|
Development Forum |
 |
| C3/DS Pests and their effects? | |
| 
Malkin
     Manager

|
8/25/2012 | |
So,
The bee, ant, rhino beetle and wasp give 'I have played with a pest' if it is pushed, and 'I have eaten an animal' if eaten.
The mozzies and gnats give 'I have played with a pest' if it is pushed or picked up, and 'I have played with a pest' if eaten.
The DS stinger gives 'I have played with a pest' if it is pushed or pulled or picked up, a reduction in pain, fear and anger if it is hit. If it's eaten, a creature gets 'I have played with a pest', and a 25% chance of a dose of geddonase and heavy metals.
So, my question is... and I know this sounds like a logic question, but it's not - what does the pest-classed macrobacteria do when a creature interacts with it?
My TCR Norns |
 Peppery One
Papriko
    
|
8/25/2012 | 1 |
I got the macrobacterias. Lemme quickly decompile the Toxic Pack.
[Insert several minutes of wild clicking and code reading]
Cages when eaten: stim writ va00 81 1 (that va00 is due to some odd targeting and such. it basically is FROM)
Bacterias when hit: stim writ from 88 1
Bacterias when eaten: stim writ targ 88 1
More did the search function not return for "stim".
Also, in the bacteria timer is the actual infection:doif ov30 = 0
setv ov30 rand 70 89
setv va30 ov30
else
setv va30 ov30
endi
setv va00 chem va30
doif va00 < 1.0.
chem va30 rand .3 1.0
endi | (this is a shortened version. I tried to reduce it to the minimum)
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

Malkin
     Manager

|
8/25/2012 | |
Thanks, Papriko! That's just what I wanted to know.
My TCR Norns |
|