS a bunch of things via PM and he suggested me to pick a copy a while ago.
I don't know if it is just because I only have the alphabetic one, but in the script number chart is the only number like that "255, Agent Exception"...


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Moe

Moe


 visit Moe's website: Creatures 2 to Docking Station
  5/6/2010

Yes, unfortunately I believe it only works as described. That is, the script won't run unless an exception occurs when the agent tries to access a null target's variables. Other errors aren't caught as far as I've observed.

The Constructor script, 10, is quite useful, and you can make and call virtually any script you want, but nothing else that is automatic, unfortunately. But if you find something, let me know. :)

 
Papriko
Peppery One

Papriko



  5/6/2010

That messes some of my plans...

But I thank you again for your quick and detailed answers :)
And of course will I contact you if I ever find something as I searched. just thought there would be some scripts already known which are actually meant for debugging purpose.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 


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