|
General Forum |
 |
| Post bug reports for my stuff! | |
|

Liam
  

|
4/9/2012 | |
Hey guys and gals,
Seeing as I have a few days spare next week, I'm devoting one of them to making some Creatures mod updates. Is there any chance you guys could post your bug reports/links to bugs/problems with any of these?
- Biodome
- AC/AC2
- The Lost Cave
I have some awesome bug reports from Grendel Man for all three of these I think, so a big thank you to him, but please let me know what problems are occuring and I'll see what I can do!
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |

Malkin
     Manager

|
4/9/2012 | |
Thank you, Liam! 
This is sort of on the line between 'bug' and 'feature', but could we please have CA linking between the levels of the Biodome? 
My TCR Norns |

Liam
  

|
4/9/2012 | |
That was a conscious decision; I didn't want the CA to be linked, because people could have one of the areas set to underwater, and if norns decide they want to travel, well, they'll drown.
I could maybe add some kind of optional feature to enable it, but we'll see how I go -- game-breaking bugs/crashing bugs etc will take priority 
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |
 Sanely Insane
RisenAngel
     Manager

|
4/10/2012 | |
While not linking the lower (changeable) areas is understandable, I really think the upper areas should be linked (or at least remapped so that custom links can be implemented). They can't change, after all.
Okay, I haven't encountered anything new since my last reports. I just wanted to add my two cents on the matter of Biodome CAs.
~ The Realm ~
Risen Angel's Creatures Blog
|

Malkin
     Manager

|
4/10/2012 | |
Good incentive for them to travel again?
The latest version of the Lost Cave was from November 2011, right?
My TCR Norns |

Liam
  

|
4/10/2012 | |
That sounds about right, yep 
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |

Malkin
     Manager

|
4/10/2012 | |
I may have lost the unrainbowed mushroom sprite file, then. Slight bug, Malkin's silly. 
My TCR Norns |

sam999
  

|
4/10/2012 | |
Bugs...
Well, some of the critters and plants from the biodome pack have rainbow spew.
And sometimes the elevator in the lost cave just goes up and never comes down or is seen again.
But I still really like your agents and I'm not sure I'm using the most up-to-date version of the lost cave anyway.
The rainbow spew is somewhat annoying however. |

Jessica
    

|
4/10/2012 | |
I'll have to document this in more detail for the Biodome, but I know I've had the lifts autokill at one point. More importantly, my Norns have been able to walk up the wall near the top right and reach the platform above. The only way for them to come down is to fall a pretty long ways... Seems like the boundaries on that wall are slightly off.
I can definitely look into the second matter a little more, since it happens to me on a consistent basis! Other than that, I haven't noticed anything else. Maybe I should start playing the Biodome a whole lot more, though!
Discover Albia |

ColonelJ
 
|
4/10/2012 | |
This is probably not a legit bug report, but I can't get Biodome to show up in the agent injector. :/ I copied the catalogue and agent files to the correct folders (for C3). I'm sure it's just me being derpy. 
"Through the darkness of future past,
The magician longs to see
One chance out between two worlds:
Fire, walk with me." |

Liam
  

|
4/11/2012 | |
It's not C3 compatible, so that would make sense. It's DS/DS-C3 only, sorry 
- general rainbow-spew-fixing is definitely on the agenda, a list of all such agents would be great
- lifts will definitely get fixed
- will look into the walking-up-the-wall problem! If someone could get a screenshot and highlight the area that'd be awesome
- optional CA linking
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |

Liam
  

|
4/11/2012 | |
Bug report found in my old inbox:
Sent By Deylax on 11/12/2011
um hello
i was playing on the bio dome metaroom and i really like it
actually its the best metaroom ive downloaded
but 1 thing is bothering me
at the top left of the room, in the cave like area
between the the 2 caves(the one with the door hole and second floor and the one with the simbols on the wall)
there is this little bit of planks between the soils of both caves
wel...
creatures fall through it instead of walking over it
i thought id let you know
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |
 Prodigal Sock
Ghosthande
    

|
4/11/2012 | |
Here's something that isn't a bug so much as a design problem.
There are also a few places, like the cave near the top with the squiggles, where some of the walls are actually floors slanted at a very steep angle. *ahem*
I always end up setting up force fields, otherwise all my Creatures climb up and get stuck on the "walls", and starve to death. I know it's accurate to the design of the room to make those places slanted... but it causes a lot of Norn death in my worlds. 
 |

ColonelJ
 
|
4/11/2012 | |
Ah, thank you, Liam! 
My face when I injected it:
O_O
O___O
O______O
O____________O
Omg.
In a good way. XD Excellent work! I love it!
"Through the darkness of future past,
The magician longs to see
One chance out between two worlds:
Fire, walk with me." |

Malkin
     Manager

|
4/12/2012 | |
Alternative hosting for the Apple Norns and C2toDS would also be greatly appreciated, Liam, if you could rustle it up! 
My TCR Norns |

Liam
  

|
4/12/2012 | |
It's already been organised thanks to ylukylun, he's just sorting out one final thing!
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |

Malkin
     Manager

|
4/12/2012 | |
Thank you! 
My TCR Norns |
 Patient Pirate
ylukyun
     Manager
|
4/13/2012 | |
Here are the files  |

Malkin
     Manager

|
4/13/2012 | |
Agents which suffer from rainbow spew:
- The Justanut Bush (just the actual bush part)
- the mushrooms from the Lost Cave
- the Yellow Tangfish
My TCR Norns |

Liam
  

|
4/16/2012 | |
Thanks 
Which update should have priority? Biodome, AC or Lost Cave?
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |
 Sanely Insane
RisenAngel
     Manager

|
4/16/2012 | |
The Lost Cave. It really needs the update given how buggy and near uninhabitable the current release is.
~ The Realm ~
Risen Angel's Creatures Blog
|
 Prodigal Sock
Ghosthande
    

|
4/16/2012 | |
The justanut bush is also pick-up-able, I don't know if that was intentional or not, it just feels like cheating. 
 |

Liam
  

|
4/16/2012 | |
Argh -- it seems CreatureTopia has deleted the PM you sent me with the buglist, GM; is there any chance you have a copy of it, or remember the main problems?
Justanut bush was meant to be pickup-able (because of its large size, I wanted players to be able to transplant it if need be), but I can change that behavior if people would like?
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |
 Prodigal Sock
Ghosthande
    

|
4/16/2012 | |
There have been times when it's been helpful to move it--when it decides to grow up walls, for instance. The Justanut just can't pull that kind of behavior off with as much style as can, say, desert grass. 
Since Creatures can't pick the bushes up, I suppose it's fine. I'll just need to mind where I right-click.
 |
 Sanely Insane
RisenAngel
     Manager

|
4/16/2012 | |
Crap, it's no longer in my outbox. ._. The only thing left concerning the Lost Cave was the seeds giving the wrong stimulus when eaten.
Let's see if I remember it all:
*There was a bounding box error with the Cave Moth caterpillars, although I can't remember exactly what it said.
*The room was mapped oddly enough to make navigation for adult grendels difficult (they can't get through the temple - they get stuck on the outside).
*The lift was borked, given the fact that the reason creatures weren't supposed to use it was the fact that it was borked. Among other things, it had a tendency to fly off into space.
*The cave root tended to be inedible, which screwed with creature instincts.
*Not really a bug, but the platforms over the pond weren't solid.
*Again not a bug, but the Cave Plant seeds grow a bit too fast - they don't give creatures a chance to eat them.
Edit: There were also no CA links, but given the state of the elevator that's understandable.
~ The Realm ~
Risen Angel's Creatures Blog
|

Geek2Nurse
 

|
4/16/2012 | |
Ooh, so the walking up walls at the top of the biodome is not a feature? I was just asking about these "attic" areas the other day in the help forum. My norns have gotten stuck on that top platform a bunch of times, and I couldn't figure out how they were supposed to get down.
Here's Gundalena modeling the "problem" areas for you -- I don't know if they're all bugs or if some of them might have been meant to be the way they are:

I've found norns stuck up here in the top left corner several times -- no idea how they got there or whether there's a way out.

Another "attic" area, over on the left side, where I've found stuck norns. I saw them move from the left side platform up to that spot, but they kind of "whooshed" up real fast, so I don't know exactly how it happened.

They get to this one by walking up the slanted "floor" directly underneath where Gundalena is standing (I wasn't fast enough with cut and paste to catch her doing it). I stuck an elevine up there to keep them from jumping.

This (the slanted board just below where the hand is) is where norns fall through the walkway. They slide all the way down along the vertical crevice in the wall to the next level.

This isn't a bug/feature...I just thought I'd throw it in for fun. It happened before I discovered Moe's Room Changer, and was trying to figure out whether this room was fresh or salt water. I tried stickleback trout in it first, and they all died, so I stuck in a couple of piranhas to see what they'd do. I couldn't get the dragonflies breeding (now I know it's salt water, so that's probably why), so I stuck the aquamite generator in there on a radio-controlled timer to give them something to eat. This is what I found when I came back to check on them a little while later. Ack! (Watching that many of them go into a feeding frenzy is a sight to behold, let me tell you!)
I have to say, the biodome is my favorite metaroom so far. You do great stuff, I'm so glad you're still around! Now to go try to get Gundalena off the top of the biodome, or find a male norn who likes it up there as much as she does...I should never have showed her that platform!
---
Optimist: the glass is half full.
Pessimist: the glass is half empty.
Engineer: the glass is twice as big as it needs to be. |

Liam
  

|
4/16/2012 | |
If I had have known CTopia routinely deleted messages without telling me, I would have backed them up. Gah. Lost many more bug reports etc.
Thanks GM, I'll look into those -- not all of them are really bugs, but like for the pond, I can make the walkway optional etc.
I'll change the permeability for those walls to get that fixed.
Everything else will look into. 
Thanks Geek2Nurse, that's super helpful! Will get it all checked out when I get there! Your Biodome looks awesome, by the way, I'd love to see some fullscreen shots to see what else you've got in there!
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |

Geek2Nurse
 

|
4/16/2012 | |
Thanks! I keep changing it -- I love setting up the metarooms as much as I do playing with the norns. I'll see if I can grab some screenshots of its current iteration for you.
BTW, I *LOVE* the fish and coral that came in the biodome pack -- I don't have the fish in there right now, but I like keeping them in my marine terrarium (where norns are not allowed because I do not approve of wanton suicide). They're gorgeous! I use the plants a lot too, although my current incarnation of the biodome is full of Norn Garden stuff. 
Oh, and I thought of another request -- is the creator of the Universal Hub still around? Since I now have it installed, and it only has 2 working doors, it would be nice if it would connect to your metarooms too.
EDIT:
Here's another issue with the biodome that I just remembered: This little room (below) doesn't seem to have an entrance. Also, can norns see the elevator for the bottom 4 levels? Mine have never shown any interest in it whatsoever. I've got elevines scattered around now, but they still don't seem interested at all in going down. Maybe I've just got all uppish breeds right now, though...I don't know their tendencies very well yet!

---
Optimist: the glass is half full.
Pessimist: the glass is half empty.
Engineer: the glass is twice as big as it needs to be. |

Liam
  

|
4/21/2012 | |
Yeah, that room is intentionally unaccessible -- it's just a storage room. 
The elevator, as I recall, is supposed to be usable by norns but I can't remember if it actually ended up working or not. I thought it did, but maybe not!
Ya'll should be happy to know that the Lost Cave is all bugfixed except for one pesky bounding box issue that Moe is kindly looking into for me, so hopefully that will be up soon!
I think I'll do the Biodome next. Speaking of which -- is anyone interested in doing a new background for one of the underground areas? I'd like to include one or two new ones in the new version!
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |
 Sanely Insane
RisenAngel
     Manager

|
4/21/2012 | |
Bug-free Lost Cave. Heck yes. \o/
While we're on the subject of the Biodome, I have another suggestion:
The background for the water area Geek2Nurse mentioned (the same background, without all the piranhas) should probably be Fresh Water as opposed to Salt Water. It just doesn't look like a salt water area to me.
Also, I was looking over the bug report I sent you about the Biodome, and I noticed that all the links to the pictures got borked somehow - were you able to open them alright?
~ The Realm ~
Risen Angel's Creatures Blog
|

Horstj
 
|
4/21/2012 | |
Better than salt water or fresh water would be a switch so everyne can decide on theire own wich they want. |
 Prodigal Sock
Ghosthande
    

|
4/21/2012 | |
Agreed, some of the backgrounds... with the barnacles and sponges... are definitely not freshwater areas. It wouldn't make sense to make them freshwater-only.
 |
 Sanely Insane
RisenAngel
     Manager

|
4/21/2012 | |
I was referring to that particular background, by the way - not the entire area. I agree that most of the water areas are salt water.
Probably should have elaborated a bit in my initial post.
~ The Realm ~
Risen Angel's Creatures Blog
|

Liam
  

|
4/22/2012 | |
For the Biodome, there's going to be a separate injectable agent that links the CA for the bottom rooms. The top rooms are all now linked.
The bottom lift is usable by norns (and always has been), but I won't be adding call buttons.
Apart from those things, all the errors that I know of are now fixed in the Biodome and The Lost Cave. There may be more that I don't know about, but c'est la vie!
I will note I'm not fixing any bugs with the Biodome object pack for now; some of those things need to be recoded and I don't have time for that at the moment I'm afraid.
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |