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Tend and befriend?   
Malkin

Malkin
Australia  
Manager


 visit Malkin's website: Malkin's page at CWiki
  6/8/2012

In the year 2000, after C3 and pre-DS, a model of human behaviour was published in a journal, which competed with the traditional 'fight or flight' theory.

In it, there was another way of coping with extreme stress: looking after children, blending into the background, and making friends, particularly same-sex friends.

You can read the original paper here. :)

I wonder if it's possible to implement or simulate such a response in Creatures?

Given that all we can do with the creatures genome in terms of age-related trouble is fiddle with inbreeding, it might not be possible to implement a full 'tend and befriend' response.

It's fun to think about, though. :)


My TCR Norns
 


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creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

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