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(Un)Physics Help   
Geek2Nurse

Geek2Nurse
United States  

 visit Geek2Nurse's website: Adventures in Nornia
  6/24/2012

I have an object that I want to throw at a wall / ceiling / floor and have it stop at the point of impact. Yeah, I know. But it's an alien spaceship, right? So it *could* be possible!

I gave it ATTR of 64 (collisions) and a PERM of 60, put the whole "throw" sequence (and therefore, I assume, the collision script as well) in an INST, and in the collision script set VELO 0 0.

It bounces.

I can throw it slowly, for less bounce, but I need it to be fast. Is there any way to make it NOT bounce? Do I have to give it physics in order to tell it NOT to have physics?


---
Optimist: the glass is half full.
Pessimist: the glass is half empty.
Engineer: the glass is twice as big as it needs to be.

 
AquaShee

AquaShee



  6/24/2012

Make sure it has an ELAS of 0 and has physics. (Put all other properties like ACCG and AERO to 0 or something to make it act like a physics-less object if that's needed) and it should stop dead in it's tracks as soon as it hits something.

The Community Scribble: make (y)our own metaroom!
 
Geek2Nurse

Geek2Nurse


 visit Geek2Nurse's website: Adventures in Nornia
  6/24/2012

That did it, thanks! So I guess you DO have to give an object physics in order to make it not have physics. :P

---
Optimist: the glass is half full.
Pessimist: the glass is half empty.
Engineer: the glass is twice as big as it needs to be.

 


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