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Development Forum |
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daz
 
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11/28/2011 | |
Sorry for another Core thread, tell me to keep it to one if you want, mods!
So we've decided that Core will have an extensive secret adventure mode that'll allow players to unlock lots of extra features and secrets of the Core world.
So customer research time! What do you guys think would make a neat little feature or prize for one step of a secret adventure mode? How long do you think the 'play time' of a secret adventure mode should be?
(also if i made a core forum for people to come and give feedback on ideas and artwork and stuff, would any of you guys, you know, come and give feedback there?) |

Liam
  

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11/28/2011 | |
Can I suggest you guys create your world in-game before planning anything like a complex SAM?
The coding of this project will probably surprise you with its difficulty. Take it from someone working on C2toDS -- finish the basics first. Then do your your plants, critters and other objects. THEN add extras. Otherwise just like many other large-scale projects that have been attempted over the years, the project will grind to a halt while you guys suffer from super burnout.
It looks like a fantastic project, and I don't want to see it added to the pile of could-have-beens we have sitting in the corner. 
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |
 Patient Pirate
ylukyun
     Manager
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11/29/2011 | |
I agree with Liam, this is one I really don't want to go into the "canceled projects" category. However if you do eventually make a secret adventure mode, I would like it to unlock special cheat objects. A season changer, force aging machine, no-kill splicer mode (assuming the world contains a splicer) some kind of terraforming device, a portable incubator. Even though I can do these myself, it would be a real thrill going through the challenges and unlocking them.
PS I would go on your forum! |

daz
 
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11/29/2011 | |
Thanks for the great advice, both of you. We know how monumental a task this is going to be, believe us!
I've been starting working on the world map the last couple of days, and am asking about SAM stuff partly because of that: i'll need to be planning areas of the world that correspond to SAM stuff while i'm doing the map, rather than tacking it on after. I want to plan all the rooms and things that'd be needed in SAM first so i know that i need to include on the map things like a library room, catacombs, whatever, rather than making a big beautiful world map of caves and jungle and labs and stuff then going 'right! where do i stick all these hidden rooms and stuff?'
Good ideas on stuff to include, ylukyun, we'd love to have stuff like that in. I was thinking about the splicer that we'd probably not have one (since i don't want the world to just be a jumbled up albia) unless there's an outcry over its removal, but have other tools, like perhaps a dna bank that you can add to and some cryogenic freezing tubes for storing creatures. |

AquaShee
   
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11/29/2011 | |
I think if you're going to make an entire world, it is vital to get things planned out before you start the actual mapping, coding and sprites. Plants will need to be in the background as well as the foreground, questy elements will need locations to fit in, everything needs to fit together well.
As for actual SAM ideas, things like cave paintings make wonderful clues. Other neat things could be 'invisible' objects that are visible to creatures only (just give them a blank sprite) so a curious Norn can 'dig' one up so the player sees it too. There could also be altars to sacrifice certain fruits on, or machines that at first look like a cheese vendor, until you find a way to 'break' them making them vend the moldy cheese you need for a quest. Stuff like that always works well.
Or items that can only be carried by a Norn, making getting it anywhere a true challenge.
The Community Scribble: make (y)our own metaroom! |

Malkin
     Manager

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11/29/2011 | |
Books on a book shelf?
Being able to read them, or read their spines?
My TCR Norns |

daz
 
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12/1/2011 | |
Mapping of the world is going great, as is the planning of all map/plot related SAM stuff, great input guys. Cave painting clues/altars is a great idea, readable books containing clues and info about the world's ecology/history and stuff is one of the things we planned, so i hope you like it in-game!
Most if not all of the SAM stuff will be norn activated, much more work leading a norn or two round than just being able to float through walls hand-clicking stuff! |
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