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Going to make injection agent   
KC11

KC11
United States  

 visit KC11's website: DragonClawWritings (Tumblr)
  2/13/2012

I'm planning on making a movable version of the agent that stimulates the C3 fauna/flora at the push of a button (such as adding more hoppities or grazers). I'm most likely going to edit the .cos files of the original agent directly and make new sprites. Any tips on how I should go about this?

Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
Liam

Liam


 visit Liam's website: Spellhold Studios
  2/13/2012

Doesn't the ecology kit have this function (or something similar)?

- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community

 
KC11

KC11


 visit KC11's website: DragonClawWritings (Tumblr)
  2/14/2012

I was under the impression the Ecology kit merely replinished the ecology in which it was in. I'm hoping to be able to transplant the norn/ettin/grendel ecology into a seperate metaroom (such as the Biodome or Random's Room, with the right conditions of course)

Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
Liam

Liam


 visit Liam's website: Spellhold Studios
  2/15/2012

Ahh, I see -- well, over at CreatureTopia Amaikokonut is working on something that will do exactly this and more, so if you're a bit patient it looks pretty amazing.

Otherwise this is mostly straightforward to do; the hard bit will be figuring out how all of the various buttons etc interact with the agent. If you can get that figured out with new sprites... :)


- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community

 
C-Rex
Lollipop Lord

C-Rex


 visit C-Rex's website: The Norn Nebula
  2/15/2012

This looks interesting. I once tried to "introduce" the Grazers from the Norn Terrarium into the Norngarden, but they soon all died out because there wasn't any grass, and adding grass is impossible because the seeds are so tiny.
 
KC11

KC11


 visit KC11's website: DragonClawWritings (Tumblr)
  2/16/2012

@Liam: I haven't been over to Ctopia for awhile, I'll go check it out. :)

@C-rex: This is exactly why I wanted to make such an agent. I usually go through this complicated process of making grass carry-able and cloning it several times


Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
Geek2Nurse

Geek2Nurse


 visit Geek2Nurse's website: Adventures in Nornia
  4/6/2012

Actually, it's only *almost* impossible. :) I spent a couple of hours the other night determinedly plucking at minuscule specks in the vicinity of Norn Garden grass. 90% of them were imaginary, or flecks of dust on my screen, and at least once a norn ate the seed out of my hand just when I finally managed to grasp it, but I eventually actually managed to get it growing in the desert, Biodome, and Veridia. Now I have thriving herds of grazers (except in the desert, where I keep having to replenish all the critters after I leave the game running for a day or two), and am trying to figure out how to keep the Gosh Hawks alive in those areas.

---
Optimist: the glass is half full.
Pessimist: the glass is half empty.
Engineer: the glass is twice as big as it needs to be.

 


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