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General Forum |
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Geek2Nurse
 

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6/7/2012 | |
I'm curious whether many people really play C3 standalone. I know I never have...is it terribly important for agents to be compatible with C3 alone, or do most people play C3/DS docked?
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Optimist: the glass is half full.
Pessimist: the glass is half empty.
Engineer: the glass is twice as big as it needs to be. |

Nexusdia

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6/7/2012 | |
I mostly play docked but have recently played the standalone. I think the warp is important even though no one seems to be on it the same time I am. Which is why I started playing the standalone again.
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 Tea Queen
Laura
    

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6/7/2012 | |
When I first acquired C3 and DS (well, in those days I had Creatures Internet Edition) C3 standalone was all I played and I had no problems finding C3-only agents to enjoy. But since C12DS became available, I've played Docked. It's like having many games in one, alongside some amazing metarooms!
Saying that, I've never been that fussed about the Warp, if I'm honest. I've often found it to be a hindrance and just end up going offline... with the exception of contributing to LNA because that's awesome. |
 Prodigal Sock
Ghosthande
    

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6/7/2012 | |
Yeah... I usually stay offline, and only have certain "designated" worlds that are Warp-enabled.
I prefer DS over C3, because some of Docking Station's features are a lot nicer than those of Creatures 3. Although sometimes I wish I could play a DS world without the drawbacks of DS--because even in a docked world, the focus is not on the nice big Norn Terrarium, but the tiny Meso. But I still can't go back to C3 for very long, because the controls and the like are so clunky in comparison.
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 Sanely Insane
RisenAngel
     Manager

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6/7/2012 | |
I tend to play C3 standalone a lot, for the advantages C3 has over DS (the biggest one: no Eat Elevator syndrome), and the fact that C3 has a better atmosphere than DS does.
Whether or not making C3-standalone agents is important really depends on the creator. For me it's really important (even my metarooms work with both games - metarooms that work with C3 standalone are really quite rare), but for you maybe not so much. The only reason I suggested it was, since your plants are based on C3 plants, it would make sense for them to work with both games regardless of docked status.
~ The Realm ~
Risen Angel's Creatures Blog
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Moe
  

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6/7/2012 | |
Sometimes I'll go play C3 for nostalgic purposes, but I quickly go back to DS. I will agree that C3 has a nicer feel in terms of environments, but with C3-Docked there's no hindrance to enjoying that feel, plus all the perks of Docking Station and it's agents and rooms.
As a developer, I don't make anything for C3 just because I feel Docking Station has better features and since it docks with C3 anyway, it's not like someone has to give up playing C3 to use my agents and rooms. There might be good reasons to use C3 standalone, but they don't justify (in my opinion) the added effort of trying to code objects to be C3 compatible. |

Geek2Nurse
 

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6/7/2012 | |
In my younger days (gads, I sound like an old codger!) I made sure my code was ultra-compatible with everything. These days, though, I have to save some brain space for pharmacology and stuff, so I'm trying to choose my battles...
C3 seems a lot more limiting, and not playing it means I'm not the least bit familiar with what it can or can't do. And learning to code for DS is enough of a challenge for me right now, so I've been in kind of a quandary wondering whether I should go back and recode everything I've done to make it C3-compatible, or just stick to DS and get good at that one thing.
Thanks for all the comments, and definitely don't stop pointing out such details, Grendel Man! I appreciate and learn from them. And I admire younger, sharper minds who are able to find ways around the challenges and limitations of making things work in all setups.
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Optimist: the glass is half full.
Pessimist: the glass is half empty.
Engineer: the glass is twice as big as it needs to be. |

Moe
  

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6/7/2012 | |
C3 just lacks a few commands of DS, but the language is the same. Off the top of my head it has no: Mira, Alph, or Mvsf.
And to make an agent compatible beyond avoiding those commands, you just have to make it change it's injection point based on whether or not the game is C3 or DS, so it comes out the right injector.
Then of course I think you have to make your PRAY files have both games listed so they show up in each injector, but with programs like EasyPray, that's not a problem.
Someone else would have to help you with the specifics, since, as I mentioned, I don't bother. XD |
 Patient Pirate
ylukyun
     Manager
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6/7/2012 | |
You could compromise by releasing your agents as open source. Let anyone modify and redistribute them. If someone capable wants a C3 standalone version they can make one and post it for others. |
 Sanely Insane
RisenAngel
     Manager

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6/7/2012 | |
@Moe: C3 actually has MVSF and MIRA - I know mvsf since I've used that command numerous times (Past Seas makes heavy use of it) and mira is used by C1toDS and Ghosthande's Crunchy Beetles (both of which work in C3 standalone).
Actual DS-only commands would be CALL, DROP, and the aforementioned ALPH. The creation script (script number 10) also only works properly in DS (although theoretically you could use mesg writ to make use of it in C3).
Personally, I find making agents that are compatible with both games no more of a hassle than DS-only agents - then again, that might be because I'm used to it.
~ The Realm ~
Risen Angel's Creatures Blog
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Geek2Nurse
 

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6/8/2012 | |
I'm *totally* okay with anyone making C3 versions of my stuff who wants to.
It's sad that the creation script doesn't work right in C3...it's SO handy! 
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Optimist: the glass is half full.
Pessimist: the glass is half empty.
Engineer: the glass is twice as big as it needs to be. |

Moe
  

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6/8/2012 | |
Mvsf and Mira work? I guess in my exploration of the C3 bootstrap I never saw any agents using it, so I figured it didn't work. :p |