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Critter and Bug Smells   C3DS   KittyTikara | 5/8/2017  log in to like post  5

typeMisc
authorKittyTikara
updated9/18/2017
version1.1
Critter and Bug Smells simply adds smells to all critters and bugs to help creatures find them easier. More specifically, it gives critters and bugs CA 0. There's also a few tweaks to let CA 0 travel like other CAs. Otherwise it wouldn't travel properly. Since it uses CA 0, and only CA 0, it doesn't conflict with agents that use CA 19, like the New Toy Smell. It also has an auto-recovery script heavily inspired by the one from Snap out of it. So any unknown bugs don't stop critters and bugs from smelling.

If you're upgrading from version 1, either start a new world or remove the old version of the agent at the agent injector before installing the new one. I'd recommend starting a new world but that's mostly because I don't know if CACL can connect more then one agent type to a smell. If so, you might have some very confused norns if they look for a critter/bug and find a toy instead.

Also it's based on the New Toy Smell agent and another person's version of it. You might also want some edible critters or bugs to go along with your new smelly animals.
 
 
KittyTikara | 9/18/2017  log in to like post  1

I've update this thing to 1.1. The biggest changes are that it no longer takes up 2 CA slots and that it has a recovery script. It takes up CA 0, so you can use it with other agents that use CA 19. The recovery script is there because invisible scripts + unknown bugs = an autokilled agent. So the recovery script helps keep your snotrocks smelling like gym socks. (With a name like snotrock, they have to smell bad.)

Also: "If you're upgrading from version 1, either start a new world or remove the old version of the agent at the agent injector before installing the new one. I'd recommend starting a new world but that's mostly because I don't know if CACL can connect more then one agent type to a smell. If so, you might have some very confused norns if they look for a critter/bug and find a toy instead."
 
Arnout | 7/19/2017  log in to like post

I wish we could do this for detrita and manky's as well, but I guess we're out of usable CA's now.
 
Lurhstaap | 5/12/2017  log in to like post

I haven't run yours yet, since I'm trying to iron out some issues with the new Dragon genetics I've been working on first to resolve feeding problems. But once that's sorted I definitely will!

FWIW, for my purposes, I had no need for them to distinguish between critters and bugs - both activate the Ate an Animal stimulus, so I didn't see it as being similar to, say, if food and fruit both had the same smell, since those activate different stim genes.

I doubt either agent is really superior overall - it just depends on what you're going for. People trying to run insectivores should use KT's version. People who'd prefer everything that triggers a given stim to have the same smell should use mine. But if I notice anything, I'll post again.
 
KittyTikara | 5/10/2017  log in to like post

Missmysterics, there is one reason. A few of my genomes are meant to be insectivores and don't have instincts to eat critters. Finding a critter when they thought they were following a bug might confuse them. Also the other CAs only have 1 thing that emit their smell, and I figure there has to be some reason for that. There's also a few inedible C3 critters, mainly the grazer, and that might confuse a few as well... but that has nothing to do with my agent.

Lurhstaap, let me know if it doesn't work very well. The tweaks were a last minute thing when I noticed CA 0 not traveling very well.
 
Missmysterics | 5/10/2017  log in to like post

Bound to be useful, but is there any particular reason bugs and critters have different smells?
 
Lurhstaap | 5/8/2017  log in to like post

Yay! Thanks for posting this! I'll have to give it a try and see how it compares functionally to my version, since mine lacks those tweaks.


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