
Liam
  

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5/15/2012 | |
In the CAOS Categorical guide, a command named "BOOT" can be found. It is a way to have separate bootstrap directories that can be called/booted during the game, and can be used for many different purposes.
I found this while trying to figure out how to make a new type of world that only uses a certain bootstrap folder--and while I found I could disable the DS bootstrap and the C3 bootstrap, any other bootstrap folders added wouldn't work. Blegh.
Although BOOT can't be used for that purpose, it could still be pretty useful, so here's what I found.
BOOT (command) SUBBOOT_NUMBER (integer) FOLDER_NUMBER_SUM (integer) CLEAR_WORLD (integer)
"Loads in a list of numbered bootstrap folders contained within a folder called subboot. Bootstraps folders numbers are powers of 2, sum the folder numbers to load those folders. There is provision for more than one subboot folder, these should be uniquely numbered."
First up, "clear_world" crashes the game if set to 1. Don't set it to one.
Create a folder in your /Bootstrap/ directory called "subboot 1". Add a folder named "1". Put some COS files in it you want to inject. Create a test DS world.
In the CAOS tool, type "boot 1 1 0." This will boot up that bootstrap directory.
For clarification: the first number is the unique number of the subboot directory. If you want to have multiple ones, cool, just give them different numbers.
The second number is slightly more complex. The folder numbers in /subboot/ must be powers of two (1, 2, 4, 8, 16, etc). The second number in the BOOT command is the sum of the folders you want to inject. So, if I want folders 1, 4 and 16 in subboot 3, my command would be "boot 3 21 0".
Not sure if this will ever be useful, but hey, it's not well-documented so I thought I'd post this anyway!
If anyone DOES know a way to to only utilise certain bootstrap directories when creating a new world... let me know, please!
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |