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(C3/DS) Malymin's food research   
Malymin

Malymin



  6/2/2026

I've been trying to research the different food, fruit, and seeds in the game to the best of my ability, despite my limited understanding of the COS files. The "stim writ" sections are, at least, comprehensible when I browse through the files.

When something says, for example:
****seed eat
scrp 2 3 16 12
lock
snde "chwp"
stim writ from 77 3
wait 1
kill ownr
endm

I understand that stim writ from 77 3 means "trigger the stimulus for having eaten a seed, and multiply its strength by 3".

The stim-genes in a creature control chemicals it receives or loses when it takes an action: in eating-stimulus genes, nutrients gained are chemical injections, and hungers reduced are chemical retractions. I assume, therefore, that a seed with stim writ 77 3 in its get-eaten script provides three time the satiation and three times the nutrition (in terms of both starch and fat), compared to a seed with stim writ 77 1 in its get-eaten script. Furthermore, because creatures learn from having drives reduced, I'm guessing the stimulus provided reinforces eating seeds to satiate starch & fat hunger three times more than the base stimulus would. Please tell me if I'm wrong, but...

Now, here's the thing. As far as I can tell, no official fruit ever asks for stim 78 to get triggered more than once: not in Creatures 3, not in Docking Station, not in official DLC. Two "foods" trigger stim 79 at double strength (Docking Station Carrots and Quirky Cookies), but none have triple-strength.

(As for consumables that take two bites to finish, such as Cheese? As far as I can tell, they don't provide more than a x1 stimulus per bite.)

Meanwhile, here's the list of vanilla, official ecology seeds that have a 3x stimulus strength:

Meanwhile, here's the list of vanilla, official ecology seeds that have a 3x stimulus strength:

- Grass Seed
- Pumperspikel Seed
- Cacbana Seed
- Tuba seed

As far as I can tell, this x3 strength makes them more fat-satiating and fat-nourishing (and rewarding) than the majority of food-genus edibles in an unedited Chichi, Bruin, etc genome?

Grass seeds, Cacbana seeds, and Tuba seeds are all sort of difficult to "get," so I assumed the hightened stimulus is intended to be a reward for successfully grabbing them in mid-air. The Pumperspikel seed is an outlier, though. Cacbana seeds are always bouncing around willy-nilly, and grass and tuba seeds appear to germinate into a new form the second they hit soil. But Pumperspikel seeds just kind of... lay there, big and easy for both creatures and the hand to grab. I've never even seen one rot.

...I have no idea how useful this information is, but I felt like it was worth sharing. If anyone is interested, I can try to compile and analyze other information for general use!

 


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