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"Variant" in C3 Gen Kit?   
patricia_t

patricia_t



  8/5/2014

I had seen this feature in the C3 Genetics kit, for the genes - the option of "Variant". Then I saw mention of it here, but am not sure how it works: if you use 'Variant' in a First-Generation ('no parents') Norn, will it express all of the gene Variants, or just one? Also, how does it work in the subsequent generations?

Many thanks <3

 
evolnemesis
Code Monkey

evolnemesis



  8/6/2014  2

Variant is a holdover from creatures village, but it's something every creature in c3/ds is also born with... Each creature has a random variant number from 1-8, assigned when it is born. Now here's how this works with the genetics...

In a gene, the variant parameter tells which variant number creatures that gene will express for: 0 means ALL variant numbers will express that gene, and that's the default... Every gene in normal cs/d3 genomes has variant set to 0, so that it doesn't matter what variant number the creature is born as, the gene will always work.

Putting anything else from 1-8 in the variant parameter in a gene, means the game will only express that gene in creatures who are born with that particular variant number. Obviously you want to avoid this for vital genes, since then only 1/8th of your creatures, on average, would use that gene.

But this lets you add new genes for each variant if you like... for example, an extra pigment gene for some or all variants, or a different 'normal' expression on the face for some variants, so you could have say a happy norn, a scaredy norn, an angry norn, etc... based on their variant number. You could have different personality traits or instincts for some variants... so maybe some of your norns are born with a tendency to be vegetarians, or to be violent, or to become alcholics... different poses, gaits, or body parts... and so on... it's really a pretty cool feature.


"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan

 
SpaceShipRat

SpaceShipRat



  8/6/2014

Wow... for a moment I thought you could do random phenotypic expressions of the same appearance gene, but then I realized appearance genes would be inherited separately from each other, even if you did have multiples.
You could still hide an appearance and let it be superimposed by another variant appearance, thus "hiding" the original. I suppose they'd still go by slot order to decided which shows. But still you could confuse people with offspring that keeps expressing genes the parent didn't have! (I used to be big into warp trolling XD)

 
evolnemesis
Code Monkey

evolnemesis



  8/6/2014  1

well, if you put all your extra body type genes at the end of the genome, you'd have a pretty good chance for them all to be inherited together... if intermixed with other genomes, the offspring would pretty much either take after the 'normal' parent, or they would have this entire extra group of genes at the end that give them all the different characteristics by variant number (there are no matching 'splice points' on a shorter genome for those higher numbered genes to get broken up and replaced at, so they will always just all get inherited together as long as the last 'chunk' of the offspring's genes belongs to your variant parent... a random 50/50 chance).

This is why chichis can interbreed with other norns and either inherit their extra gaits or not... and why CFE can interbreed with non-cfe most of the time without problems. When interbred with creatures with shorter genomes, all their 'extra' genes stick together because they are at the end, they either all get inherited or none of them do.

I think in the case of appearance genes, the last appearance gene in the genome for each body part is the one that takes precedence, so they *should* override the normal ones if they are there.


"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan

 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  8/6/2014

I guess this could add more biodiversity to your creature sprites, eh?

Still, doing it for different personalities is an interesting concept.

 


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