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Yamishi
 
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11/12/2009 | |
Well I successfully, finally, coded a plant agent with the help of this basic plant script everything went perfectly fine, until I went to inject it into my game, it didn't show up anywhere, I could have sworn I put in the coordinates correctly. If anyone could help me I'd have a happy  |

Malkin
     Manager

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11/12/2009 | |
If you used
| mvsf game "CreatorX" game "CreatorY" |
then it should have injected in the injection room. (Unless you were injecting it in C3 standalone - mvsf is a DS-only command). If you used sprites for it to grow, are you sure you used a sprite that wasn't too small to notice? Try investigating the command cmrt.
My TCR Norns |

Yamishi
 
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11/12/2009 | |
I used a decently sized sprite, but I'll try making it a little bigger. I made about 6 images, 2 growing, 1 flowering, 1 for the seed, and two dying... Should there be more? Like more for the seeding? |
 Prodigal Sock
Ghosthande
    

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11/12/2009 | |
You don't have to have more, unless it's important to you that the seeding be animated... that's the nice thing about agents, you can program them to do exactly what you want. 
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Yamishi
 
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11/12/2009 | |
You have to make them into a seed first off? So that's what I should first put in the sprite file?  |
 Prodigal Sock
Ghosthande
    

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11/12/2009 | |
Erm, what? The sprites can be in whatever order you want them to be, pretty much.
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Malkin
     Manager

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11/12/2009 | |
I was just concerned that you may be overlooking a small seed. If you don't feel that's the case, try investigating the cmrt command in your caos.html file - I believe that by using it in the injection script you can make your view shift to the plant itself.
My TCR Norns |

Yamishi
 
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11/13/2009 | |
Ok I'll try looking at that |