creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
bookmarks | search | post new topic
General Forum
old
Any ideas for my wolfling run?   
HavenHerbaven

HavenHerbaven
Canada  


  8/10/2013

Hi guys, I was wondering if anyone has some ideas for my wolfing run, any ideas are much appreciated.

Herb


 
norndara

norndara



  8/10/2013  2

Maybe place eggs in random locations then have a safe place where the norns can go? That's what I usually do.
 
HavenHerbaven

HavenHerbaven



  8/11/2013

Hmm, I'll try that thanks!

Herb


 
Nutter
Senior Wrangler

Nutter



  8/11/2013  1

Which version? DS?
 
InsanityPrelude
For Science!

InsanityPrelude



  8/11/2013  2

I tried starting everyone off in the Hub or Workshop so they'd have to navigate to food, but that was before I learned that baby Norns actually don't have navigation instincts turned on. So, uh... maybe not that.

Having access to the Jungle in a wolfling world rarely seems to end well. I don't know if I just have terrible luck or if it's simply too harsh for unattended Norns (except maybe Hardmans.) So I might suggest locking it with something like Hausmouse's door hiders if you're playing a docked world, or not including it in an undocked world.

(Then again, how else can you select for hardy norns? Hmm.)

 
Feddlefew

Feddlefew



  8/11/2013  1

I usually have a nursery area I use- the norns get booted to a random area when they reach childhood or subjected to the IQ test. I also use random's room, MW room edits, elevines, and interporters to set up separate male/female tracks for an IQ test, simply because I don't like it when creatures spend their entire lives in the testing room and still reproduce.
 
NimhsLab

NimhsLab



  8/11/2013  2

Add the perils of the C12DS weeds. you can have the danger increase the farther away from the nursery you get. (As well as the food sources...)

[chirping and clicking] Clicks for a winter god! >
 
HavenHerbaven

HavenHerbaven



  8/11/2013

It's a docked world.

Herb


 
Nutter
Senior Wrangler

Nutter



  8/11/2013

Replacing the elevators with elevines works well. I didn't realise until I tried running IQ tests that the workshop elevator only seems to pick up one norn at a time - elevines reduce the time other norns have to wait.

I'd also recommend plants over dispensers - my norns never really got the hang of those, even when taught. Or they'd push dispenser over and over again, but never eat the food. Most plant agents seem to hide everything but the fruit (and sometimes the manky fruit) from the creatures.

 


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
1 online
Shooshadragon13
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki