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Development Forum |
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xan
    
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7/22/2015 | |
Is there any way to set or affect the priority of a certain script over another? Is there anything in the base code or not that does anything like this?
like I bibbled about, I sort-of have a workaround I'm testing for the wasteland glitch, and while it's fairly effective in worlds with 2 or 3 geats, its efficacy rapidly drops off with more geats in one place, as it simply can't keep up and it becomes a gamble if its code that 'resets' the rooms to the correct RTYP will have a chance to fire before any given plant checking the RTYP would. If there was some way I could raise the script in 'priority', either 'legally' with a script or through some hackier way, it would be much more effective. |
 Peppery One
Papriko
    
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7/22/2015 | |
This will probably make you cringe and shiver, but what if you INST the script and run it faster, simply using the fact that the game is a good 10 years old and hardware performance has advanced?
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

xan
    
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7/22/2015 | |
I've tried that on the 'business' end of it, without any improvement-- I suppose I could probably try wrapping the whole thing in it and seeing how much of a mess it makes running every tick (I've been reluctant due to the 'cringe and shiver' factor). Will report findings soon.
If I can't get it worked out, it'll probably be a 'having two geats happen to be in the same room doesn't wreck your world irreparably' patch more than a 'hatch tons of geats without consequences' patch-- something is better than nothing, though. |
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