Agent Pack Big and Tiny C3DS Vermidia | 3/16/2019|| 7|
Contains agents and cos files with big changes, and tiny agents that are useful. This pack has:
Activate 1 & 2 Separation: Makes pulling become tickling when used on another creature. Includes updated pushing and pulling scripts that work on all creatures.
Bacteria Revamp-Dish: Replaces DS bacteria with bacteria that will prosper in certain conditions not based on metaroom but based on CAs. Comes with a sprite file with new shapes for bacteria.
Bacteria Options: Allows you to change Bacteria Revamp-Dish bacteria to be helpful, harmful, a mix, or harmless. Also allows you to change minimum, maximum, and visibility. Comes with a nifty reset button.
Bacteria Checker: Shows its current room's conditions for bacteria from Bacteria Revamp-Dish.
Detritus Smell: Uses the smell of flowers and turns it into the smell of Detritus instead.
Sensorimotor Input & Lobe: Adds a new input agent that will send outputs to a new lobe you can add to creature breeds. Allows for many new things to be sensed.
Tiny Auto-vendors: Small auto-vendors that spawn with 4 varieties, and can be duplicated or deleted with shift clicking and control clicking.
Used classifiers: 2 32 23(Bacteria) 1 1 5689 (Bacteria Options) 3 3 5664 (Bacteria Checker) 1 1 5679(Detritus Smell) 1 2 5679(Detritus Smell Auto-Recovery) 1 1 5615(Sensorimotor Lobe Input) 2 23 [5680-5683](Tiny Auto-vendors) and 2 [1,3,8, & 15] 5680(Tiny Auto-Vendors Output)
1.00: Initial Release
1.01: Sensorimotor lobe neurons 31-41 detect room type
1.015: Fixed Sensorimotor Input auto-killing
1.02: Added smells to tiny auto-vendors
1.03: Fixed a bug where healthy only bacteria couldn't get the "toxin" dehydronase. Added alternative files that change ATP decoupler and Cynide to Alcohol, and Medicine One and Sodium Thiosulphite into Dehydronase.
1.04: Fixed a bug where the seed autovendor would make food vendors when cloning
1.045: Added hit, push, and pull scripts to the meat autovendor
1.05: Fixed stuff, added variant neurons to sens lobe
There is a random norn with the lobe in the download, but having a lobe with tissue id 15 with no updates and initialization not always running with all the rules for both updates and initialization being stop, with a total lobe size of 64 neurons. The agent should then be able to communicate with the lobe.
Are there instructions for adding the sensorimotor lobe anywhere?