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Development Forum |
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| Creatures 1 World editing | |
|  Devil COBbler
GirlySatan


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8/14/2014 | |
I keep running into this issue while installing objects that the scriptorium is full. Does anyone have any idea how big the scriptorium is? is there any way to expand it?
The only thing that seems to help is deleting event scripts, but if I want all the objects to work properly for each species, I need to be able to define those event scripts.
The only solution I can come up with is coming up with more complex scripting where multiple images are used for a species. I really dont want to have to do this, but I would love to know if anyone knows, or if anyone knows someone who can tell me, how to expand the scriptorium.
Devilishly Yours,
GirlySatan ![[devil] [devil]](/images/smilies/devil.gif) |
 Devil COBbler
GirlySatan


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8/21/2014 | |
never mind that, but I do have another interesting problem.
I am working on a chili plant, and when the pointer hand pushes it, it drops a chili pepper. However, I have been working on eliminating other objects so that there is more room in the scriptorium for things to work. This works great except im experimenting with using one object number but having different images for it.
here is the install script:
inst
enum 2 17 3
kill targ
next
new: simp veg0 248 0 3500 0
setv clas 34669312
setv attr 71
bhvr 1 1
rndv var9 0 7
doif var9 eq 0
base 92
endi
doif var9 eq 1
base 98
endi
doif var9 eq 2
base 104
endi
doif var9 eq 3
base 110
endi
doif var9 eq 4
base 116
endi
doif var9 eq 5
base 122
endi
doif var9 eq 6
base 128
endi
doif var9 eq 7
base 134
endi
mvto 3300 900
mesg writ targ 8
endm
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and here is the push script:
scrp 2 17 3 1
pose 1
doif from eq pntr
setv obv0 1
inst
setv var0 posl
setv var1 posb
subv var1 10
new: simp veg0 248 0 3500 0
setv clas 34669568
setv attr 67
bhvr 0 1
doif var9 eq 0
base 88
endi
doif var9 eq 1
base 94
endi
doif var9 eq 2
base 100
endi
doif var9 eq 3
base 106
endi
doif var9 eq 4
base 112
endi
doif var9 eq 5
base 118
endi
doif var9 eq 6
base 124
endi
doif var9 eq 7
base 130
endi
rndv var4 2 3
pose var4
mvto var0 var1
else
stim writ from 10 255 0 0 35 250 57 150 34 60 0 0
snde chwl
pose 1
setv obv0 1
setv actv 1
endi
endm
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the code works except for the chili peppers that are dropped are still just the first image and not the proper image. any ideas?
Devilishly Yours,
GirlySatan ![[devil] [devil]](/images/smilies/devil.gif) |
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