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Development Forum |
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| A question about instincts and stimuli | |
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 For Science!
InsanityPrelude
 
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10/20/2013 | |
Say a norn has an instinct telling them they'll get x response from doing y action. If they don't have a stimulus gene to give them the actual response (say because it's not one of the available stimuli, e.g. "eat toy" ), and it's not usually coded into that type of object, can they still learn something from it?
I ask because I wanted to make a feline-inspired genetic breed for the CCSF, but I'm not sure how to make certain behaviors- in this case hitting and "eating" (chewing) toys to mimic play-hunting- happen. |
 Prodigal Sock
Ghosthande
    

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10/20/2013 | |
I'm not that knowledgeable about Norn brains, but from what I know, in C3/DS, instinct genes have a built-in "effect" that kicks in when the Creature tries to act on the instinct. But it only raises or lowers one chemical/drive... whereas an actual stimulus gene affects four. When it comes to toys, though, one might be enough. For instance, you could have an "eat toys when bored" instinct that rewards the Norn by reducing boredom.
The nice thing is, drives aren't too hard to chart in C3/DS, so changes to this kind of gene are often some of the easiest edits to test.
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 For Science!
InsanityPrelude
 
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10/21/2013 | |
One effect should be enough! Thank you. ![[nsmile] [nsmile]](/images/smilies/emot_smile.gif) |
 Prodigal Sock
Ghosthande
    

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10/21/2013 | |
Just be sure to test your changes to make sure I'm actually right. I haven't touched genetics in a little while. ;D
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