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Development Forum |
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| Teleporting into the aquatic terrarium? | |
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Malkin
     Manager

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1/14/2013 | |
I've been experimenting with a random teleporter device, set to not put creatures in fresh or salt water classed rooms. Trouble is, I will still occasionally find creatures in the left ocean of the aquatic terrarium.
I've been wondering if this is because there is a non-water room or rooms near there, which, when a creature is teleported into it, moves the creature safely into the left ocean, where they then can drown. ![[nblank] [nblank]](/images/smilies/emot_blank.gif)
Firstly, does this sound like a plausible theory?
Secondly, how could I protect against it? There's always 'don't teleport any creatures into the aquatic terrarium at all', but is there a more specific solution?
My TCR Norns |

Wiimeiser
   
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1/15/2013 | |
One of the Daedalus floor rooms is air, so I wouldn't rule out the possibility.
There's an agent that'll allow you to check...
Hashikin ko Tyni Kong Taria Haju'Rumia'an Klodz'Proddi. Terdish oxen saur yessi atai Kongo Dolpik! |
 Prodigal Sock
Ghosthande
    

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1/15/2013 | |
If they're only going into the left ocean, is it possible that it's checking one side of the glass dome, but the Creatures appear on the other side? The "wall" of the dome is just a regular door with a permeability of 10, not actually a solid space, so I could see that fooling a teleporter into doing something weird like this.
Perhaps it would be helpful to check the rooms to the left/right of the destination before teleporting, just to be really sure it's literally an open-air space?
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 Chaotic Spriter
mea
  

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1/15/2013 | |
Could the size of the room it's trying to teleport creatures into be part of the problem? If the room is too small for the creature, could it be trying to push the creature into the nearest room that is large enough for the creature to fit in?
I know I have seen plants get shoved into other rooms either above or to the side when they try to grow in an area that doesn't have enough room for them. |
 Peppery One
Papriko
    
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1/16/2013 | |
I think that theory of Ghosthande sounds plausible.
Also, it's perm 10? Doesn't that mean that a few agents theoretically could pass through it?
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
 Prodigal Sock
Ghosthande
    

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1/17/2013 | |
Yeah, that surprised me... I was expecting perm 0. I seem to remember having an agent a long time ago (the sea dragons maybe?) that had an annoying habit of wandering through the glass and then swimming around in the air... I guess it would explain that.
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