Ettina wrote:
What I did was make the aging and poison-related genes non-cuttable, but they could still be mutated or duplicated. Problem is, I suspect they just mutated to be cutable and then got cut.
Impossible. The variables if a gene is deletable, mutable or duplicable only can be set by a gene editor. Those do not mutate.
It is much more likely that the fact it can mutate caused this effect. Instead of "Become older when life chem drops under value X" it might have become something like "Tell the hoverdoc and other drive-checking agents you are afraid although you aren't when life chem drops under value X".
Or another thing, for example "become older when chem 15 (not defined) raises above value X". Since chem 15 and most other undefined chemicals have a half life of 0. In addition will the creatures body probably not produce it, nor will any object inject the chem artificially into the creature. So it will NEVER hit value X, causing the creature to be stuck.