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Development Forum |
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| Gearwork Grendel Breed Help? | |
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sam999
  

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9/13/2011 | |
Who wants to make a breed?
In my time with the CC I've noted one big problem. Not enough spirited Grendel breeds. We have hundreds of genetic breeds, but few with their own spriteset. Here, I intend to try to gather some of you to help change it.
Clockwork Grendels
The idea is quite simple, a breed made not of flesh, blood and greeny-grey scales but of cogwheels, metal and gears. My attempts at drawing the basic idea of what I mean are now posted as the "gearwork grendel" in the fanart section of this very site. The trio of reasons why this is a good idea for a breed are listed below.
1. Unlike anything we have before.
2. Awesome interbreeding, can you imagine a banshee grendel with clockwork body parts?
3. Sprites for new genetic breeds. I've lost track of how many breeds have been made using recolored banshee or jungle grendel sprites.
People we need for work on a breed:
Sprite Drawer: None yet
ATT. Coder: None yet
Genetics Maker: None yet
Egg Agent Creator: None yet
Fanfic: Me, sam999
Idea: Me, sam99
If you want to help just PM me, or post in this topic. If you just want to comment, please post.
Thank you. |

Gumbo
    
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9/13/2011 | |
LOVE THIS IDEA. Some of my own ideas:
Eats machinery similar to gaius. Maybe a pack of jungle-like mecha-plants, like botanoids or gaius pack.
Rusts at old and ancient stages 
Dies immediately in water
A "wet technology" version thatc an only survive in water
Able to manipulate/reprogram onboard machinery
in the spring you gotta let the flowers fully blossom
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sam999
  

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9/13/2011 | |
Gumbo wrote: Eats machinery similar to gaius. Maybe a pack of jungle-like mecha-plants, like botanoids or gaius pack.
Great idea!
Gumbo wrote: Rusts at old and ancient stages
Another great idea!
Gumbo wrote: Dies immediately in water
A "wet technology" version thatc an only survive in water
Why? If it's clockwork, why would water harm it?
Gumbo wrote: Able to manipulate/reprogram onboard machinery
I'm no coder, but quite simply put how would it do such a thing?
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 Patient Pirate
ylukyun
     Manager
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9/14/2011 | |
I want to see this.. I can probably do genetics and can definitely do egg agent.
Rusts at old and ancient stages
Love this idea
Maybe water could just make them "rust" a bit faster ie deplete life chemical slightly. |

Gumbo
    
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9/14/2011 | |
I was thinking like shorting out in water, not losing oxygen but losing actual life, because its a robot, electricity, water is bad for electronics, etc.
in the spring you gotta let the flowers fully blossom
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AquaShee
   
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9/15/2011 | |
Clockwork mechanisms don't use electricity though, they use clockwork.
How about adding steam power? They could turn food and other organic material into heat and water, which they need for energy. Metal would be needed to grow, so they'd need less of it but it'd still be essential to their diet.
The Community Scribble: make (y)our own metaroom! |

sam999
  

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9/15/2011 | |
How would that work AquaShee? Plus, what happens with hybrids between these guys and regular grendels?
Note, I'm not saying its a bad idea, just wondering. |

Gumbo
    
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9/15/2011 | |
I still say water does something bad to them . Whatevs. Also, maybe like aqua was saying, burning leaves/fruit/seeds etc for fuel? But how would that be represented differently from eating? Just change "eat" to "burn"?
in the spring you gotta let the flowers fully blossom
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sam999
  

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9/15/2011 | |
How about losing life and rusting like ylukyun's idea?
Personaly I think they should be able to eat gadgets, such as gaius's agentpack, but also still have a normal grendelish digestive system. |

AquaShee
   
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9/15/2011 | |
Well, it'd work like regular eating I guess. Except they make their energy purely out of water and heat, making them very hot-headed creatures. All this can be done with just genetics.
I'm not sure how those Gaius things manage to eat gadgets, I'm guessing either a global eat script added to gadgets or an edit in the eating script for creatures, but the same principle could be used to make the grendels emit steam and smoke clouds, and the occasional steamy hiss. These grendels would indeed have trouble in water though, losing all their heat!
Or, if you stick with clockwork, how about making them wind-up grendels? You can use the 'stress' chemical as a replacement for 'tension', which is what keeps clockwork going.
Tickling them, by hand or another creature, increases their stress. When they are all out of stress, they fall asleep. (They still sleep normally of course, to process instincts, but not if they're all wound up)
A good tickle gets them going again. And they love tickling eachother.
The Community Scribble: make (y)our own metaroom! |

silvak
  

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9/15/2011 | |
OR you can have several genetic breeds to have some nice variety.
www.CrazyShee.com - Updated: Daily!
Lost Content, help find it a home! |

Horstj
 
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9/16/2011 | |
Compiling an Eggagent (or any other kind of agent) is no problem (the difficult thing is to make .att-files, sprites, and genes).
Eating gadgets might be complicatedbecause you would have to make them eadable: maybe ENUMing all and than dependant on their BHVR changing them, or if possible simply adding 16 (but only if it isn't already eatable). I have nevertried something like that so I don't know if there is a fast way to do it. |
 Peppery One
Papriko
    
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9/16/2011 | |
Well, it could be done not too hard. In commands like ENUM you can use 0 as wildcard. That works with SCRP too. That's what AS meant with "global eat script added to gadgets".
That enumeration for BHVR could be done by an invisible timer agent.
I like his idea of hissing sounds and smoke too. You'd need a genetic marker, but maybe you even could use heat+water as double marker, guess it would be funny if Magma Norns or such start to hiss too XD. If you do not want that, simply use an unknownase.
In addition you would need a timer agent which actually checks for the marker and does something with it. The good thing is now: you could merge the agent that makes gadgets edible and the grendel smoker and let ONE agent do both.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

AquaShee
   
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9/16/2011 | |
Or someone could update the breeding scripts to allow for additional genes, making scripted breed characteristics, such as swimming or flying or making steam noises, inheritable without having to use an unknownase or anything.
The Community Scribble: make (y)our own metaroom! |

silvak
  

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9/16/2011 | |
That would be really nice AquaShee, if I could I would do that, but alas I have no coding capabilities beyond egg agents.
www.CrazyShee.com - Updated: Daily!
Lost Content, help find it a home! |

sam999
  

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9/16/2011 | |
AquaShee
wrote: I'm not sure how those Gaius things manage to eat gadgets...
Only the gadgets which come in their agentpack, basically just food that classes as gadget.
AquaShee
wrote:
Or, if you stick with clockwork, how about making them wind-up grendels? You can use the 'stress' chemical as a replacement for 'tension', which is what keeps clockwork going.
Tickling them, by hand or another creature, increases their stress. When they are all out of stress, they fall asleep. (They still sleep normally of course, to process instincts, but not if they're all wound up)
A good tickle gets them going again. And they love tickling eachother.
That is one of the best ideas you guys have had yet.
Don't forget, a large part of this breed's coolness comes from being able to interbreed with normal grendels. So we can't make it too different. |
 Peppery One
Papriko
    
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9/17/2011 | |
sam999 wrote: Don't forget, a large part of this breed's coolness comes from being able to interbreed with normal grendels. So we can't make it too different.
If we add everything that has been suggested yet, we are at a point where some of the crossbreeds might have a few problems when the two different digestive functions get mixed. That could cause a sick grendel or two, maybe even a few deaths, but the big majority still should survive.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

AquaShee
   
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9/17/2011 | |
The clockwork mechanism could be added on top of a regular grendel genome, which would give crossbreeds a decent chance of survival.Some might decide to unwind forever, of get stressed out constantly, but that just adds to the challenge.
The Community Scribble: make (y)our own metaroom! |

sam999
  

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9/18/2011 | |
Well, we have the "toxic challenge" and people still keep toxic norns...
Also, a question. How will they act around norns? Cool windup toys or clockwork terminators?
And I uploaded a picture of a female. |

Gumbo
    
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9/18/2011 | |
I think you should have several different types, one electric, one nice, one killer, etc.
They could be tinted bronze, gold, silver, iron, etc.
in the spring you gotta let the flowers fully blossom
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sam999
  

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9/18/2011 | |
Good idea Gumbo.
1. Windup Frendel: Tickled to wind, nice to norns, rusts if put in water, likes heat. Bronze coloration.
2. Steampunk Skynet: Basically one of grendel man's anger grendels with clockwork sprites, which rusts in water. Silver coloration.
That sort of thing? |

Gumbo
    
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9/18/2011 | |
YES. I'm also thinking flying breed with jetpacks 
in the spring you gotta let the flowers fully blossom
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Horstj
 
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9/18/2011 | |
I'm not sure if changeing color from beiing in water is posible. But if it is it would be a nice feture. |

Gumbo
    
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9/18/2011 | |
Maybe not just changing color but literately growing older, sustaining damage from water? Sorry about this whole rust thing, I just think it's important. 
in the spring you gotta let the flowers fully blossom
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sam999
  

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9/19/2011 | |
Gumbo wrote: YES. I'm also thinking flying breed with jetpacks
Um... they all use the same spriteset. Anything else, and the already tiny chances of anyone actually making them drop even more. Sorry to rain on your parade.
Gumbo wrote: Maybe not just changing color but literately growing older, sustaining damage from water? Sorry about this whole rust thing, I just think it's important.
I actually was under the impression that was what you meant all along. Basically, water and ordinary harm such as being slapped, bit by a rex in KT, eating something toxic, touching a stinger, that sort of thing increases age, the elderly "not sure what the game calls it" has dents and rust on it, maybe cracked glass in the camera-eyes. |

Notomys

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9/21/2011 | |
I really like this idea as well. I think that it's a good idea to try to keep things simple (ie: if we have a bunch of different "flavors" of clockwork grendels... we need to make new sprites for each of them... which even if they're just recolors can get pretty overwhelming pretty quickly). However I do like the idea of them getting rusty/worn out as they get older.
I may be able to help out with the spriting. I'm not sure if I'd be able to get quite as much detail as is in the sketches in the sprites themselves due to their size. |

silvak
  

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9/21/2011 | |
You wouldn't need new sprites for genetic breeds. The flying one would be the only one that would do well with slightly altered sprites, but you might be able to use the ear or hair slots and add something different.
www.CrazyShee.com - Updated: Daily!
Lost Content, help find it a home! |

Notomys

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9/21/2011 | |
That's actually a good point. Here I was imagining laboring over thousands of recolors ^^
I was bored today and threw together a super quick mock-up (it's really rough... took me like 10 mins) of a model for the head. I haven't really done a lot of mechanic things before, so it was... interesting.
Screenshot 1
Screenshot 2
hope I'm not stepping on anybodies toes-- just had some spare time and wanted to practice^^ |

Gumbo
    
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9/21/2011 | |
Notomys...
:O :O :O :O
AMAZING.
in the spring you gotta let the flowers fully blossom
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silvak
  

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9/21/2011 | |
Only 10 minutes?.........The Barbary Norns are going to be SWEET! But that's for a different thread.
I don't think there are any toes yet to step on. As it's only a concept and no one has yet to take on the job of sprites.
www.CrazyShee.com - Updated: Daily!
Lost Content, help find it a home! |

sam999
  

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9/23/2011 | |
Notomys wrote: I was bored today and threw together a super quick mock-up (it's really rough... took me like 10 mins) of a model for the head. I haven't really done a lot of mechanic things before, so it was... interesting.

hope I'm not stepping on anybodies toes-- just had some spare time and wanted to practice^^
OMG!
These look almost just like what I intended, just a slightly darker bronze color and the eyes are separate from each other on mine.
The rest of it looks perfect
I also agree with silvak, if something that cool took only ten minutes then the Barbary Norns are going to be a really cool breed!
As for stepping on toes, it's my breed idea and I'm sure happy about your pics. You have the idea down really well. |