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Don

Don


 visit Don's website: AmberCreatures
  8/13/2011

It will be released - the demo will be at GamesCon.

Don
AmberCreatures


 
Don

Don


 visit Don's website: AmberCreatures
  8/13/2011

Re the C4 Norn:



As the screen width here is smaller, I'll just link to the thread at:

http://ctopia../viewtopic.php?p=21473#p21473

and, after following Norngirl' fabulous comparison guide, I'll throw in my quick *edited* attempt 1:



and attempt 2:



www.creaturesvillage.com/..C4NornModTrio.png


Don
AmberCreatures


 
Norngirl

Norngirl


 visit Norngirl's website: Norngirl's Temporary Storage
  8/13/2011

or you could link to my link >: D
As I think those who aren't Ctopia user get only a error page,no? O.o

well anyhow - based on my fix:
http://i61.photobucket.com/../Compare_norn__ngirl.png

Don made a nice atempt on copy some of my things I made over to the C4 one and made larger eyes (not like mine - theyre huge,as you can see XD)

and as said on C-topia - good work Don ;P

I think our atempts is way cuter then the current C4 XD

Edit: Love the second atempt Don : D
It getting more nornish now ;P
Glad also I could be of help ^o^

Also - may list my C4 concept pics here too (did it over at Ctopia,so why not here? )

Note: This was made in Summer 2010!

Page1 (lot of text)- main- :
http://norngirl.deviantart.com/../d46ed3a
Page2 (more text)- toolkits - :
http://norngirl.deviantart.com/..Concept..
Page3 - norns - :
http://norngirl.deviantart.com/..Concept-3..
Page4 - grendel and ettin- :
http://norngirl.deviantart.com/..Concept-4..
Page5 - baby creatures - :
http://norngirl.deviantart.com/..Concept-5..
Page6 - screenshot - :
http://norngirl.deviantart.com/..Concept-6..

Note: Veiw in fullveiw and also you can use the quick links in artis discreption to jump
direct to next page...

 
Don

Don


 visit Don's website: AmberCreatures
  8/15/2011

Love those concepts! :)

I suspect Norns had bigger eyes, not because of a lower IQ, but because Norns with that trait were cared for by the Shee, and therefore their survival and genetic line was assured ;)

I feel the Norn mouth and nose are distinct feature to Norns, whereas the eyes and ears, although they really make the breed recognisable, probably have more flexibility in the design.


Don
AmberCreatures


 
trev

trev



  8/16/2011

Hey all. Don't know if you guys are on Twitter, but today (Tuesday 8/16) they tweeted "Leaving for #GamesCom in a few hours, last testing phases..." -- that means they'll be doing the con today, so hopefully there will be some footage of C4 posted somewhere on the net at some time! How exciting.
 
silvak

silvak


 visit silvak's website: Crazy Shee's Lab
  8/16/2011

I think they get in the day before to set up. Then the press get the 17th and then they let in the crowd on the 18th.

www.CrazyShee.com - Updated: Daily!

Lost Content, help find it a home!

 
Don

Don


 visit Don's website: AmberCreatures
  8/18/2011

Copied in from another thread,

hogsy wrote:
A friend of mine that lives in Germany recently went to GC and I personally asked him to look for Creatures 4 while he was there.

Video #1
Video #2 (Some kind of Creature editor)



Don
AmberCreatures


 
Gumbo

Gumbo



  8/18/2011

This looks amazing.
AMAZING
We might even be able to design our own breeds and agents in-game...
I love this now.
Also in-game looks much better than first screenshots, but it's still a little too happy-pretty-shiny-bright colors for me...



in the spring you gotta let the flowers fully blossom

 
Don

Don


 visit Don's website: AmberCreatures
  8/19/2011

Creatures 4 Interview and In-Game Footage with Julien Hamade at GamesCom 2011:

http://www.youtube.com/watch?v=kMoUANppwTQ


Don
AmberCreatures


 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  8/19/2011

Eh, norns always looked like monkeys to me, but in a "unique" way.
 
Gumbo

Gumbo



  8/19/2011

fishing cactus is calling all norns felines...


in the spring you gotta let the flowers fully blossom

 
Annex

Annex



  8/19/2011

I think what mammalian species Norn are in depends on the species. Felines is pretty close based on many c3 designs (tiger norn anyone?) but I think closest is lemur. Grasping hands, dog/ cat style noses, forward facing eyes and tails all point at lemurs.
Have they been called felines anywhere other than the original press release?

 
hogsy

hogsy


 visit hogsy's website: OldTimes Software
  8/20/2011

Man I'm getting quite excited about this however I'm still not sure how I feel about the new style, but as long as it doesn't drift too far from the other previous Creature's games gameplay wise then I don't really mind how it looks.

Boo.
 
Jessica

Jessica


 visit Jessica's website: Discover Albia
  8/20/2011

Well said, Hogsy! The graphics do appear quite different, but if the gameplay turns out to be along the lines we've been hoping for, I won't mind the appearance in the least. I have a feeling that this will be a different sort of Creatures games, yet it's still a little too early to say for sure.

Discover Albia

 
Jessica

Jessica


 visit Jessica's website: Discover Albia
  8/20/2011

Sorry about the double post: Just found this on the Fishing Cactus blog:

Bruno Urbain says:
August 20, 2011 at 7:49 pm

If this can make you more confortable about the project, we are using the exact same codebase as the original Creatures game. This means that the Norn is driven by stimulus directly influenced by its bio-chemistry, organs and environment, all is there (even in this early demo). We haven’t removed a thing from the original!

It isn’t because Julien doesn’t talk about it (in the interview) that the system doesn’t exist behind the scene. We actually have to select the level of abstraction (speech language) we use when doing such interviews, we must show that the game has a lot of potential (and all fans know there is plenty) while staying high level enough not to confuse the people who are not Creatures experts with too abstracted concepts.

Also one of our goal is to make the whole Creatures series more accessible (for everyone). We met several players of the old Creatures series and the most recurring feedback coming from the discussions we had was the complexity of the game and sometimes the lack of feedback. This usually led the player to abandon interest in the game because they didn’t understand what was going on with the Norn they was taking care of. It looks like some concepts were definitely too complex for the average player.

So what we are trying to do is to build meta-systems and feedback loops that will give that average player enough understanding of what’s going on without having to dive into complex chemistry. However it doesn’t mean that the complexity is not there anymore. Just presented more intuitively.


Discover Albia

 
Don

Don


 visit Don's website: AmberCreatures
  8/20/2011

I'm sure that'll put a lot of people's minds at ease :)

Don
AmberCreatures


 
AquaShee

AquaShee



  8/20/2011

Oh wow, so they really are the same old norns, just with the fur stapled on more tightly so people don't have to see the icky organs if they don't want to! ;)
I'm thrilled!

Also, I found a picture of the norn figurine:

Clicky


The Community Scribble: make (y)our own metaroom!
 
Gumbo

Gumbo



  8/20/2011

Yay!
My worry-o-meter just went down like ten notches...



in the spring you gotta let the flowers fully blossom

 
silvak

silvak


 visit silvak's website: Crazy Shee's Lab
  8/20/2011

I took these off the interview video, and thought others might like to look at them too.

Close up Norn
Creature Editor


www.CrazyShee.com - Updated: Daily!

Lost Content, help find it a home!

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  8/20/2011

By "original game," do they mean C1?

Because if they're basing C4 on C1, I really have to wonder why. With that game, you'd have to recode stuff like physics. Why not use C2 or C3?

On the other hand, C1 did, in fact, support all species (including geats) without crashing or other oddities. Hmm...

As for the trailers and such. It's nice to know that they aren't throwing the genetics and biochemistry completely out the window, but otherwise my opinions of it are still rather low. As someone who preferred the darker feel that C2, C3, and DS gave off, C4's lighter CV-type of feel really doesn't cut it for me. As well, I'm in this series for the science. Regardless if it's there or not, all the stuff they're doing to modernize it (i.e. all the coins popping up everywhere) is going to get annoying after some point. Finally, I don't like the look of the norn editor. Not because its options are limited, but that it might be the extent of breed editing. In other words, there might not be a genetics kit or other such programs used for advanced tampering - and that worries me.

On the plus side, I do like the look of the norns in-game. As well, the ladders are very much a fitting replacement for the elevators. Hopefully, their presence will eliminate stuff like norns constantly pushing the elevators whilst ignoring everything else.


~ The Realm ~
Risen Angel's Creatures Blog


 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  8/20/2011

I didn't think that they might have meant C1 in particular, but now that you bring it up it does sound a little like that.

Basing it on C1 would be rather strange, unless they wanted to be able to do the physics and such themselves. I'm still a little confused by this because I thought we already knew that they weren't using the original code, but... okay.



 
Tarlia

Tarlia



  8/21/2011

I thought they said all along they would base it on the old code? Or maybe I'm imagining that. I doubt they mean C1, unless for some reason it was easier to adapt that code to their use. They most likely mean DS.

Either way, it does mean that the norns won't be any more intelligent than in the previous games, but I'm at least relieved they didn't rip out the brain. Let's hope there'll be a minimum of hardcoded behaviours on top of it all.

 
Liam

Liam


 visit Liam's website: Spellhold Studios
  8/21/2011

It's based on C3/DS code, not C1.

- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community

 
AquaShee

AquaShee



  8/21/2011

I think the code thing shouldn't be taken too literally. Most of the C3/DS code is rather 2D-centric.
I think they mostly copied their biochemistry and brains and stuff like the category system.

Edit: Seems like tomorrow we'll be getting a lot more info! Clicky


The Community Scribble: make (y)our own metaroom!
 
Annex

Annex



  8/21/2011

The code, including genetics, will have had to be re-done a fair bit. It would take a fair old change to get all the elements working with a 3D engine.
However, I doubt they will mess with the genetics too much, as I don't think they will want to spend all the time and effort doing R&D on a new genome.

As a seperate note, if it is an updated version of the DS code, it may well mean that CAOS is in there, though it would need 3D updates. I can see that making developers happy!

 
Liam

Liam


 visit Liam's website: Spellhold Studios
  8/21/2011

Pretty sure most of the code was taken wholesale. :)

[removed]


- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community

 
Tarlia

Tarlia



  8/21/2011

It's not 3D. More like 2.5D. They'll still need to do changes to make the norns capable of navigating, though, and climb those ladders. What I'm wondering is if they'll actually change the brains to make the norns capable of understanding these new directions (as they've previously only been able to understand left and right, not even in DS did they really know what up and down was). Because changing the brain is complicated, and adding scripted stuff on top is much easier (like ettins hoarding gadgets in C3).
 
Annex

Annex



  8/21/2011

The engine is a 3D engine and the creatures and agents seem to be able to move in all 3 dimensions. I think we will wait and see if the navigation is handled by the brain or another system.

Liam, where have you seen or heard that they haven't used CAOS? I haven't managed to find anything anywhere regarding how much of the old code base has been ported over, apart from Bruno mentioning genetics.

 
Gumbo

Gumbo



  8/21/2011

annex, im not sure that its true 3-d...
I mean in the videos we see norns moving back and forth, but its very limited and the hand can't really move that way, the hand is still 2-dimensional...

This 3-d seems just for show to me



in the spring you gotta let the flowers fully blossom

 
Tarlia

Tarlia



  8/21/2011

It's not true 3D. There seems to be a few "layers" that makes norns and other stuff move a little into the background, but it looks very shallow and limited, and it's still got a background which is mostly static. There's no way to rotate or change perspectives, as far as I can tell. So, not 3D. The animation is 3D, but that's not the same thing as a 3D engine.
 
Annex

Annex



  8/21/2011

As a 3D artist with reasonable experience, let me assure you that the game is 3D. All the major assets are 3D models, including the creatures, and that the footage we saw showed creatures and agents moving in a 3 dimensions.
The norns are 3D models driven by a virtual skeleton. The 2D impression is given by the camera, which mostly moves along 2 axis. (Think little big planet.)
All the physics for the previous games was driven by calculations on just the X & Y axis, but now it will have to take the Z into account.

 
Don

Don


 visit Don's website: AmberCreatures
  8/21/2011

From the demo it looks like the Norns can walk in 8 directions, but I can't tell if that is the case or if its just a path along each level with extra animations.

Don
AmberCreatures


 
Annex

Annex



  8/21/2011

I guess it will depend on how they handle scene navigation for the norns. If they are using Euphoria for animation, it might be that that will take the job on.
 
Gumbo

Gumbo



  8/21/2011

I wonder if C4 will have connectables...


in the spring you gotta let the flowers fully blossom

 
Moe

Moe


 visit Moe's website: Creatures 2 to Docking Station
  8/21/2011

It alleviates some of my fears to hear that they're using the same biochemical and brain system as the previous series, and that they've spoken with some CC members. That alone makes me feel a lot better about it.
 

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