Development Forum |
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[C2] Cliffs World Dev Thread | |
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Urskecs


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3/23/2024 | 7 |
C2 has few custom worlds due to how huge a task it is to essentially fill the space of two C1 worlds all at once. ![[ngrimace] [ngrimace]](/images/smilies/emot_grimace.gif)
Some related thoughts on map design:
• C1 Haven World seems to have exactly the right amount of complexity for creatures to navigate unassisted without C3’s CA system. There are few walls and norns get around well. There are mismatched floors which don’t cause any problems, norns just teleport up/down the step.
• In the C2 genome Kannova Venterra project thread, Venithil observes any room horizontally shorter than the incubator cave tends to teach unhealthy relationships with walls and stunts ability to travel, even with anti-wallbonk genes.
• C2 Flying Wonderland and Nerinath appear simple and similar to Haven World at first, but in my experience their singular level does not allow creatures to get away from each other, distracting them from other things they need to do to survive.
• I’ve never seen anyone write about actually raising creatures in C2 Montu. Despite being full of death traps, Montu has longer corridors with fewer walls to bonk.
• Slopes look great but lead to worse quality of life in every game they’re possible in. If you removed all “change gait when on X terrain” genetics, you could recover those frames of pose genes to be used for new behaviors.
This in mind, a world with multiple completely flat floors and fewer walls would be portable to all games and be brain-friendly.
(this norn is an adult)
I’m looking for criticism on this world layout after a stupid amount of time spent resizing and filling in the world with rooms. A biomech lab area is coming as a base for Hand chores. If you have any ideas for filling other areas, please let me know!
I prefer C1's sky height and am firm on keeping ground level no higher than the import spot.

This design got started before I first played Haven World, so the room design doesn’t perfectly fulfill the above bullets yet. The floors will be aligned and connected to allow for a few more complete circuits than are visible here.
I also tried a 3D concept which fits this to the letter by being a bunch of flat floors. I’m not really interested right now in mapping this or filling in all of these caves with scenery, but it would make a nice “Random's Room” type place.

(Tools for all pics are Blender and Krita, started in Aug '23 )
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Urskecs


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5/25/2024 | 1 |
Wanted to give an update because this thread sure looks like a "yeah this will never happen". I'm busy & the project is huge, especially the art. I test new genomes pretty often and am trying to spot more design mistakes in the original Albia map by observation while the mapping still isn't nailed down here.
The most unexpected problem so far is C2's inter-room heat dissipation.
While doing test mapping a couple months back (working off Don's Albivion like most other maps have) I noticed the temperature was ricocheting from extreme to extreme even with heat sources set at sensible values. At first I was only looking at the creatures, and it looked like what happens when a creature has an extra half-lives gene with lots of zeroes, but the world was settling to max hi/lo temp in different places.
I checked a C2 scriptorium dump I downloaded (I still can't dump my own worlds with the C2 CAOS tool or Slink's scriptorium dumper tool on Win 10) for uses of HSRC and found that in addition to the Cloud Generator there is an object in C2 Albia class 2 14 5 that reconfigures the current room's heat source when the temperature starts getting absurd. I had never seen this object referred to before in any resources. I suppose every room wants its own thermostat in the end, but I'll try a "for all my rooms, make sure temp is not a disaster" object while I'm still doing mapping.
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Malkin
     Manager

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6/17/2024 | |
https://creatures.wiki/C2_class_numbers might be helpful in comparing the scriptorium dump?
My TCR Norns |

Malkin
     Manager

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6/20/2024 | |
https://creatures.wiki/C2_class_numbers might be helpful in comparing the scriptorium dump?
My TCR Norns |
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