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Development Forum |
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| C1 - Returning to C1 with Question | |
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dwalachn

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10/24/2025 | |
Hi folks, (Sorry this may be a long post)
Just started playing C1 again after a looooooong time (28 years ago, a time when i didn't have any interest in the technical aspects of it, nor access to the online community. I reinstalled the game on a computer 10 years ago or so but never really got to play again), and I have been reading a lot about the game, the mechanics, most what's available on the remnants of the community online for C1, which is way less info than C2/C3 or DS (which i have installed as well this time, but not played. Not yet. Not ever in my life before. Scandalous, right ?)
This time around, i've been reading/learning about the technical aspects of the game.
Started using the genetic Kit, to play with genes (added some to reinforce reward when complying to hand instructons in my norns, and modifief brain lobes to expand their neuron capacity... Basic things, really.
Although Ihaven't been able to judge on the effectivness yet, as i dived into a bottomless search/reading of everything i could find online on the C1 technical aspects right afterwards for the past 10 days or so (and might have browsed pretty much everything that is left of C1 content on the Web during that time frame)
While doing so I have installed the usual tools : BoBCoB, Spritist, a Hex editor, Visual Studio Code with the CAOS Creatures and Agenteering plugin, and opened much of the files i could with each of these, to get a general idea of what is what and how it is, which has been, depending on the app/software, interesting -COAS seems accessible enough with the available online help- or quite frustrating (Hex viewing some files can be pretty frustrating, even when part of the data is written in plain text), as i'm no coder.
With all the above, i have ended up with several questions, that may sound trivial/C1-ly uneducated/dumbs (afterall, i'm a complete newbie at all this), but here they are.
If i edit the Chemicals.txt or AllChemicals.txt or str, does it modify the ingame list of chemicals ? (and then you can play with them in the genetic kit for example, or work new mechanics ingame around them ?)
How to I extract data from games files (specifically : .sfc .exe or .dll) so they make a bit more sense : ex : i can identify the data for an ingame object in the file, or a creature, or a databse (ex nouns, verbs, class etc) so as to export it and modify it or make a script to modify it ?
If I expand the Noun lobe in size, does it increase the noun slots in the noun ddb (and then you can add other nouns in said expanded DDB) or do you have to extend the DDB, to then synch additionnal nouns slots to brain lobe neurons ? (and the same question applies to the verb lobe, of course) ?
I'm not sure i'm posting in the right forum, and i'm not sure if i'm clear in my explanations/questions or if any of you will have answers but hey, I'd really appreciate any info on the matter, as i find none in the forum (or elsewhere), as i'm not talking just about game mechanics here but deep diving into the way the game is built.
Dwalachn |
 Patient Pirate
ylukyun
     Manager
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10/24/2025 | |
Hi dwalachn. Welcome to Creatures Caves!
You might find the following development resources useful:
https://lisdude.com/cdn/#creatures1
https://sheeslostknowledge.blogspot.com/
http://www.creaturesvillage.com/creatures1/library/lib_science.htm
http://double.nz/creatures/
https://geatville.uk/info-main-info.htm
https://discoveralbia.com/category/tutorials
https://malkinslittlecreaturesblog.blogspot.com/search/label/C1
https://web.archive.org/web/20010417153613if_/http://www.dreamscape.com/lummoxjr/creatures/reference.html (possibly incomplete archive)
https://web.archive.org/web/20160913120505/http://creatures.treesprite.com/Slink10.html (possibly incomplete archive)
https://web.archive.org/web/20160913121314/http://creatures.treesprite.com/Slink11.html (possibly incomplete archive) |
 Patient Pirate
ylukyun
     Manager
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10/24/2025 | |
I've also moved this thread to the development forum as I feel it's a better fit there.  |

dwalachn

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10/25/2025 | |
Hi thank you for your swift response.
Regarding the questions about chemicals, i got answers/confirmations from some of the links you provided, so thank you But I had browsed most of the links already
Regarding extracting data from game files themselves, the solution seems that CrEd32 did that well. My problem becomes that i don't seem to be able de get it to work with my Albian Years edition bought from Steam, as CrEd32 doesn't seem to be willing to find the game, no matter the directory i paste the utility's file in. T____T
And i'm pretty surprised that i can't find anywhere a tutorial to add words into the game appart from the existing nouns and verbs ones (First, there are unused slots for some, and, second, if there are spares slots why cant we add more ?) Hasn't someone worked on that ever ? Or did C2 (and then 3) take over the spotlight from C1 so much that no one in the community ever bothered ? #Sad
Thanks in advance if anyone else has more information to provide though, either on how to get CrEd32 to work (with Win11 + Steam edition of the Albian Years), or on the matter of adding more words slots (and more usable words) to the C1 noun and verbs database :p
In the meantime, i guess i'll have to try to enjoy C1 in the states of things and its nostalgia, and then, maybe move to C2/C3 #SadBibble |

Malkin
     Manager

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10/25/2025 | |
Terra Nornia added new genuses to the world. Alex at Norns of the Round Table also added a 'pest' genus to the world. The key word you're looking for in old documentation is 'blackboard', which is what the learning computer used to be. You may also wish to look at the Encyclopedia Nornica.
My TCR Norns |

MeanderingShee

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11/4/2025 | 1 |
Howdy! I've also recently started playing Creatures 1 again after a 20+ year gap. I've fumbled through a number of issues lately so hopefully this will help lol
To get the Genetics Kit, CrEd32, or other 3rd party programs to properly communicate with the game, you need the GOG Remastered Patch, even if you bought the game on Steam. You can find it on Geatville and see some of the other programs that require it
https://geatville.uk/download-utility.htm
From my understanding, early COB and program development for Creatures 1 required utilizing hexadecimal. SFC is for saved worlds, EXP is for creature files (like Santa2 or Nancy) and GEN is for genome files. GEN is sort of taken care of by the Genetics Kit and other 3rd party programs like CrEd32. As far as I have been able to tell, there's not much alternative besides hexadecimal for SFC specifically.
I am also working on adding some new words to the game, so I second Alex's Norns of the Round Table posts regarding developing the "pest" genus and I'll also add in the Creature's Development Resource section on Brain Lobes and adding the "Eat" verb to C1 Norns.
http://double.nz/creatures/brainlobes/lobes.htm
http://double.nz/creatures/norns/eaters.htm
The default brain has 40 Noun ID slots (#0-39) in the noun lobe, just as there are 40 slots in the Stimulus source lobe. I'm not sure if you can expand it beyond that, but if you were, but you'd also need to expand the perception and attention lobes as well. If you figure out how to expand it, that'd be great, but I will stick with the 14 unallocated spots for now.
For nouns, the object needs a unique Genus and the creatures will be able to learn it as a new noun. The other night, I modified the Bees and Hive Upgrade with a new genuses and classifiers. I was able to teach Santa about bees and hives as new words separately from animals and vendors.
Hive 2 8 1, class 34078976 -> 2 26 1, class 35258624
Bee 2 10 3, class 34210560 -> 2 27 1, class 35324160
It likely would've been better to use one of the unallocated numbers from 17-25 or 31-35 to correspond with an appropriate stimulus source and noun, but that's for another day.
Good luck! I hope this helps some!
Also, the other links are very helpful as well! Thanks all!
November 8, 2025:
Just wanted to come back to this post and drop this link
https://web.archive.org/web/20010417223423if_/http://www.dreamscape.com/lummoxjr/creatures/words.txt |
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