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A question about instincts and stimuli   
InsanityPrelude
For Science!

InsanityPrelude
United States  


  10/20/2013

Say a norn has an instinct telling them they'll get x response from doing y action. If they don't have a stimulus gene to give them the actual response (say because it's not one of the available stimuli, e.g. "eat toy" ), and it's not usually coded into that type of object, can they still learn something from it?

I ask because I wanted to make a feline-inspired genetic breed for the CCSF, but I'm not sure how to make certain behaviors- in this case hitting and "eating" (chewing) toys to mimic play-hunting- happen.

 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  10/20/2013

I'm not that knowledgeable about Norn brains, but from what I know, in C3/DS, instinct genes have a built-in "effect" that kicks in when the Creature tries to act on the instinct. But it only raises or lowers one chemical/drive... whereas an actual stimulus gene affects four. When it comes to toys, though, one might be enough. For instance, you could have an "eat toys when bored" instinct that rewards the Norn by reducing boredom.

The nice thing is, drives aren't too hard to chart in C3/DS, so changes to this kind of gene are often some of the easiest edits to test.



 
InsanityPrelude
For Science!

InsanityPrelude



  10/21/2013

One effect should be enough! Thank you. [nsmile]
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  10/21/2013

Just be sure to test your changes to make sure I'm actually right. I haven't touched genetics in a little while. ;D


 


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Zurinsel13
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

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