creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
bookmarks | search | post new topic
Development Forum
old
Pigment Bleed   
Lurhstaap

Lurhstaap
United States  

 visit Lurhstaap's website: Addicted To CAOS
  3/22/2016

I'm not sure I understand the point of pigment bleed. As I understand, all it does is either rotate the color through the RGB color space, or do a concrete swap of red to blue, or a bit of both. If that's the case, any color that can be achieved through use of the bleed options can be achieved through the use of the simple RGB color genes alone - and more easily to boot. So what's the point of having them? Is it just to allow color mutations to be more common or something like that? Or is there something it does that I'm missing?

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  3/22/2016

The main difference is in the appearance of the color. Colors provided purely by the pigment genes just apply a filter effect, while pigment bleed genes shift the colors of the base sprite around a little without drastically effecting the shading. The latter tends to look much more "natural" than the former most of the time.

It's a bit difficult to describe through words, so have some pictures: Compare this (Mostly pigment genes) to this (Mostly pigment bleed genes).

It can be pretty worthwhile to combine both; you can make it so a grendel has blue eyes but still has red scales, for example.


~ The Realm ~
Risen Angel's Creatures Blog


 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  3/22/2016

Using regular pigment genes works like a sort of filter adding that colour over all of the creature's sprites. Pigment bleed and swap genes rotate the colour wheel, making different colours on the creatures sprites change in different ways. In my opinion, bleeds and swaps look much more aesthetically pleasing, ESPECIALLY used on Draconians!

For example, using bleeds and swaps you could swap green for blue and yellow for green. (I think, it could also be green to red then yellow to green, one of those two.)

The colouration for these was made using swaps and bleeds.


Creator of the TWB/TCB genome base.

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  3/22/2016

In addition, there are certain effects only possible through pigment bleed genes. This is one such effect.

You will need at least nine pigment bleed genes to a lifestage to achieve this effect, however. In DS this isn't such a problem, but in C3 standalone where you need pigment/pigment bleed genes for each lifestage for a creature to maintain its color you need a lot of pigment bleed genes, which can affect crossbreeding compatibility.


~ The Realm ~
Risen Angel's Creatures Blog


 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  3/22/2016

Wow! I had no idea that was possible. That is exceptionally cool. And it means the preview I've been using has been totally lying to me because it makes the changes look as if they're identical color-overlay changes like with pigment. Fascinating. I'll have to experiment with that.

EDIT: Does that apply to C1 and C2 as well?

EDIT II: And here's another coloration-related question. I noticed in my CFF Chichi wolflings that several of the later gens seemed to have different spots than the earlier ones. Specifically, they appeared faded out and a bit more orange in color. Most normal Chichis have pretty clear yellow spots, but some of these individuals barely appeared spotted at all.

Now, mind, this was AFTER I sat down and spent about half an hour searching through all the living Norns and exporting anything with a pigment or bleed mutation of any sort. (I plan to isolate them later on in another world for natural-color-mutation breeding.) So everything in the world was all pure 128 for both pigment and bleed. Is this a normal thing for Chichis and I just never noticed it before, or is there some other factor that affects appearance? Both males and females appeared to be affected so I know it's not a dimorphism thing.


Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
evolnemesis
Code Monkey

evolnemesis



  3/22/2016

The spots change a lot with age... the spots are definitely different colors between the sexes too. There's nothing else really that could be doing it that I know of, spot appearance and color is based entirely just on the particular age and sex's breed sprites and the individual's color genes. If ALL the color genes had nothing but 128 in values, you should just be looking at the normal appearance of the base breed sprites.

"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan

 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  3/22/2016

Ahh, I see. It's probably an age thing, then, since I noticed it on a couple of adolescents. I guess they must develop the spots as they age. Interesting. Thanks for that!

Incidentally I made some gorgeous grendels using only bleed gene changes - you guys are right, it does look better than pigment gene changes. I will definitely be working more with bleed from now on. Grateful to have been enlightened!


Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  3/22/2016

Purely pigment changes in C1 and C2 are a lot more subdued and generally more natural looking than C3/DS. Pigment bleed genes in C2 are about the same as C3/DS's, but Pigment Bleed genes in C1 just crash the game.

~ The Realm ~
Risen Angel's Creatures Blog


 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  3/22/2016  1

Crash the game? Odd. I remember fooling with them when I was young and not having crashing issues, but then again I never noticed they DID anything either, hence my enduring puzzlement regarding them. XD Do you know what causes the crashing, just out of curiosity?

Although I have to say I was always dissatisfied with the pigment changes in C1 as a kid. They may have been relatively natural-looking but I always wanted more vivid colors. On the other hand C3DS Norns are generally pretty vivid to start with so they suffer less from the need for visual stimulation to begin with.


Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  3/22/2016  1

I just tested it again now, and I got a C1 grendel with pigment bleed genes in my world without it crashing. However, it doesn't look like the genes are doing anything, as you said.

Huh. Either way, I think pigment bleed genes were a feature that weren't finished in time for the game's release and so were dummied out. Might have to do some more intensive testing later on.


~ The Realm ~
Risen Angel's Creatures Blog


 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  3/22/2016

Probably so. Would've been significantly more difficult to do back then anyway if I understand the underlying technology correctly.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
MuppetBoy

MuppetBoy


 visit MuppetBoy's website: Geatville
  5/31/2025

Any update on how pigment bleed can work in c1?

I'm considering adding them to my genome, but am not exactly sure whot they work, despite lots of tests.

 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  6/14/2025

Alas, not from my end I'm afraid. AFAIK they simply don't function in C1, though admittedly it's been a long time since I experimented with it. I'll have to get a copy of C1 Genetics Kit and poke at it just to see if I can figure them out this time. But honestly all the games have little odds and ends that were planned but deprecated for one reason or another. Like there are some genes in C3/DS that don't do anything.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  6/14/2025  1

Someone was able to get them working through hex editing.

https://creaturescaves.com/forum.php?view=12&thread=7781


Creator of the TWB/TCB genome base.

 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  6/15/2025  1

Oh hey, that's hella cool! Thanks for the link. Very interesting indeed! Never tried using a hex editor before so I'm a bit intimidated by the idea but I'm also super curious.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
ylukyun
Patient Pirate

ylukyun

Manager



  6/15/2025

I used a genome editor that has a built in hex editing function - best of both worlds. You could also just use bedalton's Quick Appearance Editor from the linked thread.
 


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki