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Own agent injecting   
Yamishi

Yamishi
United States  


  11/12/2009

Well I successfully, finally, coded a plant agent with the help of this basic plant script everything went perfectly fine, until I went to inject it into my game, it didn't show up anywhere, I could have sworn I put in the coordinates correctly. If anyone could help me I'd have a happy :D
 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  11/12/2009

If you used

mvsf game "CreatorX" game "CreatorY"


then it should have injected in the injection room. (Unless you were injecting it in C3 standalone - mvsf is a DS-only command). If you used sprites for it to grow, are you sure you used a sprite that wasn't too small to notice? Try investigating the command cmrt.


My TCR Norns
 
Yamishi

Yamishi



  11/12/2009

I used a decently sized sprite, but I'll try making it a little bigger. I made about 6 images, 2 growing, 1 flowering, 1 for the seed, and two dying... Should there be more? Like more for the seeding?
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  11/12/2009

You don't have to have more, unless it's important to you that the seeding be animated... that's the nice thing about agents, you can program them to do exactly what you want. ;)


 
Yamishi

Yamishi



  11/12/2009

You have to make them into a seed first off? So that's what I should first put in the sprite file? :o
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  11/12/2009

Erm, what? The sprites can be in whatever order you want them to be, pretty much.


 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  11/12/2009

I was just concerned that you may be overlooking a small seed. If you don't feel that's the case, try investigating the cmrt command in your caos.html file - I believe that by using it in the injection script you can make your view shift to the plant itself.

My TCR Norns
 
Yamishi

Yamishi



  11/13/2009

Ok I'll try looking at that
 


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