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Development Forum |
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| Does anyone know how to do C2 ATTs? | |
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Nello

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6/18/2015 | |
I'm only asking about this because I honestly have no clue how to do this myself and am not a very good coder to begin with.
I'm developing a new C2 breed and it would be a pain to have funky ATTs that don't look right in game. I want it to look good for when I finally submit it, whenever that may be.
If anyone knows how and would like to help, I would appreciate it and I think that some of whats left of the C2 community would too.
Either way, thank you for taking the time to read my post. 
Maker of the C1 breed, Cheri Norns. |
 Prodigal Sock
Ghosthande
    

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6/18/2015 | |
I wrote a tutorial on C3/DS ATTs a while back.
I've never edited C2 ATTs, but so far as I'm aware, they're basically the same as in later games. The only real difference I do know of is that in C2, body parts only seem to have one pose for facing front or back, so as a result the ATT files have fewer lines. But if anything, that should just make things a little easier for you as there is less data to sort through. 
The tutorial also covers how I go about editing ATTs, which may give you a few ideas on how to make it easier for yourself. Hopefully at least!
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GimmeCat
  
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6/18/2015 | |
Woah. You edit them by hand? And here I've just been using the Att Editor.
Now, if you need help learning how to use the editor, I can show you what I know. But code? Pfft. CAOS is enough code for me.  |
 Prodigal Sock
Ghosthande
    

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6/18/2015 | 2 |
PFFT, ATT Editor... in my day we edited ATTs with a stick while slogging through six miles of snow. 
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Nello

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6/27/2015 | |
There is a program for this? WHAT WAS I THINKING?! ![[nlaugh] [nlaugh]](/images/smilies/emot_laugh.gif)
That seems a lot more easy than editing the lines one by one.
Can you explain how the program for me?
Maker of the C1 breed, Cheri Norns. |
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