General Forum |
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phr33z3
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7/15/2008 | |
I was looking at the Gameware Forums topic about inbreeding and recognizing family members when I was reminded of a study I heard about recently. Scientists had males and females smell sweaty garments belonging to people of the opposite gender and rank how much they liked each smell. The scientists also took blood samples from each person in the study and compared them. What happened was that people tended to prefer the smell of the people to whom they were the most genetically dissimilar. I'm wondering if there would be some way to implement this in Creatures when norns are "deciding" whether to mate if we can have the engine compare their genomes and the more dissimilar they are the "friendlier" the norns are towards one another? I think it would be interesting, and a cool way to encourage genetic diversity. Of course this would require a larger than normal gene pool |
EttinLover
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7/16/2008 | |
Well... In my ettin farm one of my ettins named Quincy is only kissing Salmina if she is near. And i has ben seeing many times my ettins only kissing one special ettin.
Simply lurking around |
Dreamnorn
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7/21/2008 | |
This sounds like an interesting study. I once had quadruplets in Docking Station (a really lucky break), two boys and two girls. I had only a few other Norns in my world. I noticed that they didn't interbreed; they walked away and searched for some other mate.
Conversely, when I had twins of the opposite gender locked in one area, they had a single child.
It might be just a coincidence, or something built into the game. But it's an interesting study, indeed.
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