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Fire & Ice Lake   
mea
Chaotic Spriter

mea


 visit mea's website: Caos of the Creatures Realm
  1/9/2014  11

A few days ago I got the urge to make another metaroom background or two, so after using a bibble to ask what people thought, I decided to do something a bit different this time. Normally I only mention the metaroom idea to no one or just a few people & then post the finished version on my blog, this time I decided to post a piece by piece progress report of it as I work on it.
Maybe it will help someone make their own metaroom background, & maybe it will help keep me focused on it as well. Depending on how this experiment works out, I might do it again with the next background I have planned. This metaroom background will be completely drawn & colored by hand, in the various computer art programs I have on this computer, basically the same way I made Chione's background. If I share the progress on the second background, it will be made with computer models & renders, the same way I made the Desert Ruins & Deep Abyss backgrounds.


- - - - - - - - - - - - - - - - - - - - - - -




Fire & Ice Lake


The basic idea for this metaroom is a freshwater lake formed between a glacier & a hotspring. I decided to make a freshwater pond or lake after reading all the comments about a lack of freshwater metarooms. I couldn't think of any ideas for a normal ordinary lake, so I decided to go with this idea when it occurred to me.

- - - - - - - - - - - - - - - - - - - - -



Feel free to post comments, suggestions & questions. I'll answer what I can, & who knows, maybe a few of the suggestions will make it into the final background.

 
mea
Chaotic Spriter

mea


 visit mea's website: Caos of the Creatures Realm
  1/9/2014  1

Step one - The starting sketches


I never work with pure white backgrounds when I can help it, since the brightness hurts my eyes, but here's my starting sketch for the Fire & Ice lake.

(full view here)

The glacier on the left side of the room, the hot springs on the right. Since this is the starting sketch, features & details of it will change as I continue working on it.

So far I am rather pleased with the placement of the various parts, so on to the next step...

Step two - Tweaking the Sketch

Once I have the basics roughly where I want them, the next thing I prefer to do is check the scale of the various parts. It makes no sense to spend a lot of time working on parts of the background only to find out that it is too small for creatures to fit thru. To help with testing that, I like to use my favorite C2 creature...
- Borgetta
Her image was made with NornPose & I use her to test the size of most of the sprites & metaroom backgrounds that I make.

Let's toss her into the image shall we, there is a section of the hotspring that looks like it might be a tight fit for creatures to swim through.

(full view here)

Yup, it looks a little tight. Sure she can fit through it, but she is not the largest of creatures, so I try to make sure that there is plenty of room around her just to make sure that even the largest of creatures will fit.

(full view here)

There, I think that has fixed that, I just added an extra bit of room to the side of the image & moved part of the hotspring over to open up more space. Now to fill in that empty space between the glacier & the hotspring with ledges for the swimming creatures to rest on when they need to lay their eggs.

 
mea
Chaotic Spriter

mea


 visit mea's website: Caos of the Creatures Realm
  1/9/2014

Okay... going to be away from the computer for a bit, so... I'll just leave the tweaked version of the sketch here for right now.


(full view here)

I redid the ice caves to add more room, I tried to square off the corners of some of the ledges to hopefully avoid the wall climbing problems non-swimming creatures have, I've added a bit of ice above the water for creatures to enjoy & I've added some possible ledges.

Feel free to suggest alternate placements of the ledges, or any other details I might have missed for this stage.

Borgetta does a nice job of giving you an idea of the scale of the room, doesn't she? [ntongue]

 
Feddlefew

Feddlefew



  1/9/2014

Instead of having the hot spring on the far right same bottom floor level as the rest of the meta room, maybe it should have a magma pocket? Possibly with some machinery in it...
 
Laura
Tea Queen

Laura


 visit Laura's website: CC Chat
  1/9/2014

Wow, thank you for sharing this with us! It's very interesting to see the preliminary stages of metaroom creation in such detail, and Bogetta explains things very well. ;)

You can never have enough freshwater areas either; they're great for ecology! Do you have any ideas for flora and fauna yet? :)

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  1/9/2014

Wow, interesting stuff! :) I like how you've made the ledges look more substantial. What colour will the walls of the magma section be?

My TCR Norns
 
mea
Chaotic Spriter

mea


 visit mea's website: Caos of the Creatures Realm
  1/9/2014

@ Feddlefew - Hmmm, a magma pocket could be interesting. I might do a variation that includes that, but I'm not going to touch the machinery part of the idea, since I have no clue at all for machinery ideas for that.

@ Laura - I do have a few ideas for the fauna & only one idea for the flora, three of the fish from the teaser image that I posted a long while ago & possibly one or two of the unused Chione iceflower variations for the ice section above the water. The pike & the sunfish for the cold waters, & possibly the betta for the hotspring. Other than that, I don't have any ideas of plans yet.

@ Malkin - [nwink] that's what's coming up in the next step, the basic wall & ledge colors.

 
mea
Chaotic Spriter

mea


 visit mea's website: Caos of the Creatures Realm
  1/10/2014

Okay, with the tweaked version of the sketch completed, it is now time to move on to the next step...

Step 3 - Filling in the basic colors.

These won't be the final colors of the different area, but they do help with a lot of different things, such as
- defining the various area we will be working on later by breaking the room into manageable sections
- giving a very slight feel for what the final room will look like
- test out color schemes
- help define where the room edges are likely to be.

There are probably more things that this step helps with, but those are the ones that come to mind right now.


When building a metaroom background, I use a lot of layers. By the time a background is finished, it's not unusual for me to have created around 40 different layers, but at this step, it's only 5 new layers that have been made.

The stone ground layer -
(full view here)
After looking at some pictures of various natural hot springs, I decided to use a reddish-brown as the base color because most of the hot spring pictures I found had either whitish stone, or reddish stone. Since the theme of the room is Fire & Ice, I went with the reddish stone instead. If I had went with the white stone, it would have merely blended in with the glacier ice.

The ice ground layer -
(full view here)
Here you will notice that this layer overlaps the previous stone layer. That is because later on, I plan on making the overlapping areas slightly transparent to make the stone look like it is half-frozen & covered with ice.

The two ground layers rest above the following three layers. The order in which the layers are can really help with saving you some work later. Instead of having to match the edges of the lower layers precisely with the edges of the layers above them, the two top ground layers hide the ragged edges of the layers below. You might be surprised how messy it is under those two top layers. [ntongue]

The glacier layer -
(full view here)
I used two different colors for the glacier layer to remind myself that the ice above the water will be lighter than the ice below the water.

The hot spring layer -
(full view here)
Later on, with this layer, I will be building a magma bubble overlay that will hide the bottom cave. I will be doing it to provide an extra option for the room & to show how I sometimes do overlays.

The lake bed layer -
(full view here)
This is the layer that will most likely have the greatest change to it's base & over all color. A fade away close to the surface to blend with the edge of the water, frost & ice layers added to give a nice transition between the glacier & hotspring... yup, this layer will be going through a lot of changes later.



Now.... before we move on to the next step, since the edges of the ground layers changed slightly from the tweaked sketch, especially the ledges in the middle of the room, lets run Borgetta through the room once more to check & make sure there are no overly tight areas.

Uh oh... looks like she found another tight spot.
(full view here)

We had better fix it now, while it is still easy to fix. Can you imagine how difficult it would be to fix later after we had already added a lot of detail to the various layers?

(full view here)
Had to increase the width of the room & move the entire glacier over to fix it, & now you can see just how much of a mess those two top ground layers hide. Time to fix that as well.

(full view here)
Now that we have filled in those gaps in the various layers, we can more on to the next step.

Detailing the stone & ice layers! [ntongue]

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  1/11/2014

It's great to see how the room's taking shape! It'd be funny if the stuff in the middle could 'melt', but that's beyond the limits of what the game can handle. :)

My TCR Norns
 
mea
Chaotic Spriter

mea


 visit mea's website: Caos of the Creatures Realm
  1/11/2014  1

@ Malkin - Well.... if you just mean having the ice melt off the stone ledges in the middle, I think it might be possible to make several different overlays for those middle ledges & as the seasons change, possibly have the overlays switch to match the season. It could look like the ice was melting even if it actually wasn't.

[ntongue] Now.... on to the next step....


Step 4 - Detailing the layers
- Stone layer - part 1


Here is were I really start going crazy on adding layers, each with different details & effects. The different effects you can get at this stage will change a lot depending on the options available in the programs that you are using.


First I always try to remember to duplicate the layer I am going to work on, that way if I mess it up horribly, I can just delete it & I won't have to worry about trying to remake it from scratch.

Since the room is so large, I'm just going to show one of the middle ledges while I work on it.

After duplicating the layer I am working on, I highlight or select the area I'm working on, so I don't have to worry about going outside of the edges of the ledges I'm working on, it takes forever to clean them up otherwise.
Now to add a bit of variation to the base stone color I just add random splotches of color in various areas... usually on transparent layers. Sometimes I will play with the layer effects, just to see how it changes the looks. Once I have something I like, I'll stop there.
(full view here)

Sometimes I will merge the newer layers with the duplicate base layer, to create a new base layer for the next part; adding textures to the layer. After again duplicating the new base layer, I usually just play around with filters or texture effects until I find one that I like... Oooo, that one has a nice pattern to it.
(full view here)

The pattern looks nice, but it's a bit too pale isn't it? So... lets play with the layer options & see what happens....
(full view here)
Ah... much better don't you think? Not so pale any more.

Time to duplicate the base layer again & play around with the textures again, see if we find a good stone texture. Oh look, here's a good one, a nice sandstone like texture.
(full view here)

Hmmm, lets play with the layer effects again to make it blend in nicely with the previous layers.
(full view here)
Wow, it's so fiery looking now, isn't it?

Now, some people might stop right there, satisfied with it like that. Not me, I like to push it a bit further, lets see if we can improve on that stone texture some more. Oh wow, I like this texture...
(full view here)
but it is definitely way too dark. I'm going for Fire & Ice, not Charcoal & Ice. So, back to the layer effects for some more fun...

(full view here)
Ahhh... so much better. I really like how this looks, but... those bluish spots just don't look right do they? So, time to bring out the layer mask to hide them. I'm using the layer mask instead of erasing them because layer mask allows me to fix mistakes in case I hide too much. Plus, a few of those blue spots almost look like opal, & opal is sometimes made by hot springs, so... later on, I might try to turn very small sections of those blue spots into veins of opal. I couldn't do that if I erased the blue spots.

(full view here)
There we go. Those blue spots are hidden for now & I am really pleased with how this looks. So no more new textures for now, but... I think it could still use a bit more... maybe some cracks in the stone. After all the cracks in the stone are what allows the hot water that forms the hot spring to come up in the first place. Let's pull out some brushes & add some cracks to the stone.

(full view here)

Ahhh... Now I am almost completely satisfied with the stone layer. All that is left for the stone layer is some minor detail work like maybe adding some sand to the tops of some of the ledges & seeing if those opal veins will look good when I try to add them in.

 
clohse
Mad Scientist

clohse


 visit clohse's website: Clohse's page at the CWiki
  1/12/2014  1

I know its a lot of trouble to thoroughly describe your process like this, but this is turning into a terrific learning tool for those of us who normally only do really basic graphic work.

You put a lot of thought into the design. Thanks so much for detailing it like this.


CLohse's Norns at the Creatures Repository
 
c1anddsaddict

c1anddsaddict



  1/12/2014

That really is cool. It makes me wish I had access to, well, anything besides this tablet. I might work on a background for the metaroom idea I had.

DS village

My TCR norns

STAY AWAY FROM THE MOLDY, DISEASED CHICKEN NUGGET STASH!!!

 
BrittanyMarie

BrittanyMarie



  1/12/2014

Those textures look really cool. :o
 
mea
Chaotic Spriter

mea


 visit mea's website: Caos of the Creatures Realm
  1/15/2014

Thanks for the comments everyone & sorry for the delay between posts.

Step 4 : Detailing the layers
- Stone layer - part 2

Okay, first off lets deselect the area we are working on so we can see how it looks. Oh my, look at that green along the edges.... Messed up edges like that are something you have to watch out for, they are so easy to miss while a layer is selected. Some filters seem to really like adding oddly colored edges like that.
(full view here)

Looks like we are going to have to do something about that. How about we add some edging to the stone to cover all those green edges?
First we go back to the simple blank original of the layer & use that to reselect the area we are going to be working on. [ntongue] Can you imagine trying to select that area after we put in all that detail? After selecting it, we make a new transparent layer above all of the other stone layers & using a partly transparent brush we give it a slightly darker edging to take care of the messed up edges.
(full view here)
Doesn't look too bad does it?

Hmmm... but now, lets see about adding a bit of sand to that ledge under Borgetta to make it look a bit older & more natural. Of course with the ledges that are a bit more sloped or uneven, the sand can be used to help level things out to make it easier for the non swimming creatures to walk on.

(full view here)
Oh my.... Doesn't look quite right does it? Let's try that again....

(full view here)

Well, I like the color better now, but I still don't know if I like it well enough to use it for the next step. Trying to get the sand layer right could take a while.....


 
Jessica

Jessica


 visit Jessica's website: Discover Albia
  1/17/2014

This is a wonderful project, Mea! Just went through and read through everything you've done so far, and it's an excellent resource. You put a lot of thought into what you're creating, and I think that's why your creations are so popular. It's not like you're just spitting out the first thing that comes to mind: There's a lot of rhyme and reason to what you're doing, and it's simply awesome. Good luck as you continue on with this! I'll be eager to read the next set of updates!

Discover Albia

 
HavenHerbaven

HavenHerbaven



  1/17/2014

Oh wow it looks amazing Mea! :)

Herb


 
Merboy

Merboy



  1/18/2014

Oooo this looks so interested, Mea!!! I can't wait to see what you do with it!

The Lantern Light.com
 
mea
Chaotic Spriter

mea


 visit mea's website: Caos of the Creatures Realm
  1/21/2014

Step 4 : Detailing the layers
- Stone Layer - part 3

Since the sand was giving me so much trouble, I decided to go & take a look at some of the other metarooms that have sand floors, metaooms like C2toDS & the Ettin Desert.

(full view here)
The sand in the Ettin Desert was the one I preferred a bit more, so that's the one I'm going to use as a reference for getting the sand in this metaroom to look better.

Some people might just clone the sand from this room & use it in their own metaroom, but personally I prefer to make my own.
Now, lets take a closer look at our reference image shall we. What features of that sand do I like, that made me choose it over the sand in one of the other metarooms? Let's find them, so we can keep them in mind while working on our sand layer.
- That sand has a lovely grainy texture - hmm, might be hard to match that lovely grainy texture, but we sure will try.
- The mix of colors in the sand - hmm, that's easy enough to copy, we will just take a screenshot of the metaroom, paste it into a new file in the same program we are using to work on this metaroom, & use the color selector or eyedrop tool to get one of those colors to use as a base for our new sand layer.
- The shading, the sand gets darker as it goes deeper. That shading makes it look like just a tiny bit of light manages to bounce it's way through the sand crystals before fading completely. - Ahhh... this is a feature that will be easy to mimic. This just might be the feature that finally makes that sand layer look right, lets focus on it & see what happens.

Going back to our workfile, let's get rid of that previous failed attempt at sand & try again with an empty transparent layer & a new sand color selected from the screenshot of the Ettin Desert. This time, we make the sand layer bigger, have it go a bit deeper into the stone like it does in the Ettin Desert, as well as go a bit higher above the ledge to provide a flat surface for creatures to walk on.

(full view here)
Well, I'm a lot more pleased with the shape of the sand this time than last time, so let's work with this & see how it turns out. Let's get that sand selected, the layer duplicated & start with the shading.
(full view here)
Usually I prefer to start with the darker shading & work my way to the lighter shading since occasionally I've had the darker shading mess up the light shading & turn sections of it an unpleasant usually grayish yellow-greenish color.
(full view here)
Hmmmm... looking more sand like already isn't it? I might have gone just a little bright with the light shading. It doesn't look bad here, but in some of the following images it will show.

Now, on to trying to give it a sand like texture. As usual, now that we have the shading how we want it, lets get that layer duplicated again & play around with the textures. Now, I know I have a filter that will give a sandstone like texture, I used it earlier on the base stone layer, but... by this time, I think you know how much I like to play around with filters & textures. Applying that sandstone filter may be the quickest & easiest way to do the sand layer, but it's not very fun for me, so.... Bring on the textures!

(full view here)
Ooo... that has a lovely ripple-like effect doesn't it? Let's keep that one for now, & duplicate the shaded base sand layer & find some more interesting textures & filters to play with.

(full view here)
Hmm, that also has a nice look to it, doesn't it? Almost like the sand grains are finer & more tightly packed. Let's play with this one for a bit & see how it looks with different layer effects.

(full view here)
Whoa... way too dark, it looks nice, but is way too dark. Let's see what we can do about that.
(full view here)
Well, making the layer slightly transparent allowed the ripple layer to show through better, but I don't really care for how it made the darker shaded areas look. Maybe it will look better when it is on top of the sandstone texture layer. Let's get that base layer duplicated & textured so we can play with it.

(full view here)
Yup, very sandy looking isn't it? Now it's time to really play & see what we come up with.

(full view here)
Whoa! Definitely not the effect I was going for. Cool looking, & it certainly has an aquatic feel to it, like the sand is fading away into the distance of a murky pond, but not the effect we are going for right now. It is an effect we will keep in mind for a different area & layer though. Try again...

(full view here)
Too bright! Too Bright! I think you can see what I meant when earlier in this post I said that I might have made the shading to bright. The sand... it glows like it is about to explode, try again quickly! [ntongue]

(full view here)
Whoa, too dark again, pretty but too dark once again.

(full view here)
Ahhh.... That one looks just about right, not too dark, not too bright, & it blends in rather nicely with the rest of the stone. It doesn't look that out of place. Let's see how those other layers look when added on top of it.

(full view here)
Oh... well, that was interesting, the sand looks much more finely grained now doesn't it? Let's see what happens when we add the ripple layer to the mix & play with the layer effects & transparency....

(full view here)
Well, that was a disappointment. It just completely undid the previous effect. Let's see what happens when we move that layer on top of the other two.

(full view here)
Oh.... That was a very subtle change, it might not even be noticeable on some computer screens, but the dark areas aren't as dark, the light areas aren't as saturated... I think I like it. I think this is the one I will keep. Time to deselect & check the edges.

(full view here)
Oh look, a bit of green around those bottom edges again. Time to duplicate those layers, merge them together & break out the layer mask to hide that green edge!

(full view here)
Ah, there we go. A blurry brush, a bit of transparency, & now it looks like it is part of the ledge & not just pasted on top of it.

Uh oh..... & now I just realized that I forgot to make the sand layer for the rest of the metaroom. Opps.... So now I have to go back & repeat those steps for the rest of the areas in the metaroom that need that sandy layer.

Oh well. [ntongue]

 
Jessica

Jessica


 visit Jessica's website: Discover Albia
  1/21/2014

This was amazing, Mea! The end result was really worth it. It really looks like there's a bit of real sand on that ledge, and that it was there from the start. Awesome, as always!

Discover Albia

 
mea
Chaotic Spriter

mea


 visit mea's website: Caos of the Creatures Realm
  1/21/2014

Thanks! [ngrin]
I'm surprised at how much work it took to get that sand layer looking right. Here I thought it would be a minor detail to add to the stone layer, instead I think it ended up being as much work, or even more work than the stone layer itself. [ntongue] I certainly didn't expect to use 18 pictures just to document the progress of just that tiny little section either.

 
Missmysterics

Missmysterics



  1/23/2014

Ohh, I'm really looking forward to seeing the finished product of this! I always love your art.

I'm not quite sure what's going on with the large section of space on the far right? It's scarce on ledges so doesn't seem like many creatures can go there.

 
InsanityPrelude
For Science!

InsanityPrelude



  1/23/2014

If the ledges were extended out, though, there wouldn't be much room for them to get down there. A space best for swimming creatures, perhaps?
 
Jessica

Jessica


 visit Jessica's website: Discover Albia
  1/23/2014

Mea wrote:
The basic idea for this metaroom is a freshwater lake formed between a glacier & a hotspring.


My take is that the entire metaroom will feature aquatic areas, so the wide open spaces are for swimming Creatures to navigate through. I am very excited for this project, particularly since I've taken a liking to my aquatic Norns again. This will be a perfect spot for them to hang out in!


Discover Albia

 
Ghost_Norn

Ghost_Norn


 visit Ghost_Norn's website: Steam
  1/23/2014

Whoa mea, these are awesome! I love your job! It's amazing how good you are at it! You're a natural :)

This is going to be very useful to me, as I would like to increase my skills in Photoshop, and this is very helpful.

Once again, very good work!
Can't wait to see the continuation :)


Previously known as Norn_XXL
 
Arnout

Arnout



  1/26/2014

Everything looks excellent so far, mea. I'm eager to see more of your exquisite drawing skills. There's no need to rush, of course. [nsmile]
 
mea
Chaotic Spriter

mea


 visit mea's website: Caos of the Creatures Realm
  2/7/2014  1

Step 4 : Detailing the layers
- Stone Layer - part 4

(full view here)
Last time I forgot to make the sand layer for the rest of the stone layer, but dealing with mistakes is as much of the process as anything else, so time to use it for showing another way of doing things.

After several days of redoing the new sand layer multiple times with unsatisfactory results, I realized there was a different way I could do the rest of the sand layer, so that's what I'll be showing this time.

First off, we make a new layer & color the entire the same color as the base of the sand layer.
(full view here)

Then, we turn the layer slightly transparent so we can see where the ledges of the stone layer are...
(full view here)

Now we can see the areas we need to add highlights & shadows to create the shading we wanted for the sand layer earlier.
(full view here)

Now that the highlights & shadows are in place, time to turn the layer solid again...
(full view here)

& duplicate the layer several times & repeat the steps that we used to create the other sand layer. Matching the textures, layer effects & layer transparencies to the previous ones we can recreate the rest of the sand layer. As long as we haven't merged or compressed the original layers we used for the sand layer, we can just look at the original layer's info & copy it over to the new ones, & compare the texture effects to make sure we use the correct ones.


There we go, the new sand layer....
(full view here)

Now that the new sand layer is made, it's time to use the layer mask to turn the entire layer transparent, & from there, we just make the sand layer visible in the areas that we want it to show.

Time to find the ledges that need some sand coverings...
(full view here)

Bring out the sand!
(full view here)

Touch it up a little...
(full view here)

& since the highlights & shadows from the new base sand layer weren't as precise as they could have been, we add just a little highlight to the top edge of the visible sand, to give it that nice shaded look we were trying for earlier.
(full view here)


Once we do that for all the ledges & slopes that we want to add sand to, we will finally be done with that sand layer.

(full view here)

So with that out of the way.... time to move on to the ice layers.

 
FlyingEttiNorn

FlyingEttiNorn



  2/10/2014

i'm using this to make a metaroom of my own [ngrin]
it's very small but i think it looks good so far... (i'm using gimp)

 
Laura
Tea Queen

Laura


 visit Laura's website: CC Chat
  2/11/2014

Sorry I haven't checked in on this topic for a while, but I've just finished catching up and it's been a really interesting read so far, Mea! The details on these layers are really impressive, and so realistic! Like Jessica said, it looks like real sand. :)

I never realised so much work went into a background, let alone just this one aspect of the design! I can't wait to see what the next step is!

 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  4/9/2014

What program are you using to add those layers?
 
mea
Chaotic Spriter

mea


 visit mea's website: Caos of the Creatures Realm
  4/9/2014

Adobe photoshop CS2 is the main program I use for most of my work, but I have a lot of others that I will use either for specific effects or just because I feel like it.
 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  4/10/2014

A bit of a suggestion here. Maybe you should extend the sandy platforms a bit through the back layer when you start working on that?
 
evolnemesis
Code Monkey

evolnemesis



  4/11/2014

Wow that is a cool metaroom. Very nice concept and it's looking really great so far.

"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan

 


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creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

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